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“Who’s the next einsteingen?”: Evaluating a gamified Project-Based Learning model for TPACK development and user satisfaction in physics teacher preparation Yudi Guntara; Sohibatul Rizqiah; Aden Yusril Sasmita; Yoni Yoni; Bunga Kusuma Putri; Febri Sahara; Salwa Nurfitriandini; Muhammad Rayhan Dwi Ernanda
Gravity : Jurnal Ilmiah Penelitian dan Pembelajaran Fisika Vol 12, No 1 (2026)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62870/gravity.v12i1.40966

Abstract

Physics teacher education is faced with the challenge of equipping prospective teachers with TPACK competencies and skills to design learning media that are relevant to Generation Z. This study aims to evaluate the effectiveness of gamification-integrated Project-Based Learning (PBL) programs through the production of educational game show media "Who's the Next Einsteingen?" or WtNE. This study uses a program evaluation approach with the CIPP and Kirkpatrick evaluation models. Participants consisted of 50 prospective physics teacher students as project makers and 40 students as audiences. Data was collected through project performance appraisal instruments and Likert-scale user response questionnaires, which were then analyzed using descriptive statistics. The results of the performance evaluation showed that the majority of project makers (66%) obtained a final grade of “A”, which indicates successful mastery of pedagogical and technical competencies. In addition, product evaluations show that audiences respond very positively, with gamification attractiveness indicators achieving the highest approval (87.8%). It can be concluded that the WtNE gamification-based PBL model is effective as a holistic learning ecosystem that is able to develop the competencies of prospective physics teachers while producing media that is in great demand by target users.
Physics e-module based on local wisdom, mobile apps, and verses of the Quran to improve higher-order thinking skills and student character Muhammad Zaini; Jamiluddin Jamiluddin; Anniel Septian; Yudi Guntara
Gravity : Jurnal Ilmiah Penelitian dan Pembelajaran Fisika Vol 12, No 2 (2026)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62870/gravity.v12i2.42568

Abstract

This research is motivated by the lack of integration of physics lessons with local culture and religious values, and the minimal use of technology in learning, resulting in students' low learning motivation and low thinking skills (LOTS), as reflected in their learning outcomes. Other impacts include student character, which is considered unimportant, as evidenced by a lack of responsibility, discipline, and honesty in carrying out tasks assigned by their teachers. This study aims to determine the feasibility, practicality, and effectiveness of the developed physics e-module. The research method used is R&D using the 4D model. The feasibility of the e-module was tested by 3 validators consisting of material, media, and HOTS instrument validators, and student characteristics. Practicality was tested by collecting student responses to the developed e-module. Effectiveness was tested using the N-Gain formula to see the influence of each variable independently using the t-test, and to see the influence of the e-module on HOTS and Character simultaneously tested using the MANOVA test. The results of the study consist of the results of the feasibility test of materials, media, HOTS instruments, and characters, which sequentially obtained average scores of 3.4; 4.37; 4;3; 4;2. The percentage of student responses to the e-module was 81.33%. The N-Gain Test result was 0.72. The independent t-test obtained a value of 0.00; the MANOVA test obtained a value of 0.006. Thus, it can be concluded that the developed e-module is feasible, practical, and effective for use in physics learning to improve HOTS and student character.