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IMPLEMENTASI TEKNOLOGI VIRTUAL REALITY SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF DALAM MENINGKATKAN PEMAHAMAN SISTEM TATA SURYA PADA SISWA SEKOLAH DASAR Suhadi Parman; Ine Rachmawati; Yuni Awalaturrohmah Solihah; Iqbal Mubarok; Shafa Salsabila
Jurnal Digit : Digital of Information Technology Vol 16, No 1 (2026)
Publisher : Universitas Catur Insan Cendekia (CIC) Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51920/jd.v16i1.463

Abstract

Virtual Reality (VR) is a technology that allows users to interact within a simulated digital environment that closely resembles the real world. This technology holds great potential as an interactive and engaging learning medium, especially for topics that are difficult to comprehend through conventional methods. In this research, a VR application called VIRTYA (Virtual Reality Tata Surya) was developed to help elementary school students understand the concept of the Solar System.The Solar System is often challenging for students to grasp due to its abstract nature, which is typically presented only through illustrations and videos. With the VIRTYA application, students can virtually explore the Solar System, view the planets in realistic 3D representations, and interact with celestial objects. The application was built using Unity 3D and Google VR SDK, and implemented on Android devices with the aid of Google Cardboard.The development of this application followed the System Development Life Cycle (SDLC), which was adapted to the specific needs and stages of the project. This application aims to enhance students' understanding of the Solar System by offering a more interactive and visually engaging approach compared to traditional teaching methods.Kata kunci: Virtual Reality, Solar System, Unity, Google VR SDK, Interactive Learning
Perancangan dan Implementasi Sistem Informasi Manajemen Operasional dan Penggajian Berbasis Web Menggunakan Model Waterfall Suhadi Parman; Gina Khayatun Nufus; Sokid; Kahfi Gunardi; Muhammad Iszul Wilsa
Infotek: Jurnal Informatika dan Teknologi Vol. 9 No. 2 (2026): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v9i2.35288

Abstract

Micro, Small, and Medium Enterprises such as E-Donuts face challenges in daily operational management, sales recording, packaging and donut stock management, and employee payroll because they still rely on manual processes. This study aims to design and implement EdoBest, a web-based operational management and payroll application developed using the Waterfall model. The development process includes planning, requirement analysis through interviews and observation, UML-based system design and responsive interface design, implementation using Laravel 12 and MySQL, black-box testing, and maintenance. The novelty of EdoBest lies in the integration of culinary MSME operational modules into a single system, including delivery batch management, multi-outlet management, packaging and donut stock management, employee activity recording, cash advance management, report validation, and automatic payroll calculation based on daily operational data. The quantitative testing results show that 16 functional test scenarios, consisting of 10 Admin scenarios and 6 Employee scenarios, were successfully executed with a 100% success rate. This research contributes a functionally tested design and implementation of an integrated information system that improves recording accuracy, reporting efficiency, real-time monitoring, and decision-making support for multi-outlet culinary MSMEs.
Design of Web-Based Smart Classroom Booking System Using Waterfall Method Suhadi Parman; Krisna Adilla Fernanda; Muhammad Fatih Khoiri Asim; Yusuf Alim Romadon; Muhammad Arif Rizky; Maemunah Halimatus Sa’diyah; Revi Injani; Ratu Billah Lingga Suci
Journal of Applied Informatics Science Volume 1 Issue 2 (2025)
Publisher : GWS Tech Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65897/jais.v1.i2.53

Abstract

This study designs a web-based Smart Classroom Booking System using the System Development Life Cycle (SDLC) with Waterfall approach to enhance the efficiency of classroom scheduling and management in the Informatics study program. The development process covers the stages of planning, analysis, and design. The main features designed include real-time classroom availability display, automatic schedule validation to prevent conflicts, booking notifications, and a user-friendly interface. The design results consist of Use Case Diagram, Activity Diagram, Sequence Diagram, Class Diagram, User Interface Flow, and high-fidelity interface prototypes. This system is expected to minimize schedule conflicts, reduce manual administrative tasks, and create a more organized, transparent, and technology-driven academic environment when implemented in the future.
Analisis Usability Website Oceanography ITB Hub Menggunakan System Usability Scale Berdasarkan Karakteristik Pengguna Kahfi Gunardi; Iwan Pramesti Anwar; Suhadi Parman; Gina Khayatun Nufus; Layli Hardiyanti
Jurnal Elektronika dan Teknik Informatika Terapan Vol. 4 No. 2 (2026): Juni: Jurnal Elektronika dan Teknik Informatika Terapan (JENTIK)
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/jentik.v4i2.1529

