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Pengabdian pada Masyarakat: Trainer Board Mikrokontroler Berbasis Arduino sebagai Media Pembelajaran di Jurusan Teknik Elektronika SMK Negeri 2 Pamekasan Parama Diptya Widayaka; Novia Restu Windayani; Bonda Sisephaputra; Ayusta Lukita Wardani; Anggi Rahmad Zulfikar
Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat Vol. 7 No. 4 (2022): December
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/linov.v7i4.875

Abstract

Sekolah Menengah Kejuruan (SMK) adalah instansi pendidikan formal yang bertujuan untuk dapat mencetak siswa sebagai sumberdaya yang dapat bersaing di dalam bidang keahlian tertentu. Diharapkan dengan adanya SMK dapat mencetak sumberdaya manusia yang siap memasuki dunia kerja atau dunia industri bahkan dunia usaha yang produktif dan dapat menjawab tantangan Revolusi Industri 4.0. Dengan adanya harapan dan tujuan tersebut diharapkan SMK di Indonesia dapat membekali para siswanya untuk memiliki kompetensi yang sesuai dengan jurusan masing-masing sesuai kebutuhan industri. Untuk menumbuhkan serta meningkatkan kompetensi yang dimiliki oleh siswa di SMK, dibutuhkan kegiatan pembelajaran yang optimal. Sebagai sekolah kejuruan, SMK diharapkan memiliki media-media pembelajaran yang lengkap untuk memenuhi kebutuhan pembelajaran dalam mengembangkan dan meningkatkan kompetensi siswa. Sebagai contoh, untuk mencetak sumberdaya yang dapat bersaing di dunia teknologi elektronik, robotika dan otomasi, diharapkan setiap sekolah memiliki media pembelajaran yang lengkap dalam menunjang kegiatan pembelajaran. Salah satu contoh media pembelajaran untuk menunjang kegiatan pembelajaran di bidang elektronik, robotika dan otomasi adalah trainer mikrokontroler berbasis Arduino. Media ini diharapkan dapat meningkatkan dan mengembangkan kompetensi serta kemampuan berbpikir kritis siswa dalam dunia industri. Melalui pengabdian masyarakat ini telah dibuat 6 unit trainer mikrokontroler berbasis Arduino sebagai media pembelajaran untuk menunjang kegiatan pembelajaran di Jurusan Teknik Elektronika SMK Negeri 2 Pamekasan. Community Service: Arduino Based Microcontroller Trainer Board as Learning Media in Department of Electronics Engineering State Vocational High School 2 Pamekasan Vocational High School (SMK) is a formal educational institution that aims to produce students as resources who can compete in certain areas of expertise. It is hoped that the existence of Vocational High Schools can produce human resources who are ready to enter the world of work or the industrial world and even the productive business world and can answer the challenges of the Industrial Revolution 4.0. With these hopes and objectives, it is hoped that Vocational Schools in Indonesia can equip their students to have competencies that are in accordance with their respective majors according to industry needs. To grow and improve the competencies possessed by students in SMK, optimal learning activities are needed. As a vocational school, SMK is expected to have complete learning media to meet learning needs in developing and improving student competencies. For example, to print resources that can compete in the world of electronic technology, robotics and automation, it is hoped that every school has complete learning media to support learning activities. One example of learning media to support learning activities in the fields of electronics, robotics and automation is an Arduino-based microcontroller trainer. This media is expected to improve and develop students' competence and critical thinking skills in the industrial world. Through this community service, 6 Arduino-based microcontroller trainer units have been created as learning media to support learning activities in the Department of Electronics Engineering at SMK Negeri 2 Pamekasan.
Pembuatan Disinfektan sebagai Upaya Pemeliharaan Lingkungan Pasca Pandemi Handini Novita Sari; Parama Diptya Widayaka; Anggi Rahmad Zulfikar; Ronggo Alit; Bonda Sisephaputra
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 3 No 1 (2022): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v3i1.2062

