Azis Suroni
Universitas Negeri Surabaya

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PENGARUH APLIKASI PEMBELAJARAN BERBASIS GAMIFIKASI MELALUI INTERACTIVE FLAT PANEL TERHADAP KOMPETENSI LITERASI DAN NUMERASI ANAK TAMAN KANAK-KANAK Nanda Maratul Husna; Azis Suroni; Bonda Sisephaputra
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i2.10918

Abstract

The development of digital technology in early childhood education encourages the use of more interactive learning media to improve children’s literacy and numeracy competencies. However, conventional learning in early childhood education still tends to be teacher-centered and less effective in creating optimal learning engagement. In addition, studies examining the integration of gamification through Interactive Flat Panel (IFP) technology in early childhood learning remain limited, particularly in literacy and numeracy instruction. This study aims to analyze the effect of gamification-based learning applications through Interactive Flat Panel on kindergarten children’s literacy and numeracy competencies. The study employed a quasi-experimental method with a non-equivalent control group design. The participants consisted of 34 children aged 5–6 years who were divided into experimental and control groups. Data were collected through developmental assessments and learning engagement observations and analyzed using an independent sample t-test. The findings revealed that the experimental group showed significantly higher improvement in literacy and numeracy competencies compared to the control group (p < 0.001). In addition, gamification-based learning through IFP increased children’s motivation, attention, and collaborative interaction during the learning process. Therefore, the use of gamification-based Interactive Flat Panel was proven effective in supporting literacy and numeracy learning in early childhood education. ABSTRAK Perkembangan teknologi digital dalam pendidikan anak usia dini mendorong penggunaan media pembelajaran yang lebih interaktif untuk meningkatkan kompetensi literasi dan numerasi anak. Namun, pembelajaran konvensional di PAUD masih cenderung berpusat pada guru dan kurang mampu menciptakan keterlibatan belajar yang optimal. Di sisi lain, penelitian mengenai integrasi gamifikasi melalui Interactive Flat Panel (IFP) pada pembelajaran anak usia dini masih terbatas, khususnya dalam konteks literasi dan numerasi. Penelitian ini bertujuan untuk menganalisis pengaruh aplikasi pembelajaran berbasis gamifikasi melalui Interactive Flat Panel terhadap kompetensi literasi dan numerasi anak taman kanak-kanak. Penelitian menggunakan metode kuasi-eksperimen dengan desain non-equivalent control group. Subjek penelitian terdiri atas 34 anak usia 5–6 tahun yang dibagi ke dalam kelompok eksperimen dan kelompok kontrol. Data dikumpulkan melalui asesmen perkembangan dan observasi keterlibatan belajar, kemudian dianalisis menggunakan independent sample t-test. Hasil penelitian menunjukkan bahwa kelompok eksperimen memperoleh peningkatan kompetensi literasi dan numerasi yang lebih tinggi dibandingkan dengan kelompok kontrol dengan nilai signifikansi p < 0,001. Selain itu, pembelajaran berbasis gamifikasi melalui IFP juga meningkatkan motivasi, perhatian, dan interaksi kolaboratif anak selama proses pembelajaran. Dengan demikian, penggunaan Interactive Flat Panel berbasis gamifikasi terbukti efektif dalam mendukung pembelajaran literasi dan numerasi pada anak usia dini.
Event-Driven Conversational Workflow Architecture for Academic Service Automation Using n8n Bonda Sisephaputra; Reisa Permatasari; Ronggo Alit; Azis Suroni; Rahmat Nugroho Saputra; Fathan Orvala; Dhava Gilang Ramadhan
IJCONSIST JOURNALS Vol 7 No 2 (2026): March
Publisher : International Journal of Computer, Network Security and Information System

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33005/ijconsist.v7i2.189

Abstract

The digital transformation of higher education institutions has increased the demand for efficient academic service management systems. However, many existing digital academic service platforms primarily focus on providing online interfaces while the underlying administrative processes remain fragmented and manually coordinated. As a result, academic service requests such as document submissions and information inquiries often lack process transparency and structured workflow management. This study proposes an event-driven conversational workflow architecture for automating academic service processes. The proposed architecture integrates a conversational interface through WhatsApp messaging services, a workflow orchestration engine implemented using the n8n automation platform, and a cloud-based database using Supabase PostgreSQL. The system consists of three main workflows: knowledge base generation, information services using a Retrieval-Augmented Generation (RAG) approach, and document request services with multi-level approval processes. The research adopts the Design Science Research methodology to design and evaluate the proposed system architecture. A prototype system was implemented to demonstrate how academic service requests can be initiated through conversational interfaces and processed through event-driven workflow automation. The evaluation results show that the proposed architecture enables automated workflow orchestration, structured service state management, and improved service transparency.
Implementasi Algoritma AES-256 dan Arsitektur Zero-Knowledge pada Sistem Catatan Rahasia Berbasis Web Febriana Nur Aini; Manda Fatimah Azaziah; Muhammada Rifki Iqbal Ghufron; Muhammad Dava Khoirur Roziqy; Azis Suroni
Jurnal Ticom: Technology of Information and Communication Vol 14 No 3 (2026): Jurnal Ticom-Mei 2026
Publisher : Asosiasi Pendidikan Tinggi Informatika dan Komputer Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70309/ticom.v14i3.228

Abstract

Penyimpanan informasi sensitif pada aplikasi catatan digital menimbulkan tantangan terkait keamanan dan privasi data pengguna. Sebagian besar sistem penyimpanan konvensional masih memberikan akses terhadap data yang disimpan pada sisi backend, sehingga meningkatkan risiko kebocoran informasi apabila terjadi kompromi sistem. Penelitian ini bertujuan untuk merancang dan mengimplementasikan aplikasi web Secret Ink dengan mengintegrasikan algoritma Advanced Encryption Standard (AES) 256-bit dan prinsip Zero-Knowledge sebagai mekanisme perlindungan data. Metode penelitian yang digunakan meliputi analisis kebutuhan, perancangan arsitektur keamanan, implementasi sistem menggunakan teknologi berbasis JavaScript, serta pengujian fungsionalitas dan keamanan aplikasi. Hasil penelitian menunjukkan bahwa proses enkripsi dan dekripsi dapat dilakukan pada sisi pengguna, sementara backend hanya menerima dan menyimpan data dalam bentuk ciphertext. Pengujian keamanan juga menunjukkan bahwa sistem mampu memitigasi ancaman umum aplikasi web, seperti Cross-Site Request Forgery (CSRF), Cross-Site Scripting (XSS), dan SQL Injection. Dengan demikian, Secret Ink berhasil menyediakan mekanisme penyimpanan catatan digital yang mampu menjaga kerahasiaan dan privasi data pengguna melalui penerapan AES-256 dan arsitektur Zero-Knowledge