Articles
PENERAPAN E-COMMERCE PENJUALAN KAIN TENUN BERBASIS ANDROID
Hoely, Yosafat;
Snae, Menhya
Jurnal Teknologi Terpadu Vol. 3 No. 1: Juli, 2017
Publisher : LPPM STT Terpadu Nurul Fikri
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DOI: 10.54914/jtt.v3i1.75
Kain tenun merupakan kegiatan membuat kain dengan cara memasukan benang pakan secara horizontal pada benang-benang lungsin, biasanya telah diikat dahulu dan sudah dicelupkan ke pewarna alami. Pewarna alami tersebut biasanya dibuat dari akar-akar pohon dan ada pula yang menggunakan dedaunan. Tenun yang dikembangkan oleh setiap suku atau etnis di Nusa Tenggara Timur merupakan seni kerajinan tangan turun-temurun yang diajarkan kepada anak cucu demi kelestarian seni tenun tersebut. Keadaan penjualan tenun ikat saat ini khususnya kepada masyarakat NTT, penenun belum memiliki media khusus untuk mempromosikan kain tenun, dan masalah yang terjadi pada pihak konsumen yaitu konsumen harus langsung datang ke toko apabila ingin mendapatkan informasi kain tenun dan hendak memesan kain tenun. Pembangunan sistem e-commerce penjualan tenun ikat berbasis android merupakan langkah untuk meningkatkan penjualan dan promosi kain tenun sehingga dapat memberikan keuntungan bagi konsumen dan perusahaan. Tujuan membangun sistem E-commerce penjualan tenun ikat berbasis android ini konsumen dapat melakukan pemesanan kain tenun tanpa harus datang ke toko, pihak perusahaan dapat mengatasi masalah pengolahan kain tenun, pengolahan pemesanan sehingga memberikan kemudahan kepada konsumen untuk mendapatkan informasi tentang kain tenun pada toko tersebut. Sistem ini dibuat menggunakan program php dan database xampp dan editornya menggunakan adobe dreamweaver. Hasil dari penelitian ini adalah dengan di implementasikan E-commerce pada toko penjualan kain tenun ini dapat digunakan sebagai sarana promosi penjualan yang dapat diakses dimanapun dan kapanpun, proses pembelian dapat secara langsung tanpa harus datang ke toko, serta dapat mempermudah proses transaksi pembelian kain tenun. Kata kunci: E-Commerce, Kain Tenun, Android, Etnis.
APLIKASI LAUDRY MENGGUNAKAN SMS GATEWAY
Ainulyaqin, Mohammad Syawal;
Snae, Menhya
Jurnal Teknologi Terpadu Vol. 4 No. 1: Juli, 2018
Publisher : LPPM STT Terpadu Nurul Fikri
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DOI: 10.54914/jtt.v4i1.111
Laundry is a process of washing textile materials using water, washing machines, and detergents. Currently Laundry business is one of the sectors of small and medium enterprises which is rapidly developed. Nowadays, lifestyle and level of human mobility needs higher efficiency in washing and ironing clothes clean and tidy it requires expertise. This would not be possible by a busy person in his daily life. To answer this challenge, laundry business becomes the solution. Gajayana Laundry is one of the laundry business which is located at Ahmad Yani street. Currently Gajayana Laundry still apply a system that is still manual in the laundry service process by making a note receipt laundry. Employee in charge of recording information about the laundry received by writing manual or handwriting, in addition to errors due to recording information the number of laundry clothes that resulted in the loss of one of the clothing belonging to the customer, the uniformity of the letter in the laundry archive books that can confused the employees and the difficulties of the spread information to customers such as holiday information, information informing that the customer's laundry has been completed, and information price changes that certainly in the absence of such information may cause a sense of disappointment from the customers. The results of this study can be concluded that the creation of a laundry application using SMS Gateway and apply these applications to help parties Gajayana Laundry in the laundryservice and the dissemination of information. The research method used is descriptive method and data collection technique used in this research are interview, literature study, observation and questionnaire. Making this application using Visual Basic 2010 programming language andMySQL database.
