I Komang Wahyu Wiguna
Institut Agama Hindu Negeri Mpu Kuturan

Published : 10 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 10 Documents
Search

Analisis Kebutuhan Pengembangan LKPD Digital Bermuatan Pengalaman Belajar Pembelajaran Mendalam Pada Mata Pelajaran Matematika di Sekolah Dasar Ni Luh Putu Rani Diana Putri; I Komang Wahyu Wiguna; I Putu Suardipa
Cetta: Jurnal Ilmu Pendidikan Vol 9 No 2 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v9i2.5457

Abstract

This study was motivated by the suboptimal use of Mathematics teaching materials in Grade II elementary schools, which are still dominated by textbooks and simple printed student worksheets. The available teaching materials tend to contain routine exercises, lack interactivity, are not sufficiently contextual, and do not fully provide opportunities for students to understand, apply, and reflect on mathematical concepts in accordance with the characteristics of lower-grade students. This study aimed to analyze Mathematics learning conditions, teacher and student needs, and aspects required in developing digital student worksheets containing Deep Learning Experiences in Grade II of Elementary School Cluster III, Tabanan District, including SDN 1 Dajan Peken, SD Immaculata, SD Saraswati, and SDN 8 Dajan Peken. In this study, Deep Learning does not refer to artificial intelligence technology, but to a pedagogical approach emphasizing learning experiences of understanding, applying, and reflecting. This study was development research focused on the needs analysis stage using a descriptive qualitative approach supported by simple quantitative data. The research subjects consisted of 4 Grade II teachers and 48 Grade II students selected through saturated sampling. Data were collected through observation, interviews, questionnaires, and documentation, then analyzed through data reduction, data display, conclusion drawing, and percentage analysis. The results showed that Mathematics learning was still teacher-centered, media use was not yet optimal, and the worksheets used had not facilitated visual, contextual, interactive, gradual, and reflective learning activities. Teachers needed digital worksheets that were practical, attractive, easy to use, contained contextual problems, and could be accessed through smartphones or laptops. Students needed colorful and illustrated teaching materials with simple instructions, short videos or animations, interactive exercises, immediate feedback, and step-by-step activities. The aspects of digital worksheet development included content, language, appearance, activity presentation, interactivity, technical ease of use, and learning experiences of understanding, applying, and reflecting. Therefore, this study provides an empirical basis for developing Mathematics digital student worksheets that are relevant to the characteristics of lower-grade students and oriented toward active, meaningful, and enjoyable learning experiences.
Analisis Kebutuhan Pengembangan Komik Digital Matematika Berbasis Deep Learning Untuk Siswa Kelas III SD Gusti Ayu Sri Wijastini; I Komang Wahyu Wiguna; I Putu Suardipa
Cetta: Jurnal Ilmu Pendidikan Vol 9 No 2 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v9i2.5458

Abstract

This study was motivated by the need for mathematics learning media that can connect abstract concepts with the concrete experiences of third-grade elementary school students. In the research context, mathematics instruction was still largely procedural, while the available media did not fully support conceptual understanding, active engagement, and mindful, meaningful, and joyful learning experiences. This study aimed to identify the empirical and pedagogical needs for developing a digital mathematics comic based on pedagogical deep learning for third-grade elementary school students. A descriptive qualitative approach was employed as a preliminary study in the analysis stage of the ADDIE model. The data sources included third-grade teachers, third-grade students, learning documents, teaching materials, and students’ learning achievement records. Data were collected through classroom observation, interviews, documentation studies, and systematic field notes. The data were analyzed through data reduction, data display, verification, and conclusion drawing. Data trustworthiness was strengthened through source triangulation, technique triangulation, and member checking. The findings indicate that a digital mathematics comic is needed because students require visual-narrative, contextual, interactive, and user-friendly media to understand units of length, units of weight, units of time, and simple fractions. Teachers also need practical media that are aligned with the Merdeka Curriculum and capable of presenting guiding questions, authentic contexts, character dialogues, concept visualization, short exercises, and learning reflection. The main contribution of this study lies in mapping the developmental needs of a digital mathematics comic based on pedagogical deep learning before the product design stage. Therefore, the findings provide an initial foundation for developing mathematics learning media that are not only visually engaging but also pedagogically grounded and appropriate for the characteristics of elementary school students.
Analisis Kebutuhan Pengembangan E-Modul Matematika Berbasis Etnomatematika untuk Siswa Kelas IV Sekolah Dasar Ni Ketut Diah Damayanti; I Putu Suardipa; I Komang Wahyu Wiguna
Cetta: Jurnal Ilmu Pendidikan Vol 9 No 2 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v9i2.5459

