Sri Untari
Universitas Negeri Malang, Indonesia

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PENGEMBANGAN MEDIA INTERAKTIF NORMAPEDIA BERBASIS PROGRAM SATRIA BAIK (SATU HARI TIGA KEBAIKAN) UNTUK MENINGKATKAN TINDAKAN MORAL PESERTA DIDIK DI SMP NEGERI 1 LOCERET Burhan Nur Asopa; Siti Awaliyah; Sri Untari
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i2.10086

Abstract

This research is motivated by obstacles in the implementation of character education at SMP Negeri 1 Loceret, particularly in the aspect of learning media that is less innovative in the era of digital transformation. The focus of this research is to develop Normapedia interactive media integrated with the SATRIA BAIK (One Day Three Goodness) program to strengthen students' moral actions in a real way. Using the Research and Development method with the ADDIE development model, this research goes through the stages of analysis, design, development, implementation, and comprehensive evaluation. The results of the validity test show a very high level of product feasibility reaching 91.87%, covering aspects of material, character, and media design. In the effectiveness test stage on 32 students, a significant increase in moral actions was found with an average score that jumped from 65.12 in the pretest to 84.56 in the posttest. This increase of 19.44 points is supported by an N-gain value of 0.71 which is in the high category and a significance of 0.000. Qualitatively, this program succeeded in increasing discipline consistency by 87% and social empathy by 81%. The main conclusion confirms that the synergy between interactive normative content and digital daily reflection features effectively builds a measurable and sustainable moral habitus. This innovation bridges the gap between students' understanding of ethical theory and their daily behavioral practices in a junior high school environment through the systematic use of technology. This medium supports the creation of a generation of intelligent and high-integrity learners.
IMPLEMENTASI MEDIA INTERAKTIF NORMAPEDIA BERBASIS PROGRAM SATRIA BAIK (SATU HARI TIGA KEBAIKAN) UNTUK MENINGKATKAN TINDAKAN MORAL PESERTA DIDIK DI SMP NEGERI 1 LOCERET Burhan Nur Asopa; Siti Awaliyah; Sri Untari
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.11877

Abstract

ABSTRACT The transformation of education in the Merdeka Curriculum emphasizes strengthening character education through contextual, meaningful, and student-centered learning experiences. However, Pancasila Education in schools remains predominantly focused on cognitive knowledge transfer and has not optimally facilitated the habituation, reflection, and monitoring of students’ moral actions in a systematic manner. This study aimed to develop and evaluate the effectiveness of the NORMAPEDIA Interactive Media based on the SATRIA BAIK (One Day Three Kindnesses) Program in improving the moral actions of seventh-grade students at SMP Negeri 1 Loceret. This study employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The participants included one Pancasila Education teacher and 32 seventh-grade students. The product developed was a web-based interactive learning medium designed to support the learning of norms and the habituation of moral actions among students. Validation results indicated that the media was categorized as highly valid. The effectiveness test showed a significant improvement in students’ moral action scores, with an N-Gain value of 0.71 (high category) and an effect size of 2.53 (very large effect). The findings confirm that NORMAPEDIA is valid, practical, and effective as a digital character education medium that integrates moral understanding, reflective awareness, and sustainable moral habituation. ABSTRAK Transformasi pendidikan dalam Kurikulum Merdeka menekankan penguatan pendidikan karakter melalui pengalaman belajar yang kontekstual, bermakna, dan berpusat pada peserta didik. Namun demikian, pembelajaran Pendidikan Pancasila di sekolah masih cenderung berorientasi pada transfer pengetahuan kognitif dan belum optimal dalam memfasilitasi pembiasaan, refleksi, serta monitoring tindakan moral peserta didik secara sistematis. Penelitian ini bertujuan mengembangkan dan menguji efektivitas Media Interaktif NORMAPEDIA berbasis Program SATRIA BAIK (Satu Hari Tiga Kebaikan) dalam meningkatkan tindakan moral peserta didik kelas VII di SMP Negeri 1 Loceret. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Subjek penelitian terdiri atas satu guru Pendidikan Pancasila dan 32 peserta didik kelas VII. Produk yang dikembangkan berupa media pembelajaran interaktif berbasis web yang mendukung pembelajaran norma dan pembiasaan tindakan moral peserta didik. Hasil validasi menunjukkan media berkategori sangat valid. Uji efektivitas menunjukkan peningkatan signifikan skor tindakan moral peserta didik, dengan nilai N-Gain 0,71 (kategori tinggi) dan effect size 2,53 (pengaruh sangat besar). Temuan penelitian menegaskan bahwa NORMAPEDIA valid, praktis, dan efektif sebagai media pendidikan karakter berbasis digital yang mampu mengintegrasikan pemahaman nilai, kesadaran reflektif, dan pembiasaan tindakan moral secara berkelanjutan.
PENGEMBANGAN E-MODUL BERBASIS FLIP BOOK MAKER UNTUK MENGEMBANGKAN PEMAHAMAN NILAI KEARIFAN LOKAL GOTONG ROYONG DAN KARAKTER BERFIKIR KRITIS SISWA DI SMAN 1 NGANJUK Yulia Rizka Dwi Atmawati; Sri Untari; A. Rosyid Al Atok
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.13319

