Fahim Khasani
Universitas Islam Negeri Maulana Malik Ibrahim Malang

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PENGEMBANGAN GAME BASED LEARNING BERBASIS ZEP QUIZ UNTUK MENANGANI LEARNING BURNOUT SISWA GENERASI Z DI MADRASAH ALIYAH Hanum Mir'atul Maslahah; Khoirotun Nisa'; Cantika Yuliana Putri; Fahim Khasani
Muta'allim: Jurnal Pendidikan Agama Islam Vol. 5 No. 1 (2026): Muta'allim: Jurnal Pendidikan Agama Islam
Publisher : Muta'allim: Jurnal Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mjpai.v5i1.25685

Abstract

This study addresses the growing academic anxiety and learning burnout experienced by Generation Z students in Akidah Akhlak education amid rapid digital transformation. The research aims to develop and evaluate a Game-Based Learning (GBL) media using the Zep Quiz platform to enhance learning motivation and reduce burnout among students at MAN 2 Blitar. Employing a Research and Development (R&D) design with the ADDIE model, the study involved needs analysis, media design, development, implementation, and evaluation. Data were collected through observations, interviews, expert validation, and student response questionnaires, and analyzed qualitatively and quantitatively. Findings indicate that Zep Quiz successfully integrates interactive elements such as quizzes, points, and game maps, creating engaging learning experiences aligned with the characteristics of Generation Z. Expert validation results show high feasibility levels in design (90%), content (92%), and pedagogy (82%). Student responses reveal that the media is highly effective as a learning tool (82.23%) and effective in reducing learning burnout (61%). The study concludes that Zep Quiz-based GBL media is appropriate, engaging, and impactful for Akidah Akhlak learning, offering a practical solution to address burnout and meet the digital learning preferences of Generation Z. Abstrak Penelitian ini membahas meningkatnya kecemasan akademik dan learning burnout yang dialami siswa Generasi Z dalam pembelajaran Akidah Akhlak di tengah percepatan transformasi digital. Tujuan penelitian ini adalah mengembangkan dan mengevaluasi media pembelajaran Game-Based Learning (GBL) menggunakan platform Zep Quiz untuk meningkatkan motivasi belajar serta mengurangi burnout pada siswa MAN 2 Blitar. Dengan menggunakan desain Research and Development (R&D) dan model ADDIE, penelitian ini meliputi analisis kebutuhan, perancangan media, pengembangan, implementasi, dan evaluasi. Data dikumpulkan melalui observasi, wawancara, validasi ahli, serta angket respons siswa, kemudian dianalisis secara kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa Zep Quiz berhasil mengintegrasikan elemen interaktif seperti kuis, poin, dan jalur permainan sehingga menciptakan pengalaman belajar yang menarik dan selaras dengan karakteristik Generasi Z. Validasi ahli menunjukkan tingkat kelayakan tinggi pada aspek desain (90%), materi (92%), dan pedagogi (82%). Respons siswa menunjukkan bahwa media ini sangat efektif sebagai sarana pembelajaran (82,23%) serta efektif dalam menurunkan learning burnout (61%). Penelitian ini menyimpulkan bahwa media GBL berbasis Zep Quiz layak, menarik, dan berpengaruh dalam pembelajaran Akidah Akhlak, sehingga menjadi solusi praktis untuk mengatasi burnout sekaligus memenuhi preferensi belajar digital siswa Generasi Z.
AI-Enhanced TPACK with a Modeling the Way Approach for Conceptual Development and Strengthening Representational Fluency in Islamic Education Shidqi Ahyani; Laily Nur Arifa; Fahim Khasani; Sulistya Umie Ruhmana Sarie
J-PAI: Jurnal Pendidikan Agama Islam JPAI Vol. 12 No. 1 Juli-Desember 2025
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpai.v12i1.38584

Abstract

Artificial Intelligence (AI) is increasingly reshaping pedagogical practices in higher education, yet its potential for conceptual restructuring in Islamic teacher education remains underexplored. This study develops and evaluates a model called Modeling the Way, based on AI-assisted TPACK learning, aimed at reducing conceptual misunderstandings and enhancing multi-representational skills among Islamic Religious Education students at UIN Maulana Malik Ibrahim Malang. Using a sequential exploratory mixed-methods design, qualitative findings from interviews and observations informed the development of AI-supported learning activities. A subsequent implementation demonstrated that AI-enabled modelling, guided practice, independent application, and reflective feedback facilitated cognitive conflict and strengthened representational fluency. Students shifted from relying on verbal recall to a flexible transformation of concepts across visual, symbolic, and contextual forms, while previously persistent misconceptions were reorganized into coherent conceptual structures. The findings suggest that when integrated intentionally, AI functions as a cognitive partner that amplifies pedagogical reasoning and conceptual development within the TPACK framework. This study offers theoretical insights and practical guidance for advancing technology-mediated learning innovations in Islamic teacher education. Broader application and longitudinal evaluation are recommended to examine long-term conceptual stability and ethical implications of AI in religious learning environments.