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A Lexical Semantic Analysis of Political Risk Lexis in BBC News: "Trump's Confidence Is Undimmed-But Every Iran Option Comes with Risk Tessaria Simorangkir; Bernieke Anggita Ristia Damanik
JURNAL ILMIAH NUSANTARA Vol. 3 No. 3 (2026): Jurnal Ilmiah Nusantara Mei 2026
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v3i3.9914

Abstract

This study aims to analyze political risk lexis in the BBC News article entitled “Trump's Confidence Is Undimmed – But Every Iran Option Comes with Risk.” The focus of this research is to identify the lexical items related to political risk and examine their meanings using a lexical semantic approach. This study employs a descriptive qualitative research design, as it seeks to interpret the meanings of words within their context rather than to quantify data. The data are taken from a BBC News article and collected using a documentation technique by identifying words and phrases that represent political risk. The analysis reveals that several key lexical items, such as risk, threat, danger, uncertainty, and escalation, are used to construct the concept of political risk in the text. These lexical items are analyzed based on their denotative, connotative, and contextual meanings. The findings show that risk is the most dominant lexical item, supported by other related words that emphasize different dimensions of political instability. Furthermore, the study finds that these lexical items function not only to describe events but also to emphasize uncertainty, construct a perception of danger, and influence readers’ interpretations of the political situation. In addition, the study demonstrates that lexical choices play a crucial role in media discourse, particularly in framing political issues. The use of political risk lexis in the article contributes to constructing a narrative of instability and complexity in the United States–Iran conflict. Therefore, this study highlights the importance of lexical semantic analysis in understanding how language is used to shape meaning and influence public perception in media texts.
A Sociolinguistics Analysis on Slang and Technological Neologisms in Darren Watkins’ (IShowSpeed) Gaming Livestreams on YouTube Adika Indotua Nainggolan; Yolanda Jesica Sitanggang; Leony Elisabet Situmorang; Tessaria Simorangkir; Monika Natalina Silaban; Tiarma Intan Marpaung
JURNAL ILMIAH NUSANTARA Vol. 3 No. 2 (2026): Jurnal Ilmiah Nusantara Maret 2026
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v3i2.8837

Abstract

This study investigates how slang and technological neologisms are formed and used in Darren Watkins’ (IShowSpeed) gaming livestreams on YouTube, focusing on one full gameplay session of The Last of Us Part II. Drawing on a qualitative descriptive approach, the study collects lexical items from the livestream transcript and classifies them using Lazore’s (2017) fivefold framework of blends, abbreviations and acronyms, clippings, repurposing of standard English, and coinage of new terms. The analysis distinguishes between general English slang influenced by broader internet culture and specialized gaming slang tied to gameplay mechanics and technological environments, as summarized in two tables of lexical items. Findings show that abbreviations and clippings (e.g., AFK, GG, PC, ult, stats) dominate the data, indicating a strong pressure toward linguistic economy and rapid real-time communication. Repurposed English terms (e.g., dead, stream died, carry, feed, grind) reveal systematic semantic shifts that rely on shared cultural knowledge within the streamer–audience speech community. Coinages and blends (e.g., nerf, buff, gank, lagspike) highlight the creative and community-specific nature of gaming discourse. Overall, the study argues that IShowSpeed’s livestream functions as a socio-technical space where lexical innovation is driven simultaneously by efficiency, identity construction, and technological mediation, illustrating how digital gaming culture actively reshapes contemporary English vocabulary