Abstract

The low attainment of mathematics learning outcomes in elementary schools indicates the need for teaching materials that are contextual, systematic, and aligned with students’ developmental characteristics. This study aimed to analyze the need for developing an ethnomathematics-based mathematics e-module for fourth-grade elementary school students at the school-cluster level. This research was conducted as the initial stage of a development study using a descriptive quantitative and qualitative approach. The study involved seven schools in Cluster 1 of Kediri District, namely SDN 1 Kaba-Kaba, SDN 2 Kaba-Kaba, SDN 4 Kaba-Kaba, SDN 2 Buwit, SDN 1 Cepaka, SDN 1 Nyambu, and SDN 2 Nyambu. Data were collected through observation, interviews, and document analysis, and were analyzed descriptively. The findings showed that students’ attainment of mathematics learning outcomes ranged from 45% to 58%, with a cluster average of 52.14%. These results indicate an empirical need for a mathematics e-module that is not merely digital but also capable of connecting concepts of numbers, fractions, measurement, geometry, and data representation with Balinese local cultural contexts. The main contribution of this study lies in mapping the development needs for an ethnomathematics-based mathematics e-module at the elementary school-cluster level as an initial basis for product design. Therefore, an ethnomathematics-based e-module is feasible to be developed as an alternative teaching material that is more concrete, meaningful, and relevant to students’ learning experiences.
Analisis Kebutuhan Pengembangan E-LKPD Matematika Pada Materi FPB dan KPK Kelas V Sekolah Dasar Ni Luh Putu Ani Lestiani; I Putu Suardipa; I Komang Wahyu Wiguna
Cetta: Jurnal Ilmu Pendidikan Vol 9 No 3 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v9i3.5461

Abstract

Mathematics learning on Greatest Common Factor (GCF) and Least Common Multiple (LCM) in elementary schools still faces several problems, particularly in conceptual understanding, procedure selection, and word-problem solving. This study aimed to describe the condition of GCF and LCM learning, analyze teachers’ and students’ needs, and explain the urgency of developing mathematics electronic student worksheets (E-LKPD) for fifth-grade elementary students. This study employed a descriptive qualitative approach. The data sources included fifth-grade teachers, fifth-grade students, and learning achievement documents from six elementary schools in Cluster I of Baturiti District, namely SD Negeri 1 Baturiti, SD Negeri 3 Baturiti, SD Negeri 4 Baturiti, SD Negeri 1 Bangli, SD Negeri 2 Bangli, and SD Negeri 3 Bangli. Data were collected through observation, interviews, questionnaires, and documentation studies, then analyzed through data reduction, data display, and conclusion drawing. The findings showed that mathematics learning remained teacher-centered, teaching materials were limited to textbooks and written exercises, and students had not received sufficient active, visual, and gradual learning experiences. The achievement of learning objectives in GCF and LCM material reached only 58%, indicating that students’ learning outcomes were not yet optimal and needed stronger instructional support. Teachers and students needed E-LKPD containing clear instructions, concise material summaries, varied examples, gradual exercises, contextual word problems, interactive activities, and attractive visual displays. Therefore, developing mathematics E-LKPD is necessary as a learning solution aligned with field needs, supporting technology integration, increasing student engagement, and strengthening students’ conceptual understanding of mathematics.
Pengaruh Model Pembelajaran Blended Learning Berbantuan Augmented Reality Bangun Ruang Terhadap Pemahaman Konsep Matematika Siswa Kelas V Sekolah Dasar Putu Sutariani; I Komang Wahyu Wiguna; Ni Nyoman Lisna Handayani
Walada: Journal of Primary Education Vol. 5 No. 2 (2026): Walada : Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i2.809