Abstract

Oceanography ITB Hub is a scientific dashboard that presents real-time meteorological and oceanographic observation data from an Automatic Weather Station (AWS) installed at the Marine Technology and Coastal Research Center (MTCRC) pier, Cirebon. As a dashboard with high information density and technical terminology, usability becomes a critical aspect, particularly because its users come from diverse academic backgrounds. This study aims to measure the usability level of the website using the System Usability Scale (SUS) and to analyze differences in usability perception based on user characteristics. The study involved 68 respondents divided into five groups: STMKG Lecturers, Science and Technology Lecturers, STMKG Students, Science and Technology Students, and Social Science Students. Data were analyzed using descriptive statistics, the Kruskal–Wallis test, and the Dunn–Bonferroni post hoc test. The results show a mean SUS score of 67.13, classified as Grade D, Marginal Acceptability, and an “OK” Adjective Rating, with all items proven valid and the instrument reliable (Cronbach's Alpha = 0.851). The Kruskal–Wallis test revealed a statistically significant difference in usability across user groups (H = 17.126; p = 0.0018), with STMKG Students rating usability significantly higher than Science and Technology Students (p = 0.0059) and Social Science Students (p = 0.0040). Item-level analysis identified learnability as the main weakness, particularly users' need to learn extensively or seek help before being able to use the website effectively. These findings emphasize the importance of considering user characteristics in the usability evaluation of scientific dashboards and provide a basis for interface improvement recommendations grounded in Nielsen's Usability Heuristics
SISTEM INFORMASI PENYUSUNAN MODUL BERBASIS WEB PADA PROGRAM PJJ UIN SSC Sokid Sokid; Suhadi Parman; Layli Hardiyanti; Lasiah Lasiah; Harry Gunawan
INTI TALAFA Vol. 18 No. 2 (2026): Vol 18 No 2 Tahun 2026
Publisher : Program Studi Teknik Informatika Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/int.v18i2.8901

Abstract

Program Pendidikan Jarak Jauh (PJJ) UIN Siber Syekh Nurjati Cirebon menghadapi kendala dalam administrasi penyusunan modul, terutama pada efisiensi proses, koordinasi antarunit, dan pengelolaan dokumen yang masih berjalan terpisah-pisah. Penelitian ini bertujuan merancang dan membangun Sistem Informasi Penyusunan Modul (SIPemo) berbasis web yang mendukung pengelolaan proses penyusunan modul secara terstruktur. Pengembangan sistem menerapkan pendekatan rekayasa perangkat lunak dengan model System Development Life Cycle (SDLC) Waterfall, mencakup tahap analisis kebutuhan, perancangan, implementasi, pengujian, hingga evaluasi. Perancangan sistem dimodelkan dengan Unified Modeling Language (UML), sedangkan implementasi menggunakan bahasa pemrograman PHP dengan framework Laravel dan basis data MySQL. Sistem melibatkan empat kategori pengguna, yaitu pengunjung, penyusun modul, Lembaga Penjaminan Mutu (LPM), dan admin, dengan fitur utama berupa pengelolaan data mata kuliah dan jurusan, pendaftaran penyusun, pengunggahan modul bertahap, validasi setiap tahapan, pengunggahan dan validasi final draft, pengelolaan bukti publikasi, serta pemantauan progres penyusunan modul. Hasil pengujian menunjukkan bahwa SIPemo mampu menyatukan alur kerja penyusunan modul yang sebelumnya berjalan manual ke dalam satu platform, mendukung validasi berjenjang, dan meningkatkan keterbukaan informasi progres penyusunan modul bagi seluruh pemangku kepentingan Program PJJ UIN Siber Syekh Nurjati Cirebon.