Abstract

Covid 19 cases that have begun to decline to the government's policy of loosening the wearing of masks in open spaces, do not mean that Covid 19 has disappeared from Indonesia. A healthy environment is something we still need to maintain in this post-Covid 19 pandemic era. The partner in this activity, namely the An-Nur Mushola Management, needs education about the sterilization of places of worship because the location is right on the edge of the highway which is crowded with activities coupled with the location of the Mushola which is adjacent to the kindergarten (Kindergarten) and elementary school (elementary school) this is clearly related to the health and safety of the pilgrims and also the students in the environment. Currently, the management of the Place of Worship really hopes for assistance in the form of health protocol facilities and education on the implementation of sterilization. Based on the explanation from the partner, the main needs during this pandemic are knowledge about the manufacture of disinfectant liquids, how to implement health protocols, and the disinfection process of the place. Based on the problems faced by the partners, researchers through community service activities entitled "PKM Making Disinfectants as an Effort to Maintain the Post-Pandemic Environment" will help partners provide solutions related to the problems faced. The target to be produced from the implementation of this program is to provide education related to how to make disinfectant liquids in an effort to maintain a healthy environment after the Covid-19 pandemic.
Pemodelan dan Simulasi Prediksi Pendapatan Penjualan Emas Dengan Menggunakan Metode Monte Carlo Muhammad Athoullah Aziman; Muhammad Zildan Faisal; Meidiana Hana Putri; Bonda Sisephaputra
Journal of Vocational and Technical Education (JVTE) Vol. 4 No. 2 (2022): September
Publisher : Fakultas Teknik Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jvte.v4n2.p10-17

Abstract

Technology is currently growing rapidly in various fields. One of them is in terms of economics and business. The business of buying and selling gold is timeless and has been able to survive in the industrial sector to this day, but without careful calculations, not a few business people in this field have to go out of business. By utilizing technology, we implement simulations to predict Antam's gold stock for Monogold company using the Monte Carlo simulation method. This simulation aims to predict Antam's gold sales revenue and determine the maximum and minimum profit ranges from the aspect of inventory determination. The monte carlo simulation that was carried out resulted in a prediction of sales profit with the dominance of the emergence of a profit of 1,320,000 with a predicted stock of gold sold of 66 grams. The monte carlo simulation carried out can also determine the minimum profit of Antam's gold sales of 560,000 with 28 grams of gold sold and the maximum profit of antam's gold sales of 3,320,000 with 166 grams of gold sold. Teknologi saat ini semakin berkembang pesat di berbagai bidang. Salah satunya adalah dalam hal bidang ekonomi dan bisnis. Bisnis jual beli emas tak lekang oleh waktu dan mampu bertahan dalam sektor industri hingga saat ini, akan tetapi tanpa perhitungan yang matang tidak sedikit dari pebisnis di bidang ini harus gulung tikar. Dengan memanfaatkan teknologi, kami melakukan penerapan simulasi guna memprediksi persediaan emas antam untuk perusahaan Monogold dengan metode simulasi monte carlo. Simulasi ini bertujuan untuk memprediksi pendapatan penjualan emas antam dan menentukan kisaran keuntungan maksimum dan minimum yang ditinjau dari aspek penentuan persediaan. Simulasi monte carlo yang dilakukan menghasilkan prediksi keuntungan penjualan dengan dominasi kemunculan keuntungan sebesar 1.320.000 dengan stok emas terjual yang diprediksi sebanyak 66 gram. Simulasi monte carlo yang dilakukan juga dapat menentukan besar keuntungan minimal penjualan emas jenis antam sebesar 560.000 dengan jumlah emas yang terjual sebanyak 28 gram dan keuntungan maksimal penjualan emas jenis antam sebesar 3.320.000 dengan emas yang terjual sebanyak 166 gram.
PENGARUH APLIKASI PEMBELAJARAN BERBASIS GAMIFIKASI MELALUI INTERACTIVE FLAT PANEL TERHADAP KOMPETENSI LITERASI DAN NUMERASI ANAK TAMAN KANAK-KANAK Nanda Maratul Husna; Azis Suroni; Bonda Sisephaputra
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i2.10918

