Habil Jabbal Firdausyi
STMIK IKMI Cirebon

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Pengembangan Pembelajaran Interaktif Sejarah Proklamasi Berbasis Game Mobile 2D Menggunakan Metode Game Development Life Cycle Habil Jabbal Firdausyi; Ade Irma Purnamasari; Irfan Ali; Indra Wiguna Marthanu; Fathurrohman Fathurrohman
Journal Innovations Computer Science Vol. 5 No. 1 (2026): May
Publisher : Yayasan Kawanad

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56347/jics.v5i1.413

Abstract

The History subject — particularly the Indonesian Proclamation of Independence — has long been delivered through conventional, one-directional methods that leave students disengaged and, in documented cases, visibly saturated. This study designed and developed an interactive digital learning medium as a direct response to that condition. The medium produced is a narrative-driven 2D Mobile Game, built using the Game Development Life Cycle (GDLC) across four phases: Concept, Pre-Production, Production, and Testing. The resulting prototype centers on a slide-controlling mechanism and a sequentially structured historical narrative, with an integrated quiz system embedded at the end of each story chapter. Validation by a Material Expert and a Media/Technology Expert placed the product in the "Highly Feasible" category, with an overall average score of 89.85% — a result that holds across both content accuracy and technical execution. Usability testing returned a System Usability Scale score of 81.0, rated "Excellent" and "Acceptable." These findings suggest the game is a credible alternative medium for reducing learning saturation and raising student engagement with History material.