SISTEM INFORMASI PENDATAAN ANAK PANTI ASUHAN “RIANG” BERBASIS WEBSITE
Menhya Snae
Jurnal Ilmiah Flash Vol 6 No 2 (2020)
Publisher : P3M- Politeknik Negeri Kupang
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DOI: 10.32511/flash.v6i2.710
Abstract Childcare Social Institution is a social welfare business institution that has the responsibility to provide social welfare services to neglected children by carrying out assistance and alleviation of neglected children, providing replacement services for parents / guardians of children in fulfilling physical, mental and social needs to foster children so as to obtain broad, appropriate and adequate opportunity for the development of his personality as expected as part of the future generation of the nation's ideals and as people who will actively participate in the field of national development. Data collection on orphanage children that are not properly implemented is one of the obstacles in checking the number of orphanage children who have not been in homes and who are still in the institution, with education levels, origin, how long they are in the orphanage and various information related to children House. The problem is how to design and build a system for collecting orphanage children. With the aim of building a website-based orphanage data collection information system. Which is useful for facilitating access to orphanage data, archiving data on orphanages that are more efficient, facilitating the processing of orphanage data. The results of this study are an information system for data collection of website-based "Riang" orphanage. Keywords: Orphanages, information systems, data collection, foster children, archives
SISTEM INFORMASI PENDATAAN ANAK PANTI ASUHAN “RIANG” BERBASIS WEBSITE
Menhya Snae
JITU : Journal Informatic Technology And Communication Vol 3 No 1 (2019)
Publisher : Universitas Boyolali
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DOI: 10.36596/jitu.v3i1.63
Childcare Social Institution is a social welfare business institution that has the responsibility to provide social welfare services to neglected children by carrying out assistance and alleviation of neglected children, providing replacement services for parents / guardians of children in fulfilling physical, mental and social needs to foster children so as to obtain broad, appropriate and adequate opportunity for the development of his personality as expected as part of the future generation of the nation's ideals and as people who will actively participate in the field of national development. Data collection on orphanage children that are not properly implemented is one of the obstacles in checking the number of orphanage children who have not been in homes and who are still in the institution, with education levels, origin, how long they are in the orphanage and various information related to children House. The problem is how to design and build a system for collecting orphanage children. With the aim of building a website-based orphanage data collection information system. Which is useful for facilitating access to orphanage data, archiving data on orphanages that are more efficient, facilitating the processing of orphanage data. The results of this study are an information system for data collection of website-based "Riang" orphanage.
PENERAPAN E-COMMERCE PENJUALAN KAIN TENUN BERBASIS ANDROID
Hoely, Yosafat;
Snae, Menhya
Jurnal Teknologi Terpadu Vol 3 No 1: Juli, 2017
Publisher : LPPM STT Terpadu Nurul Fikri
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DOI: 10.54914/jtt.v3i1.75
Kain  tenun  merupakan  kegiatan  membuat  kain  dengan  cara  memasukan  benang pakan secara horizontal pada benang-benang lungsin, biasanya telah diikat dahulu dan sudah dicelupkan ke pewarna alami. Pewarna alami tersebut biasanya dibuat dari akar-akar pohon dan ada pula yang menggunakan dedaunan. Tenun  yang dikembangkan  oleh  setiap  suku  atau  etnis  di  Nusa  Tenggara  Timur  merupakan seni  kerajinan  tangan  turun-temurun  yang  diajarkan  kepada  anak  cucu  demi kelestarian seni tenun tersebut. Keadaan penjualan tenun ikat saat ini khususnya kepada  masyarakat  NTT,  penenun  belum  memiliki  media  khusus  untuk mempromosikan kain tenun, dan masalah yang terjadi pada pihak konsumen yaitu konsumen  harus  langsung  datang  ke  toko  apabila  ingin  mendapatkan  informasi kain  tenun  dan  hendak  memesan  kain  tenun.  Pembangunan  sistem  e-commerce penjualan  tenun  ikat  berbasis  android  merupakan  langkah  untuk  meningkatkan penjualan  dan  promosi  kain  tenun  sehingga  dapat  memberikan  keuntungan  bagi konsumen  dan  perusahaan. Tujuan  membangun sistem  E-commerce  penjualan tenun ikat berbasis android ini konsumen dapat melakukan pemesanan kain tenun tanpa  harus  datang  ke  toko, pihak  perusahaan dapat  mengatasi  masalah pengolahan kain tenun, pengolahan pemesanan sehingga memberikan kemudahan kepada konsumen  untuk  mendapatkan  informasi  tentang  kain  tenun  pada  toko tersebut. Sistem ini dibuat menggunakan program php dan database xampp dan editornya menggunakan adobe dreamweaver.  Hasil  dari  penelitian  ini  adalah dengan di implementasikan E-commerce pada toko penjualan kain tenun ini dapat digunakan sebagai sarana promosi penjualan  yang dapat diakses dimanapun dan kapanpun,  proses  pembelian  dapat  secara  langsung  tanpa  harus  datang  ke  toko, serta dapat mempermudah proses transaksi pembelian kain tenun. Kata kunci: E-Commerce, Kain Tenun, Android, Etnis.