Abstract

The development of digital technology in early childhood education encourages the use of more interactive learning media to improve children’s literacy and numeracy competencies. However, conventional learning in early childhood education still tends to be teacher-centered and less effective in creating optimal learning engagement. In addition, studies examining the integration of gamification through Interactive Flat Panel (IFP) technology in early childhood learning remain limited, particularly in literacy and numeracy instruction. This study aims to analyze the effect of gamification-based learning applications through Interactive Flat Panel on kindergarten children’s literacy and numeracy competencies. The study employed a quasi-experimental method with a non-equivalent control group design. The participants consisted of 34 children aged 5–6 years who were divided into experimental and control groups. Data were collected through developmental assessments and learning engagement observations and analyzed using an independent sample t-test. The findings revealed that the experimental group showed significantly higher improvement in literacy and numeracy competencies compared to the control group (p < 0.001). In addition, gamification-based learning through IFP increased children’s motivation, attention, and collaborative interaction during the learning process. Therefore, the use of gamification-based Interactive Flat Panel was proven effective in supporting literacy and numeracy learning in early childhood education. ABSTRAK Perkembangan teknologi digital dalam pendidikan anak usia dini mendorong penggunaan media pembelajaran yang lebih interaktif untuk meningkatkan kompetensi literasi dan numerasi anak. Namun, pembelajaran konvensional di PAUD masih cenderung berpusat pada guru dan kurang mampu menciptakan keterlibatan belajar yang optimal. Di sisi lain, penelitian mengenai integrasi gamifikasi melalui Interactive Flat Panel (IFP) pada pembelajaran anak usia dini masih terbatas, khususnya dalam konteks literasi dan numerasi. Penelitian ini bertujuan untuk menganalisis pengaruh aplikasi pembelajaran berbasis gamifikasi melalui Interactive Flat Panel terhadap kompetensi literasi dan numerasi anak taman kanak-kanak. Penelitian menggunakan metode kuasi-eksperimen dengan desain non-equivalent control group. Subjek penelitian terdiri atas 34 anak usia 5–6 tahun yang dibagi ke dalam kelompok eksperimen dan kelompok kontrol. Data dikumpulkan melalui asesmen perkembangan dan observasi keterlibatan belajar, kemudian dianalisis menggunakan independent sample t-test. Hasil penelitian menunjukkan bahwa kelompok eksperimen memperoleh peningkatan kompetensi literasi dan numerasi yang lebih tinggi dibandingkan dengan kelompok kontrol dengan nilai signifikansi p < 0,001. Selain itu, pembelajaran berbasis gamifikasi melalui IFP juga meningkatkan motivasi, perhatian, dan interaksi kolaboratif anak selama proses pembelajaran. Dengan demikian, penggunaan Interactive Flat Panel berbasis gamifikasi terbukti efektif dalam mendukung pembelajaran literasi dan numerasi pada anak usia dini.
Event-Driven Conversational Workflow Architecture for Academic Service Automation Using n8n Bonda Sisephaputra; Reisa Permatasari; Ronggo Alit; Azis Suroni; Rahmat Nugroho Saputra; Fathan Orvala; Dhava Gilang Ramadhan
IJCONSIST JOURNALS Vol 7 No 2 (2026): March
Publisher : International Journal of Computer, Network Security and Information System