Abstract

Rendahnya pemahaman konsep matematika pada materi bangun ruang menunjukkan perlunya penerapan model pembelajaran yang inovatif dan sesuai dengan karakteristik siswa di era digital. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Blended Learning berbantuan Augmented Reality Bangun Ruang terhadap pemahaman konsep matematika siswa kelas V sekolah dasar. Penelitian menggunakan pendekatan kuantitatif dengan jenis quasi-experiment dan desain Pretest-Posttest Control Group Design. Sampel penelitian terdiri atas 22 siswa kelas VA SD Negeri 1 Kaliuntu sebagai kelas eksperimen dan 23 siswa SD Negeri 3 Kaliuntu sebagai kelas kontrol yang dipilih melalui random sampling. Data dikumpulkan menggunakan tes pemahaman konsep matematika dan dianalisis menggunakan uji Independent Sample t-test serta N-Gain Score. Hasil penelitian menunjukkan bahwa rata-rata nilai kelas eksperimen meningkat dari 60,05 menjadi 84,09, sedangkan kelas kontrol meningkat dari 59,39 menjadi 70,32. Hasil uji hipotesis menunjukkan nilai signifikansi 0,001 < 0,05, yang menunjukkan adanya pengaruh signifikan perlakuan terhadap pemahaman konsep matematika siswa. Implikasi penelitian ini menunjukkan bahwa penerapan model pembelajaran Blended Learning berbantuan Augmented Reality Bangun Ruang dapat dijadikan alternatif pembelajaran matematika untuk membantu siswa memahami konsep-konsep abstrak secara lebih konkret dan meningkatkan kualitas proses pembelajaran di sekolah dasar.
Analisis Kebutuhan Pengembangan Media Ular Tangga Berbasis Etnomatematika Rumah Adat Bali Pada Materi Geometri dan Pengukuran Siswa Kelas V SD Gusti Ketut Dewi Srimartini; I Putu Suardipa; I Komang Wahyu Wiguna
Cetta: Jurnal Ilmu Pendidikan Vol 9 No 3 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v9i3.5538

Abstract

This study aimed to analyze the need for developing a snakes and ladders learning media based on the ethnomathematics of Balinese traditional houses in mathematics learning, particularly on geometry and measurement topics for fifth-grade elementary school students. The study employed a quantitative descriptive approach as part of the define stage of the 4D development model. The participants consisted of one classroom teacher and 20 fifth-grade students. Data were collected through observations and needs assessment questionnaires administered to both teachers and students and were analyzed descriptively using percentage techniques. The findings revealed that mathematics learning media were still limited to textbooks, worksheets, and simple instructional aids, while some students continued to experience difficulties in understanding geometry concepts. Both teachers and students expressed the need for more interactive, engaging, and contextual learning media. Furthermore, positive responses were shown toward the development of snakes and ladders learning media based on the ethnomathematics of Balinese traditional houses, as it was considered capable of integrating mathematics learning with local cultural values. These findings indicate that such learning media have the potential to be developed as an alternative mathematics learning resource that is appropriate for the characteristics of elementary school students.
Pengaruh Microlearning Berbasis Website Terhadap Kemampuan Literasi Numerasi Siswa Kelas VI Pada Materi Pecahan Ketut Suardina; I Putu Suardipa; I Komang Wahyu Wiguna
Cetta: Jurnal Ilmu Pendidikan Vol 9 No 3 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v9i3.5529

