Try Wahyu Purnomo
State University of Medan

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Pengembangan Media Pembelajaran Berbasis Augmented Reality (AR) Pada Materi Siklus Hidup Hewan Di Kelas III Yuliskha Putri; Lidia Simanihuruk; Fahrur Rozi; Try Wahyu Purnomo; Suyit Ratno
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 1 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

This study aims to determine the validity, practicality, and effectiveness of Augmented Reality (AR)-based learning media on the topic of the animal life cycle for Grade III students of SD Negeri 060954 Medan. The research method used in this study was Research and Development (R&D) with the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The research subjects consisted of a material expert, a media expert, a teacher, and 23 students of class III C at SD Negeri 060954 Medan. The data collection techniques used in this study were observation, interviews, questionnaires, and tests. The results of the study show that: (1) the Augmented Reality-based learning media developed obtained a validation percentage of 94% from the material expert and 97% from the media expert, both of which fall into the “Very Valid/Feasible” category; (2) the practicality test results based on teacher responses obtained a percentage of 95% and student responses obtained 94%, which are categorized as “Very Practical”; and (3) the effectiveness test results based on students’ pretest and posttest scores obtained an N-gain score of 0.6783 with a percentage of 67.83%, which falls into the “Moderately Effective” category. Therefore, the Augmented Reality-based learning media on the animal life cycle material is declared very valid, very practical, and moderately effective for use in the learning process.
Pengaruh Penggunaan Media Flashcard Dalam Pembelajaran Seni Rupa Terhadap Hasil Belajar Siswa Kelas III Najla Hana Mawaddah Tanjung; Sri Mustika Aulia; Wildansyah Lubis; Husna Parluhutan Tambunan; Try Wahyu Purnomo
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 1 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

This study is underpinned by the low learning achievements of students in the Fine Arts subject at Grade III of UPTD SDN 016523 Teladan, attributed to the application of conventional teaching methods and the limited use of engaging visual aids, which consequently led to diminished student motivation and involvement. The primary objective of this research is to examine the impact of utilizing flashcard media on enhancing students' academic performance. The adopted approach constitutes a quantitative study employing a quasi-experimental design based on the Two Group Pretest–Posttest Model, with Grade III students serving as the primary subjects. The research implementation encompassed preparation phases, intervention delivery via flashcard media, and assessment through pre-intervention and post-intervention tests. The analysis results reveal a significant improvement in students' learning achievements following the intervention, as evidenced by the differences in pretest and posttest scores. These findings affirm the efficacy of flashcard media in strengthening mastery of lesson concepts and boosting student participation in Fine Arts instruction. Accordingly, flashcard media can be recommended as an effective teaching innovation to support the enhancement of instructional quality and learning outcomes at the elementary school level.