APLIKASI LAUDRY MENGGUNAKAN SMS GATEWAY
Ainulyaqin, Mohammad Syawal;
Snae, Menhya
Jurnal Teknologi Terpadu Vol 4 No 1: Juli, 2018
Publisher : LPPM STT Terpadu Nurul Fikri
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DOI: 10.54914/jtt.v4i1.111
Laundry is a process of washing textile materials using water, washing machines, and detergents. Currently Laundry business is one of the sectors of small and medium enterprises which is rapidly developed. Nowadays, lifestyle and level of human mobility needs higher efficiency in washing and ironing clothes clean and tidy it requires expertise. This would not be possible by a busy person in his daily life. To answer this challenge, laundry business becomes the solution. Gajayana Laundry is one of the laundry business which is located at Ahmad Yani street. Currently Gajayana Laundry still apply a system that is still manual in the laundry service process by making a note receipt laundry. Employee in charge of recording information about the laundry received by writing manual or handwriting, in addition to errors due to recording information the number of laundry clothes that resulted in the loss of one of the clothing belonging to the customer, the uniformity of the letter in the laundry archive books that can confused the employees and the difficulties of the spread information to customers such as holiday information, information informing that the customer's laundry has been completed, and information price changes that certainly in the absence of such information may cause a sense of disappointment from the customers. The results of this study can be concluded that the creation of a laundry application using SMS Gateway and apply these applications to help parties Gajayana Laundry in the laundryservice and the dissemination of information. The research method used is descriptive method and data collection technique used in this research are interview, literature study, observation and questionnaire. Making this application using Visual Basic 2010 programming language andMySQL database.
RANCANG BANGUN SISTEM SORTIR BUAH CABAI BERDASARKAN WARNA BERBASIS ARDUINO UNO
Masmur, Didacus;
Snae, Menhya
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 15 No. 1 (2024): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang
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DOI: 10.52972/hoaq.vol15no1.p33-42
Perkembangan ilmu pengetahuan dan teknologi mendorong upaya pencarian alternatif dalam proses sortir buah cabai yang umumnya masih dilakukan secara manual. Penelitian ini bertujuan merancang dan mengembangkan alat sortir otomatis khusus untuk cabai dengan fokus utama pada peningkatan efisiensi proses sortir serta peningkatan keamanan dan kualitas cabai sebelum dijual. Metode penelitian yang digunakan adalah metode eksperimental yang melibatkan studi literatur mendalam tentang teknologi yang relevan, diikuti dengan serangkaian eksperimen pada berbagai sampel cabai yang berbeda, dan pencatatan teliti atas hasil yang diperoleh. Alat ini bekerja dengan mengumpulkan sampel dari berbagai warna cabai yang ingin diidentifikasi, berdasarkan tingkat kematangan (mentah, matang, busuk), menggunakan conveyor dan sensor tcs34725 yang dikendalikan oleh Arduino. Hasil dari sensor akan ditampilkan di liquid crystal display (lcd) dan dikirim ke servo untuk mengarahkan cabai ke tempat yang sesuai dengan kondisinya. Hasil dari penelitian ini adalah pengembangan alat sortir cabai otomatis yang dapat memberikan solusi efektif untuk mengatasi tantangan pekerjaan manual sebelumnya. Alat ini mampu mencapai tingkat akurasi 92,3% dengan tingkat error 7,7%. Kontribusi unik dari penelitian ini adalah pengembangan teknologi alternatif yang inovatif untuk mendukung upaya mengurangi beban kerja manusia dan meningkatkan efisiensi dalam proses sortir cabai. The development of science and technology encourages efforts to find alternatives in the chili sorting process which is generally still done manually. This study aims to design and develop an automatic sorting tool specifically for chili with a main focus on increasing the efficiency of the sorting process and improving the safety and quality of chili before being sold. The research method used is an experimental method that involves an in-depth literature study of relevant technology, followed by a series of experiments on various different chili samples, and careful recording of the results obtained. This tool works by collecting chili samples of various colors to be identified, based on the level of ripeness (raw, ripe, rotten), using a conveyor and tcs34725 sensor controlled by Arduino. The results from the sensor will be displayed on a liquid crystal display (lcd) and sent to the servo to direct the chili to the appropriate place according to its condition. The result of this study is the development of an automatic chili sorting tool that can provide an effective solution to overcome the challenges of previous manual work. This tool is able to achieve an accuracy level of 92,3% with an error rate of 7,7%. The unique contribution of this research is the development of innovative alternative technology to support efforts to reduce human workload and increase efficiency in the chili sorting process