Abstract

The low numerical literacy skills of Indonesian students, particularly in fraction materials at the elementary school level, form the primary background of this research. This study aims to maximize students' numerical literacy potential through the implementation of a microlearning approach integrated into an innovative website. The method used is a quasi-experimental design with a Pretest-Posttest Control Group Design, involving 45 sixth-grade students, with 22 students in the experimental group and 23 students in the control group. Data were collected using Higher Order Thinking Skills (HOTS) oriented essay tests and analyzed using the Independent Sample T-Test to identify differences between groups, as well as the N-Gain test to measure skill improvement. The results show a significant difference in numerical literacy skills between the experimental and control classes, with a significance value of 0.000 < 0.05. The numerical literacy gain in the experimental class is in the medium category (0.534), while the control class is in the low category (0.179). Based on simple linear regression analysis, the website-based microlearning approach contributes a 47.5% influence (coefficient of determination) to students' numerical literacy skills. This study concludes that the integration of concise, focused, and interactive learning content within a digital platform is effective in improving critical reasoning and contextual problem-solving skills in fraction materials.
Pengaruh Model PBL Bermuatan Etnomatematik Terhadap Keterampilan Berpikir Kritis Siswa Kelas IV Pada Matematika SD Komang Elsa Maharani; I Putu Suardipa; I Komang Wahyu Wiguna
Walada: Journal of Primary Education Vol. 5 No. 3 (2026): Walada : Journal of Primary Education
Publisher : cendekia citra gemilang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61798/wjpe.v5i3.848

Abstract

Rendahnya kemampuan matematis siswa di tingkat dasar sering kali dipicu oleh pembelajaran yang abstrak dan kurang kontekstual. Penelitian ini bertujuan untuk menganalisis pengaruh model Problem Based Learning (PBL) bermuatan etnomatematik terhadap keterampilan berpikir kritis siswa kelas IV pada mata pelajaran matematika. Metode yang digunakan adalah eksperimen semu (quasi-experiment) dengan rancangan pretest-posttest nonequivalent control group design. Melalui teknik random sampling, terpilih sampel sebanyak 46 siswa yang terdistribusi ke dalam kelas eksperimen di SDN 3 Busungbiu (n = 24) dan kelas kontrol di SDN 1 Busungbiu (n = 22). Pengumpulan data dilakukan menggunakan instrumen tes uraian sebanyak 15 butir soal untuk mengukur indikator berpikir kritis. Hasil analisis statistik menunjukkan peningkatan nilai rata-rata keterampilan berpikir kritis secara signifikan pada kelas eksperimen yang menerapkan PBL bermuatan etnomatematik dibandingkan kelas kontrol dengan pembelajaran konvensional. Penelitian ini berimplikasi bahwa integrasi unsur budaya lokal dalam model PBL mampu memanifestasikan pembelajaran matematika yang lebih bermakna, sehingga secara efektif menstimulasi penalaran logis dan keterampilan berpikir kritis siswa sekolah dasar.
PEMBERDAYAAN GURU SEKOLAH DASAR MELALUI PELATIHAN PENYUSUNAN PERANGKAT PEMBELAJARAN BERBASIS PENDEKATAN DEEP LEARNING DI KECAMATAN KUBUTAMBAHAN Putu Eka Sastrika Ayu; I Putu Suardipa; I Made Ari Winangun; Gusti Ngurah Arya Yudaparmita; L. Heny Nirmayani; Komang Surya Adnyana; Ni Putu Candra Prastya Dewi; I Komang Wahyu Wiguna; I Ketut Ngurah Ardiawan; I Made Sedana
Jurnal Abdimas Ilmiah Citra Bakti Vol. 7 No. 1 (2026)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jailcb.v7i1.6465

