Salsa Mutiara Ningsih
Universitas Islam Negeri Mahmud Yunus Batusangkar

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Penerapan media pembelajaran interaktif berbasis game wordwall untuk meningkatkan keaktifan dan hasil belajar siswa kelas V SDN 16 Padang Magek Salsa Mutiara Ningsih; Sela Novsetia Prabeni; Salsabila Febrianti; Salsa Bila4 Bila; Susi Ratna Sari
Al-Azkiya: Jurnal Pendidikan MI/SD Vol. 11 No. 1 (2026): Al-Azkiya : Jurnal Pendidikan MI/SD
Publisher : the Study Program of Education for Islamic Elementary School Teachers (Undergraduate)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/aydcyx65

Abstract

This research is motivated by the low level of student activity and learning outcomes in social studies learning in class V UPT SDN 16 Padang Magek which is still centered on the lecture method. This research aims to increase student activeness and learning outcomes through the application of Wordwall-based interactive learning media on biological wealth materials. The method used is Classroom Action Research (PTK) with a qualitative descriptive approach which is carried out in two cycles. The research subjects consisted of 24 students. Data were collected through observation and documentation techniques. The results of the study showed that the use of Wordwall was able to increase student activity, with 80% of students in the very active category. In addition, students' understanding of the material also increased, as seen from their ability to answer questions appropriately. This game-based media creates a more interesting, interactive, and fun learning atmosphere. Thus, the use of Wordwall has been proven effective in improving student engagement and learning outcomes in social studies lessons at elementary school.  
Peningkatan Motivasi Belajar Siswa Pada Pembelajaran Pendidikan Pancasila Melalui Model Pembelajaran Make A Match Di Kelas IV Sekolah Dasar Salsa Mutiara Ningsih; Selfia Fitri; Wandri Ramadhan
Journal of Curriculum and Pedagogic Studies (JCPS) Vol. 5 No. 1 (2026): Vol. 5 No. 1 (2026): JCPS
Publisher : UIN Sulthan Thaha Saifuddin Jambi, Pusat Kajian Kurikulum Pengembangan Pengajaran dan Pembelajaran (Center of Curriculum Studies, Teaching and Learning Development)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/cf8yk050

Abstract

One important element that affects students’ success in the educational process is their motivation to learn.  Nevertheless, in Pancasila Education classes at SDN 14 Tanjung Barulak, students exhibited low learning motivation, characterized by limited engagement during lessons, minimal participation in classroom activities, and a lack of enthusiasm when completing assignments. This study sought to determine whether the Make A Match learning paradigm may increase students' motivation to learn. A quantitative pre-experimental approach utilising a One Grup Pretest-Posttest Design was employed. A saturation sampling technique was used to choose 19 fourth graders as participants. Data was gathered via observation sheets, learning motivation surveys, and documentation. The data was evaluated using descriptive statistics and a paired sample t-test. The average motivation score increased by 23.94 points, from 53.95 in the pretest to 77.89 in the posttest, according to the results.   The hypothesis test revealed a statistically significant change in students' motivation to study before and after the implementation of the Make A Match learning paradigm, with a significance value of 0.000 (<0.05). These results imply that the Make A Match methodology increases students' motivation to acquire Pancasila Education by creating a more engaging, cooperative, and joyful learning environment. As a result, the learning model Make A Match can be regarded as a successful teaching method for raising primary school pupils' motivation to learn.