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33005/ijconsist.v7i2.189

Abstract

The digital transformation of higher education institutions has increased the demand for efficient academic service management systems. However, many existing digital academic service platforms primarily focus on providing online interfaces while the underlying administrative processes remain fragmented and manually coordinated. As a result, academic service requests such as document submissions and information inquiries often lack process transparency and structured workflow management. This study proposes an event-driven conversational workflow architecture for automating academic service processes. The proposed architecture integrates a conversational interface through WhatsApp messaging services, a workflow orchestration engine implemented using the n8n automation platform, and a cloud-based database using Supabase PostgreSQL. The system consists of three main workflows: knowledge base generation, information services using a Retrieval-Augmented Generation (RAG) approach, and document request services with multi-level approval processes. The research adopts the Design Science Research methodology to design and evaluate the proposed system architecture. A prototype system was implemented to demonstrate how academic service requests can be initiated through conversational interfaces and processed through event-driven workflow automation. The evaluation results show that the proposed architecture enables automated workflow orchestration, structured service state management, and improved service transparency.
Pelatihan Kompetensi Standar Pelayanan Minimal Desa Bagi Aparatur Desa Mojorejo Berbasis Web Gading Gamaputra; Sarmini Sarmini; Anna Noordia; Bonda Sisephaputra; Saifudin Yahya; Nur Azizah Afianti
Jurnal Medika: Medika Vol. 4 No. 4 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/kqteyw44

Abstract

Perkembangan teknologi dalam era globalisasi menghadirkan peluang serta tantangan bagi setiap sektor pemerintah, salah satunya Desa. Saat ini desa tidak hanya harus beradaptasi dengan perubahan sosial dan ekonomi di tingkat lokal, namun juga perlu memanfaatkan teknologi guna meningkatkan produktivitas melalui digitalisasi desa. Desa Mojorejo sebagai salah satu desa yang memiliki potensi dalam pengembangan teknologi, memiliki keterbatasan kuantitas dan kualitas sumber daya yang dapat ditinjau melalui sideksel yang tidak aktif sejak tahun 2020. Hal tersebut mengakibatkan proses administrasi dan pelayanan yang berlangsung secara manual dan kurang efisien. Berdasarkan kondisi tersebut, tim merancang pelatihan peningkatan kompetensi standar pelayanan minimal desa berbasis website. Program ini meliputi tahap identifikasi dan pemetaaan masalah sebagai sarana diskusi awal dengan mitra, analisis kompetensi standar pelayanan melalui perancangan ulang sistem, serta pelatihan kompetensi standar pelayanan dengan metode workshop. Hasil program menunjukkan peningkatan pemahaman sumberdaya aparatur dalam menjalankan sideksel yang terlihat dari keaktifan dan kebaruan informasi dalam laman website Desa Mojorejo secara berkelanjutan. Keberhasilan program ini menunjukkan bahwa pendampingan dan penyediaan sumberdaya yang memadai, efektif dalam meningkatkan kompetensi standar pelayanan minimal desa bagi aparatur desa. Temuan ini penting sebagai model rujukan bagi desa lain untuk memanfaatkan potensi dalam membangun digitalisasi desa menuju Smart Village.
DESIGN OF LOST PILGRIM MONITORING APPLICATION WITH ANDROID LBS Dwi Randi Ramadhani; Bonda Sisephaputra
Journal of Emerging Information Systems and Business Intelligence (JEISBI) Vol. 7 No. 1 (2026): Vol. 07 Issue 01
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jeisbi.v7i1.64726