Abstract

Kualitas pembelajaran di sekolah dasar sangat dipengaruhi oleh kemampuan guru dalam merancang perangkat pembelajaran yang sistematis, reflektif, dan berorientasi pada kebutuhan belajar siswa. Namun, hasil pemetaan awal menunjukkan bahwa sebagian guru sekolah dasar di Kecamatan Kubutambahan masih mengalami kesulitan dalam menyusun perangkat pembelajaran yang selaras dengan pendekatan deep learning, khususnya dalam mengintegrasikan tujuan pembelajaran, aktivitas belajar bermakna, dan asesmen autentik. Kondisi ini berdampak pada praktik pembelajaran yang masih berfokus pada penyampaian materi dibandingkan pengembangan pemahaman konseptual siswa. Oleh karena itu, kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk memberdayakan guru sekolah dasar melalui pelatihan penyusunan perangkat pembelajaran berbasis pendekatan deep learning guna meningkatkan kompetensi pedagogik dan kualitas pembelajaran di kelas. Mitra kegiatan adalah guru-guru sekolah dasar di Kecamatan Kubutambahan dengan jumlah peserta sebanyak 40 orang. Kegiatan dilaksanakan selama tiga hari melalui metode workshop partisipatif, diskusi kelompok terfokus, pendampingan intensif, serta praktik langsung penyusunan perangkat pembelajaran yang meliputi perumusan tujuan pembelajaran, pengembangan aktivitas pembelajaran bermakna, serta penyusunan asesmen yang berorientasi pada pemahaman konseptual. Hasil kegiatan menunjukkan adanya peningkatan pemahaman dan keterampilan guru dalam merancang perangkat pembelajaran yang lebih sistematis, kontekstual, dan berpusat pada siswa. Selain itu, guru menunjukkan perubahan sikap yang lebih reflektif dan inovatif dalam merancang pembelajaran yang mendorong pemahaman mendalam siswa terhadap materi pelajaran. Dengan demikian, pelatihan berbasis pendekatan deep learning tidak hanya meningkatkan kompetensi teknis guru dalam menyusun perangkat pembelajaran, tetapi juga memperkuat paradigma pembelajaran bermakna di sekolah dasar. Kegiatan ini berpotensi menjadi model pemberdayaan guru yang berkelanjutan dalam mendukung peningkatan mutu pendidikan dasar.
Pengembangan Komik Berbasis Kearifan Lokal Pada Materi Makna Sila-sila Pancasila di Masyarakat Putu Hery Adi Sukratama; I Komang Wahyu Wiguna; I Ketut Ngurah Ardiawan
PIONIR : Jurnal Pendidikan Guru Sekolah Dasar Vol 1 No 1 (2025): Desember
Publisher : PT ALGA INSAN MADANI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mendeskripsikan rancang bangun serta menganalisis validitas dan kepraktisan komik berbasis kearifan lokal. Metode yang digunakan adalah Research and Development (R&D) dengan menggunakan model ADDIE yang meliputi tahap analisis, perancangan, pengembangan, dan implementasi. Subjek penelitian mencakup 2 ahli instrumen, 9 ahli produk, serta 4 guru dan 33 siswa kelas IV di SD Gugus I Kecamatan Buleleng. Penelitian ini menghasilkan produk berupa komik berbasis kearifan lokal untuk materi makna sila-sila Pancasila di masyarakat yang terdiri atas cover, tim penyusun, capaian pembelajaran dan tujuan pembelajaran, cakupan materi, petunjuk penggunaan, cerita komik, dan cover penutup. Komik berbasis kearifan lokal memiliki validitas sangat tinggi, dengan skor 0,94 dari ahli materi, 0,88 dari ahli desain pembelajaran dan 0,87 dari ahli bahasa. Pada tahap uji kepraktisan, guru memberikan penilaian sebesar 97,5% dan siswa 96%, dengan predikat sangat baik. Berdasarkan hasil tersebut dapat disimpulkan bahwa komik berbasis kearifan lokal sangat valid dan sangat praktis digunakan dalam pembelajaran di sekolah dasar.