Husna Parluhutan Tambunan
State University of Medan

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Pengaruh Penggunaan Media Flashcard Dalam Pembelajaran Seni Rupa Terhadap Hasil Belajar Siswa Kelas III Najla Hana Mawaddah Tanjung; Sri Mustika Aulia; Wildansyah Lubis; Husna Parluhutan Tambunan; Try Wahyu Purnomo
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 1 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

This study is underpinned by the low learning achievements of students in the Fine Arts subject at Grade III of UPTD SDN 016523 Teladan, attributed to the application of conventional teaching methods and the limited use of engaging visual aids, which consequently led to diminished student motivation and involvement. The primary objective of this research is to examine the impact of utilizing flashcard media on enhancing students' academic performance. The adopted approach constitutes a quantitative study employing a quasi-experimental design based on the Two Group Pretest–Posttest Model, with Grade III students serving as the primary subjects. The research implementation encompassed preparation phases, intervention delivery via flashcard media, and assessment through pre-intervention and post-intervention tests. The analysis results reveal a significant improvement in students' learning achievements following the intervention, as evidenced by the differences in pretest and posttest scores. These findings affirm the efficacy of flashcard media in strengthening mastery of lesson concepts and boosting student participation in Fine Arts instruction. Accordingly, flashcard media can be recommended as an effective teaching innovation to support the enhancement of instructional quality and learning outcomes at the elementary school level.
PENGEMBANGAN MEDIA ULAR TANGGA DIGITAL BERBASIS MODEL VALUE CLARIFICATION TECHNIQUE PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI SD 064970 Azni Wildan; Apiek Gandamana; Robenhart Tamba; Husna Parluhutan Tambunan; Waliyul Maulana Siregar
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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This study aims to develop a digital "Snakes and Ladders" learning medium based on the Value Clarification Technique (VCT) that is valid, practical, and effective for the Pancasila Education subject—specifically the topic of emulating and applying the fighting spirit of the figures who formulated the nation's foundational principles—at SD Negeri 064970 Medan Denai (4th-grade level). The study employs the Research and Development (R&D) method using the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. Data collection techniques included interviews, questionnaires, and tests. The research subjects were 28 fourth-grade students at SD Negeri 064970 Medan Denai. The results indicate that the developed medium achieved an average validation score of 94.5% from subject matter and media experts (categorized as "very valid"), a practicality score of 96% from the teacher (categorized as "very practical"), and an effectiveness score showing an increase in the students' average grade from 53.07 in the pre-test to 87 in the post-test. Furthermore, the N-Gain calculation yielded an average value of 0.72 (or 72.05%), placing it in the "high" category. Based on these results, it is concluded that the digital "Snakes and Ladders" learning medium based on the Value Clarification Technique (VCT) is valid, practical, and effective, making it suitable for use in Pancasila Education instruction at the elementary school level.
PENGARUH MODEL TGT  BERBANTUAN  MEDIA WORDWALL  PADA MATERI KLASIFIKASI ALAT MUSIK TERHADAP HASIL BELAJAR SISWA KELAS 4 SD 060879 MEDAN Nur Aisyah Perangin-angin; Try Wahyu Purnomo; Winara Winara; Husna Parluhutan Tambunan; Putra Afriadi
Jurnal Keluarga Sehat Sejahtera Vol. 24 No. 2 (2026): JURNAL KELUARGA SEHAT SEJAHTERA (In-Press)
Publisher : Universitas Negeri Medan

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Abstract

This study aims to find out the effect of the Teams Games Tournament (TGT) model assisted by Wordwall media on the learning outcomes of fourth-grade students at SD Negeri 060879 Medan. The study uses a quantitative approach with a quasi-experimental design and a nonequivalent control group design. The research subjects consist of fourth-grade students divided into an experimental group and a control group. Data collection techniques used tests in the form of pretests and posttests. The results of the study show that the average posttest score of the experimental group was 83.93, higher than the control group, which was 77.69. The hypothesis test results obtained a significance value (Sig 2-tailed) of 0.043 < 0.05, so H0 was rejected and Ha was accepted. Thus, it can be concluded that the Teams Games Tournament (TGT) learning model assisted by Wordwall media has a significant effect on the learning outcomes of fourth-grade students on the topic of musical instrument classification at SD Negeri 060879 Medan.