Abstract

Muslims who are able, both physically and financially. However, the implementation of this worship often faces challenges, especially for pilgrims who get lost or separated from the group. Based on data, the number of pilgrims reported lost every year reaches thousands of cases, with one of the main contributing factors being overcrowding, language barriers, and complex environments. To overcome this problem, this research aims to design and develop an Android-based HajjWayFinder application by utilising the Location Based Services (LBS) method using the React Native framework and Firebase Firestore. The HajjWayFinder application is designed to assist mentors in monitoring the movement of pilgrims in real-time, tracking the location of lost pilgrims, and facilitating communication through the Panic Button feature. Using the Extreme Programming (XP) method approach, this application is developed with an iterative cycle to ensure functionality and user needs are met. Black-box testing showed that the application was able to run well, both in terms of main features and user interface. The results show that this application can reduce the time and effort required by the mentor to find lost pilgrims. In addition, this application helps improve the solemnity of the Hajj pilgrimage by minimising the stress and panic experienced by pilgrims. The implementation of this technology is expected to make a significant contribution in supporting the implementation of a more organised and effective Hajj.
IoT-Based Electricity and Lecture Room Usage Management Information System at State University of Surabaya Muhammad Irfan Jazuli; Bonda Sisephaputra
Journal of Emerging Information Systems and Business Intelligence (JEISBI) Vol. 7 No. 2 (2026): Vol. 07 Issue 02
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jeisbi.v7i2.76220

Abstract

The demand for electrical energy in university environments continues to increase in line with the growing number of students and the intensified use of various facilities. This condition has the potential to cause energy waste, especially in lecture rooms. This situation may lead to an increase in the University's operational costs, which could ultimately disrupt the allocation of budgets for various academic and non-academic activities. Therefore, a solution is needed that can monitor and control energy usage more efficiently. This study aims to design an ESP32 and RFID-based device for implementing IoT technology in classroom electricity and room management systems, as well as to develop an IoT-integrated room management system. The research method includes the design of hardware using ESP32, RFID RC-522 module, relay, push button, buzzer, solenoid door lock, and I2C LCD, connected to a web-based application built with Laravel as the backend for authentication, data management, and room usage monitoring. Tests were conducted to measure E-KTP identification accuracy, scanning speed, check-in and check-out success rates, and the integration between hardware and the web system. The results show that all E-KTPs were successfully identified with a 100% success rate, with an average scanning time of 0.682 seconds during registration, 0.728 seconds during check-in, and 0.775 seconds during check-out, with a maximum scanning distance of 1 cm. The system can also display real-time room usage data on the admin dashboard and control electrical devices according to room booking status. Thus, the developed system is not only effective in authenticating room access and monitoring electricity usage but also contributes to reducing energy waste and supporting efficient and sustainable classroom management in higher education institutions.
Web-Based Population Administration Information System at Sidokumpul Village Muhammad Faris Afif Putra; Bonda Sisephaputra
Journal of Emerging Information Systems and Business Intelligence (JEISBI) Vol. 7 No. 2 (2026): Vol. 07 Issue 02
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jeisbi.v7i2.76235

Abstract

Population administration services in Sidokumpul Village are predominantly managed through conventional manual procedures, resulting in long administrative queues, service delays, accumulation of physical documents, and limited access to information for residents. These challenges indicate the need for a digital solution that can improve efficiency, accuracy, and accessibility of population administration services at the village level.
Implementasi Sistem Informasi Perpustakaan pada Sekolah Indonesia Davao Filipina Menggunakan CMS SLiMS Bonda Sisephaputra; I Kadek Dwi Nuryana; Aries Dwi Indriyanti; Ghea Sekar Palupi
Abimanyu : Jornal of Community Engagement Vol 6 No 2 (2025): August 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service aims to develop a Library Information System at Indonesian School of Davao, Philippines, to improve the efficiency of library management and the accessibility of learning resources for students and teachers. The system was built using the Content Management System (CMS) SLiMS, an open-source platform designed for managing library operations digitally, including inventory recording, book lending, and returns. In implementing this Community Service Program (PKM), the methods used to address the problems at Indonesian School of Davao (SID) were the Diffusion of Science and Technology (Ipteks) and Training. This activity also involved continuous evaluation to ensure the success of the program. The results showed increased efficiency in library management, easier access to information, and improved skills of library staff in using CMS SLiMS. In conclusion, the application of information technology through CMS SLiMS in the library of Indonesian School of Davao has contributed positively to enhancing the teaching and learning process.