This study aims to develop an English folklore comic strip as an interactive learning medium for students of SMPN 2 Negara by utilizing Gemini and Canva in the development process. This study used the Research and Development (R&D) method which includes the stages of needs analysis, design, development, implementation, and product evaluation. Data were collected through observation, interviews, documentation, and questionnaires to obtain information on user needs and the quality of the developed media. Data were analyzed descriptively qualitatively and quantitatively to evaluate the feasibility and characteristics of the product. The results showed that Gemini helped generate story ideas, dialogue, and narratives, while Canva supported the systematic arrangement of comic panels, illustrations, captions, and speech bubbles. The resulting comic strip integrated local folklore, moral values, and environmental themes, making it more contextual and culturally relevant. Furthermore, the combination of visual and verbal elements can increase student motivation, engagement, understanding, and creativity. Thus, English-language folklore comic strips have the potential to be an effective interactive learning medium while also supporting the preservation of local culture. | (Versi en lama): The development of digital technology has encouraged teachers to create innovative and interactive learning media to improve students’ engagement in English learning. This study aimed to design English folktales comic strips as an interactive learning media for students at SMPN 2 Negara by integrating Gemini and Canva in the design process. This study applied the Design and Development (D&D) research method focusing on planning, designing, developing, and evaluating digital comic strip media. The materials covered four scopes: Environmental Awareness, Indonesian Folklore, Animal Fables, and Comic Literacy. Each scope included vocabulary activities, filling-the-blank exercises, and reading comprehension tasks designed through visual storytelling. The findings showed that Gemini assisted in generating story ideas, dialogues, and narrations, while Canva supported the organization of comic panels, illustrations, captions, and speech bubbles systematically. The comic strips integrated local folktales, moral values, and environmental awareness themes, making the materials more contextual and culturally relevant. Furthermore, the use of visual and verbal elements improved students’ motivation, engagement, comprehension, and creativity. Therefore, English folktales comic strips can be considered an effective interactive learning media for English learning and cultural preservation.