Claim Missing Document
Check
Articles

Found 2 Documents
Search

The Effect of Maze Game Media and Learning Style on First-Grade Students’ Understanding of Number Concepts Hety Nurendang; Mardiyana Mardiyana; Supianto Supianto
Journal of General Education and Humanities Vol. 5 No. 3 (2026): June
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i3.1400

Abstract

Students’ understanding of number concepts in early elementary grades varies, indicating the need for instructional media and approaches aligned with learners’ characteristics. This study aims to analyze differences in first-grade students’ understanding of natural number concepts based on learning styles (visual, auditory, and kinesthetic) using the Maze Game and number card learning media. A quantitative approach with a factorial experimental design was employed. The subjects were first-grade students from SDN WADAS 1 (experimental class) and SDN WADAS IV (control class). Data were collected using a natural-number concept comprehension test and a learning-style questionnaire. Data analysis was conducted using a two-way ANOVA to examine the effects of learning media, learning styles, and their interaction on students’ conceptual understanding. The results indicate significant differences in students’ understanding of natural number concepts, depending on learning style, across both learning media. Students with visual and kinesthetic learning styles achieved higher comprehension scores than those with auditory learning styles. Additionally, a significant interaction effect between learning media and learning styles was identified, suggesting that the effectiveness of instructional media depends on students’ learning style characteristics. Learning styles and instructional media significantly influence students’ understanding of natural number concepts. Instruction that integrates visual elements and physical activities is more effective in improving mathematics learning outcomes among early-grade elementary students. Therefore, teachers are encouraged to design adaptive learning strategies that accommodate diverse learning styles.
Needs Analysis for Maze Game Learning Media to Support Grade 1 Students’ Understanding of Number Concepts Hety Nurendang; Mardiyana Mardiyana; Supianto Supianto
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 11 No. 2 (2026): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v11i2.1136

Abstract

This study aims to analyze the initial needs in the development of Maze Game learning media as a means of improving understanding of the concept of integers in grade 1 elementary school students. The background of this research departs from the problem of students' low understanding of integers due to the use of conventional learning methods and the lack of interactive media that is in accordance with the characteristics of early childhood. This study uses a qualitative descriptive approach with a need analysis method as the initial stage of media development. Data was collected through observation, 2 teacher interviews, and the distribution of questionnaires to 60 student grade 1 in Cluster 03 East Telukjambe District, Karawang Regency. The results of the study showed that learning integers is still centered on teachers with limited media use, students have difficulty recognizing symbols and number sequences, understanding place values, and connecting numbers with the number of objects. Teachers and students need learning media that is engaging, interactive, and easy to use. Maze Game is considered a relevant alternative media because it is able to combine elements of games, challenges, and meaningful learning according to the child's cognitive development stage. Based on the results of this needs analysis, it can be concluded that the development of Maze Game media is very necessary to improve understanding of the concept of integers through a learning while playing approach. The results of this research are expected to be the basis for the product development stage in the next research to produce valid, practical, and effective learning media for elementary school students.