PERANCANGAN GAME EDUKASI TEBAK GAMBAR MONUMEN DI INDONESIA BERBASIS ANDROID DENGAN FITUR AUGMENTED REALITY MENGGUNAKAN METODE MDLC
Stanis Bouk Kapu, Calvin;
Snae, Menhya
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 9 No. 3 (2025): JATI Vol. 9 No. 3
Publisher : Institut Teknologi Nasional Malang
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DOI: 10.36040/jati.v9i3.13827
Indonesia memiliki kekayaan warisan budaya dan sejarah yang tercermin dalam berbagai monumen bersejarah yang tersebar di seluruh nusantara. Namun, pengetahuan tentang monumen ini masih kurang dikenal, terutama oleh generasi muda, karena metode pembelajaran sejarah di sekolah sering dianggap kurang menarik. Penelitian ini bertujuan untuk merancang game edukasi berbasis Android, "Tebak Gambar Monumen," dengan fitur Augmented Reality (AR) sebagai media pembelajaran interaktif bagi siswa sekolah dasar. Metode yang digunakan dalam penelitian ini adalah Multimedia Development Life Cycle (MDLC), yang mencakup tahap analisis, desain, implementasi, hingga pengujian. Implementasi yang dilakukan meliputi pengembangan game dengan teknologi AR untuk menampilkan model tiga dimensi (3D) monumen bersejarah, sehingga meningkatkan pengalaman belajar yang lebih interaktif. Pengujian dilakukan menggunakan Uji Marker sudut dan jarak dan metode black-box testing untuk memastikan bahwa semua fitur, termasuk AR, berfungsi sesuai dengan spesifikasi yang dirancang. Hasil pengujian menunjukkan bahwa seluruh fungsionalitas dalam game telah berjalan dengan baik. Diharapkan, game ini dapat menjadi media pembelajaran alternatif yang menarik, inovatif, dan mudah diakses di era digital.
Optimasi Algoritma Vigenere Cipher Dan SHA-256 Untuk Keamanan Data Kelurahan Lasiana
Bifel, Yuni Ernawati;
Snae, Menhya
Jurnal Informatika dan Teknik Elektro Terapan Vol. 13 No. 3 (2025)
Publisher : Universitas Lampung
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DOI: 10.23960/jitet.v13i3.6550
Keamanan data merupakan aspek penting dalam sistem informasi, terutama dalam melindungi data sensitif seperti data penduduk. Di Kelurahan Lasiana, sistem keamanan data masih belum optimal, sehingga berpotensi meningkatkan risiko pencurian data, peretasan, dan kejahatan siber lainnya. Tantangan ini membutuhkan solusi yang efektif untuk melindungi informasi sensitif dari pihak yang tidak berwenang. Penelitian ini bertujuan untuk merancang sistem keamanan data yang menggabungkan Algoritma Vigenere Cipher dan SHA-256. Algoritma Vigenere Cipher digunakan untuk mengenkripsi data agar sulit dipahami oleh pihak tidak berwenang, sedangkan SHA-256 menghasilkan nilai hash yang unik untuk memastikan integritas data. Tujuan penelitian ini adalah menciptakan sistem keamanan data yang mampu meminimalkan risiko kejahatan siber dan meningkatkan kepercayaan dalam pengelolaan data penduduk. Solusi yang ditawarkan berupa perancangan dan implementasi sistem keamanan berbasis kedua algoritma tersebut. Sistem diuji untuk memastikan keandalannya dalam mengenkripsi data dan melindungi informasi sensitif. Penelitian ini diharapkan memberikan kontribusi signifikan dalam pengembangan teknologi keamanan data di lingkungan pemerintahan, khususnya untuk melindungi data penduduk secara lebih aman, efisien, dan transparan.
Modelling user acceptance of personalised learning apps in high schools using the SEM approach
Heni;
Sumarlin;
Naatonis, Remerta Noni;
Snae, Menhya;
Latuan, Yosep Jacob;
Anggraini, Dewi
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 3 (2025): November 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia
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DOI: 10.59672/ijed.v6i3.4807
This research addresses the urgent need to understand user acceptance of personalised mobile learning applications in higher education, especially as digital learning becomes increasingly essential in post-pandemic education. The study employs a quantitative research design, utilising the Technology Acceptance Model 3 (TAM3) as the theoretical framework and Structural Equation Modelling (SEM) for analysis. The population comprises undergraduate students from various departments at STIKOM Uyelindo Kupang, selected using stratified random sampling to ensure representation across faculties. Data was collected through a validated questionnaire based on TAM3 constructs, and the instrument's validity and reliability were confirmed using Cronbach's Alpha, Composite Reliability (CR), and Average Variance Extracted (AVE). The results show that Perceived Usefulness (PU) and Perceived Ease of Use (PEOU) significantly influence Behavioural Intention (BI), while Social Influence (SI) and Facilitating Conditions (FC) also play important roles. Perceived Enjoyment (PE) enhances engagement, and Computer Anxiety negatively affects ease of use. The study concludes that TAM3 effectively models user acceptance in this context. Recommendations include improving app usability, providing institutional support, and designing engaging learning experiences to enhance the adoption and continued use of mobile learning technologies.