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Peningkatan Kepatuhan Hukum Dan Akses Pendanaan UMKM Melalui Penyuluhan Legalitas Usaha Fathurrohman; Indra Wiguna Marthanu; Rheznandya Fahreza; Tubagus Muhammad Rayhan
AMMA : Jurnal Pengabdian Masyarakat Vol. 3 No. 3 : April (2024): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

This Community Service (PKM) activity aims to provide outreach regarding business legality for Micro, Small, and Medium Enterprises (UMKM) in the Xxxx area. The main problem identified is the low level of legal compliance among UMKM concerning business permits, which impacts limited access to formal funding and business development. This activity was carried out by the proposing team from STMIK IKMI Cirebon on July 3, 2024. The PKM implementation methods included socialization, presentation of outreach materials, interactive discussions, and assistance with business permit processing. The results of this activity are expected to increase the understanding and awareness of UMKM actors regarding the importance of business legality, encourage compliance with statutory regulations, and open up broader access to funding sources and UMKM development programs. Furthermore, this activity is also expected to make a positive contribution to local economic growth through the empowerment of legal and competitive UMKM.
Pengembangan Pembelajaran Interaktif Sejarah Proklamasi Berbasis Game Mobile 2D Menggunakan Metode Game Development Life Cycle Habil Jabbal Firdausyi; Ade Irma Purnamasari; Irfan Ali; Indra Wiguna Marthanu; Fathurrohman Fathurrohman
Journal Innovations Computer Science Vol. 5 No. 1 (2026): May
Publisher : Yayasan Kawanad

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56347/jics.v5i1.413

Abstract

The History subject — particularly the Indonesian Proclamation of Independence — has long been delivered through conventional, one-directional methods that leave students disengaged and, in documented cases, visibly saturated. This study designed and developed an interactive digital learning medium as a direct response to that condition. The medium produced is a narrative-driven 2D Mobile Game, built using the Game Development Life Cycle (GDLC) across four phases: Concept, Pre-Production, Production, and Testing. The resulting prototype centers on a slide-controlling mechanism and a sequentially structured historical narrative, with an integrated quiz system embedded at the end of each story chapter. Validation by a Material Expert and a Media/Technology Expert placed the product in the "Highly Feasible" category, with an overall average score of 89.85% — a result that holds across both content accuracy and technical execution. Usability testing returned a System Usability Scale score of 81.0, rated "Excellent" and "Acceptable." These findings suggest the game is a credible alternative medium for reducing learning saturation and raising student engagement with History material.  
FP-Growth for Data-Driven Purchase Pattern Analysis and Product Recommendations at Flanetqueen Store Sopa Marwah; Nining Rahaningsih; Irfan Ali; Indra Wiguna Marthanu; Kaslani
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 2 (2026): February 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i2.1850

Abstract

The advancement of information technology has encouraged the use of data analytics to support data-driven business decision-making. This study aims to analyze purchasing patterns of hoodie products and provide product recommendations for customers at Flanetqueen Store using the FP-Growth (Frequent Pattern Growth) algorithm. The research applies the Knowledge Discovery in Database (KDD) framework, consisting of five stages: data selection, preprocessing, transformation, data mining, and interpretation/evaluation. The dataset comprises hoodie sales transactions recorded from January to December 2024. Data analysis was conducted using RapidMiner Studio version 10.3 with a minimum support of 0.2 and minimum confidence of 0.4. The analysis produced 26 itemsets and 11 association rules indicating product correlations. The strongest rule, Bloods → Champion, achieved a confidence of 0.414, revealing that customers who purchased Bloods hoodies were also likely to buy Champion hoodies. These findings were used to design cross-selling strategies and generate relevant product recommendations. The study demonstrates that FP-Growth effectively extracts frequent purchase patterns and contributes to the development of data-driven recommendation systems in the local fashion retail industry.
Penerapan Creative And Design Thinking Sebagai Strategi Pengembangan UMKM Di Kota Cirebon Denni Pratama; Kaslani; Indra Wiguna Marthanu; Mochammad Rifqi Aqila
AMMA : Jurnal Pengabdian Masyarakat Vol. 4 No. 5 : Juni (2025): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

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Abstract

Micro, Small, and Medium Enterprises (MSMEs) in Cirebon City hold considerable potential in the culinary, fashion, handicraft, and service sectors, yet many business owners still struggle to generate original business ideas, formulate customer-centered solutions, and survive the early, failure-prone stages of running a business. This community service activity aims to strengthen the capacity of MSME actors in Cirebon City to apply creative thinking and design thinking as a user-centered approach to business problem-solving. The implementation method uses a participatory training approach consisting of needs identification, interactive lectures and discussion, and simulation of the design thinking stages, namely empathize, define, ideate, prototype, and test. Participants were also introduced to the characteristics of creative thinking, namely fluency, flexibility, originality, and elaboration, as well as the common causes of small business failure. The results show an improvement in participants' understanding of the distinction between creative and critical thinking, their ability to identify business opportunities, and their ability to formulate customer-centered solution ideas through the design thinking stages. This activity confirms that strengthening creative and user-centered thinking capacity needs to be integrated continuously into MSME mentoring in Cirebon City to enhance innovation, efficiency, and business competitiveness.