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Pengaruh Permainan Ular Tangga Edukatif Terhadap Hasil Belajar Anak Usia Dini Mita Sari; Nur Apni; Fitriani AR. Latoko; Fikra Mahyun
Jejak digital: Jurnal Ilmiah Multidisiplin Vol. 2 No. 4 (2026): JUNI-JULI
Publisher : INDO PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/q4zx5831

Abstract

This study aims to determine the effect of the educational Snakes and Ladders game on the learning outcomes of early childhood children. The study used a quantitative approach with an experimental method using a one-group pretest-posttest design. The study subjects were 20 children in Group B, aged 5–6 years, at an early childhood education institution (PAUD). Data collection techniques included observation, documentation, and learning outcome tests before and after the implementation of the educational Snakes and Ladders game. Learning outcome indicators included number recognition, letter recognition, learning concentration, cooperation, and simple problem-solving skills. The results showed an improvement in children's learning outcomes after the implementation of the educational Snakes and Ladders game. The average pretest score of 58.4 increased to 85 in the posttest, representing an increase of 26.6. The educational Snakes and Ladders game has been proven to create an active, fun, and interactive learning environment, resulting in more enthusiastic participation in learning. Therefore, the educational Snakes and Ladders game has a positive effect on the learning outcomes of early childhood children.
Analisis Kebutuhan Pengembangan Sosial Emosional Anak Usia Dini di Era Digital Siti Muhaimin Ibrahim; Bunga Alifa Antahari; Marselanda Hasan; Ningsi Mahmud; Dindayasnatia Dindayasnatia; Nurzia Ilahude; Fikra Mahyun; Annisa Fahmi Mannassai
Jejak digital: Jurnal Ilmiah Multidisiplin Vol. 2 No. 4 (2026): JUNI-JULI
Publisher : INDO PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/0fb43z72

Abstract

This study aims to analyze the needs for social-emotional development of early childhood in the digital era. The research used a qualitative approach with a descriptive research type. Data collection techniques were carried out through observation, interviews, and documentation. The research subjects consisted of teachers and parents of early childhood children. The results showed that the use of gadgets and digital media influences the social-emotional development of early childhood. Children who excessively use gadgets tend to be less active in social interactions, have difficulty controlling emotions, and prefer playing alone rather than with peers. However, digital technology can also provide positive impacts when used as an educational learning medium with proper guidance from parents and teachers. In addition, group play activities, active communication, and direct social interaction have proven to support children’s social-emotional development. Therefore, collaboration between parents, teachers, and early childhood education institutions is needed to supervise technology use and create a learning environment that supports optimal social-emotional development of early childhood in the digital era.  
Pengaruh Permainan Ular Tangga Edukatif Terhadap Hasil Belajar Anak Usia Dini di TK Kenari Gorontalo Nur Apni; Mita Sari; Ningsi Mahmud; Fitriani AR. Latoko; Fikra Mahyun
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan Vol. 3 No. 2 (2026): Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/paud.v3i2.1141

Abstract

This study aims to determine the effect of using an educational Snakes and Ladders game on early childhood learning outcomes. The research employed a quantitative approach using a quasi-experimental method with a One Group Pretest-Posttest Design. The participants were children aged 5–6 years (Group B) enrolled in an Early Childhood Education (ECE) institution. Data were collected through observation and documentation, while the research instrument consisted of an observation sheet developed based on child development indicators. Data analysis was conducted using descriptive statistics and inferential tests, namely the Paired Sample t-Test or Wilcoxon Signed Rank Test, depending on the data distribution. The findings indicate that the use of the educational snakes and ladders game has a positive effect on children's learning outcomes. The improvement in learning outcomes was reflected in the differences between pretest and posttest scores, demonstrating that the game-based learning media enhanced children's engagement, motivation, and understanding of learning materials. In addition to supporting cognitive development, the educational snakes and ladders game also contributed to the development of children's social, emotional, and motor skills through play-based learning activities. Therefore, the educational snakes and ladders game can be considered an effective learning medium for improving early childhood learning outcomes.