I Komang Dewa Ananda Putra
Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika

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Implementation of Android-Based Futsal Court Booking Application Using Flutter (Case Study: Futsal Hayani Kopti, West Cengkareng) Veri Arinal; Mesra Betty Yel; I Komang Dewa Ananda Putra; Fauzan Azima; Mohammad Farhan; Muhammad Ikhsan Hakim; Dadang Mulyana Iskandar; Sutisna Sutisna
International Journal Software Engineering and Computer Science (IJSECS) Vol. 6 No. 1 (2026): APRIL 2026
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA), Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v6i1.6496

Abstract

The rapid development of information technology has encouraged service providers to improve efficiency and service quality, including in futsal court rental services. At Futsal Hayani Kopti Cengkareng Barat, the court booking process is still conducted manually through phone calls or direct visits, which often results in scheduling conflicts, limited access to information, and unstructured data management. These conditions reduce the effectiveness and efficiency of the booking process. This practical work aims to design and implement an Android-based futsal court booking application using the Flutter framework. The developed application provides real-time information on court availability, rental prices, facilities, and online booking features. In addition, the system assists administrators in managing booking schedules and transaction data in a centralized manner. The research method applied is qualitative, employing observation, interviews, documentation, and literature study. System development follows the System Development Life Cycle (SDLC) approach with an internet-based client–server architecture. The implementation results indicate that the application improves booking efficiency, reduces scheduling conflicts, and enhances service quality as well as user satisfaction.
Implementasi Aplikasi Pemesanan Lapangan Badminton Berbasis Android Menggunakan Flutter pada UMKM GOR Tambora Jakarta Barat I Komang Dewa Ananda Putra; Kiki Setiawan; Mesra Betty Yel
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 7 No. 3 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jimik.v7i3.2017

Abstract

This research aims to implement an Android-based badminton court booking application using Flutter at UMKM GOR Tambora Jakarta Barat. The existing booking process was conducted manually through communication between customers and administrators, creating limitations in schedule information, booking records, transaction management, and the risk of schedule conflicts. The research applies observation, interviews, and literature study to identify business processes and system requirements. Software development uses the Waterfall model, consisting of requirements analysis, system design, implementation, testing, and maintenance. The application is developed with Flutter and Dart and is supported by a database for storing user, administrator, court, schedule, booking, and transaction data. The system provides registration and login, court information, real-time schedule viewing, booking, payment and proof-of-payment upload, booking history, profile management, and administrator functions for managing users, courts, schedules, bookings, transactions, and reports. Black Box Testing is used to evaluate functional behavior. The documented test cases produced valid results for the tested functions, and the thesis reports that the system was considered valid and ready for use. Implementation also produced positive operational impacts, including faster reservations, easier access to schedule information, more organized data management, and better documentation of payment processes.