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Journal : EDUMATIC: Jurnal Pendidikan Informatika

Pengembangan Media Pembelajaran CD Tutorial Interaktif Pada Mata Pelajaran Simulasi Digital Baiq Hartina Maisiswati; Kholida Ismatulloh; Muhammad Zamroni Uska
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.923

Abstract

The purpose of this study is (1) to determine the development of instructional CD learning media on digital simulation subjects in class X at 1 Sakra Vocational High School; (2) to find out the feasibility of media experts and material experts on learning CD tutorial media products; (3) to find out the students' response to the development of tutorial CD learning media on digital simulation subjects in class X at Sakra Vocational High School 1. This type of research uses R D (Reseach and Development) development methods. The subjects of this study were class X TKJ as many as 20 students. Data collection in the form of interviews, questionnaires, and observations. Data analysis techniques use quantitative and qualitative data. The results showed that the learning media tutorial CD developed was very valid for use in the learning process. From the media expert validation for the media, the tutorial CD was declared to be very feasible because it had an average percentage of 92%, while the validation of material experts had an average percentage of 91%, and for students' responses it was said to be very good because it had an average percentage of 90%, so that it can be said that the Tutorial CD learning media is effectively used in the learning process at SMK 1 Sakra
Pengaruh Model Pembelajaran Group Investigasi Berbantuan Media Flashcard Terhadap Minat Dan Hasil Belajar Dinda Fitri Febriyanti; Kholida Ismatulloh
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v3i2.1660

Abstract

This study aims to determinan the influence of the learning model group investigation combined with flashcard  media on student interest and learning outcomes in the subject of multimedia x graphic class design in SMK Negeri 1 praya. This type of research is quantitative whit Pre-Experimental Design methos. The population of this study was all students of class x multimedia SMK  Negeri 1 Praya totaling 30 student, with samples using the saturation sampling technique (sensus). Multimedia class x as an ekperimental class with 30 a total dtudents. Research design used of One-Group Pretest Posttest. Data collection userd questionnaires and learning tests. Data analysis techniques using Paired Sample T Test. The results showed that 1) there was an influence  of the learning group investigation model combined with the flashcard media on students interest in learning (with a significance value of p 0,05) (0,0000,05). 2) there was an influence  of the learning group investigation model combined with the flashcard  media on students in learning outcomes (with a significance value of p 0,05) (0,0000,05). Thus it was concluded that there was an influence of the cooperative learning type group investigation model combined with the flashcard learning media students interest and student learning outcomes in the basic subjects of graphic x grade multimedia design at SMK Negeri 1 Praya shcool year 2019/2020.
Pengembangan Software Fisika Berbasis Android sebagai Media Belajar pada Materi Asas Black Kholida Ismatullah; Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.1092

Abstract

               This study aims to determine the influence in the Development of Android-Based Physics Software as a Learning Media in Black Basic Material Against the Achievement of Learning for Middle School Students in Selong District. The research method was used R D by Sugiyono (2010). The research results used were 4 schools in Selong, there were SMPN 4 Selong, SMPN 1 Selong, SMP Lab. Hamzanwadi, and SMP Rekat Lauq, with a total sample of 175 people. Data collection techniques using questionnaires with Likert scale and data analysis techniques using feasibility tests. The results of this study indicate that android-based physics learning media are feasible to use with a percentage of 81.11%. Data analysis techniques to measure percentages using the calculation of the class average obtained from the pre test before being treated with the average post test after being given treatment, from the results seen an increase in student achievement in the four schools used as research samples. It is seen that the use of android-based learning media in physics lessons has an effect on improving students' physics learning achievements in Selong Junior Hight School.
Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Pada Mata Pelajaran Simulasi Digital Kelas X TKJ Widia Kurniawati; Kholida Ismatulloh; Yosi Nur Kholisho
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.922

Abstract

The purpose of this study is (1) to find out the development of interactive multimedia-based learning media on digital simulation subjects of class X TKJ at SMK 3 Selong; (2) knowing the feasibility of media experts and material experts on interactive multimedia-based learning media products; (3) knowing students responses to interactive multimedia-based learning media. The research method used is the Research and Development (RD) method. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the interactive multimedia-based learning media developed were very feasible to be used in the learning process. From the feasibility media experts, interactive multimedia-based learning media obtained a feasibility percentage from media experts by 89% with very decent criteria. Meanwhile, the material feasibility experts obtained a percentage of eligibility from material experts by 91% with very feasible criteria. From the students response to media feasibility in product trials obtaining a percentage of student response values by 95% with very high criteria and in the trial of usage obtaining a percentage of student response values by 94% with very high criteria.