Abstract

The dominance of conventional, one-way teaching methods and the minimal optimization of the use of interactive digital media integrated with local culture in Pancasila Education learning are the background to this research. These problems result in low student engagement and hamper the development of higher-order thinking skills. The main focus of this research is to produce a feasible, practical, and effective Flip Book Maker-based e-module product to boost understanding of the local wisdom of mutual cooperation and critical thinking among Phase F students at SMAN 1 Nganjuk. The applied Research and Development (R&D) method utilizes the Lee and Owens integrated development operational model through five systematic stages: analysis, design, development, implementation, and formative evaluation. Quantitative data from the test results show that the product's feasibility level from experts and practitioners achieved an average percentage of 91.9 percent, categorized as very feasible. Meanwhile, the practicality test for user responses reached 93.4 percent, categorized as very practical. Empirically, this digital media has proven to be effective in significantly boosting students' cognitive abilities, as evidenced by a significant jump in average scores from 54.1 on the pretest to 83.7 on the posttest. The main conclusion of the study confirms that the Flip Book Maker-based e-module is a successful alternative, innovative, contextual, and responsive instructional instrument to support the sustainable strengthening of students' national character based on the Independent Curriculum. ABSTRAK Dominasi metode pengajaran konvensional satu arah serta minimnya optimalisasi pemanfaatan media digital interaktif terintegrasi budaya lokal dalam pembelajaran Pendidikan Pancasila melatarbelakangi penelitian ini. Masalah tersebut mengakibatkan rendahnya keterlibatan aktif siswa serta terhambatnya pengembangan kapasitas berpikir tingkat tinggi. Fokus utama penelitian ini adalah menghasilkan produk e-modul berbasis Flip Book Maker yang layak, praktis, dan efektif guna mendongkrak pemahaman nilai kearifan lokal gotong royong sekaligus karakter berpikir kritis siswa kelas Fase F di SMAN 1 Nganjuk. Metode yang diterapkan yaitu Research and Development (R&D) menggunakan model operasional pengembangan terpadu Lee dan Owens melalui lima tahapan sistematis meliputi analisis, desain, pengembangan, implementasi, hingga evaluasi formatif. Data kuantitatif hasil pengujian menunjukkan tingkat kelayakan produk dari para ahli dan praktisi memperoleh persentase rata-rata sebesar 91,9 persen dengan kategori sangat layak, sementara uji kepraktisan respons pengguna berhasil mencapai 93,4 persen sehingga diklasifikasikan sangat praktis. Secara empiris, tingkat efektivitas media digital ini terbukti andal mendongkrak kapasitas kognitif siswa secara signifikan, ditandai lonjakan capaian nilai rata-rata dari skor pretest sebesar 54,1 meroket menjadi 83,7 pada ujian posttest. Simpulan utama penelitian menegaskan bahwa e-modul berbasis Flip Book Maker sukses menjadi alternatif instrumen instruksional yang inovatif, kontekstual, dan responsif untuk mendukung penguatan karakter kebangsaan siswa berdasarkan Kurikulum Merdeka secara berkelanjutan.