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Designing English Folktales Comic Strip as an Interactive Learning Media in SMPN 2 Negara Ismi Ilyasa; Aditya Ridho Fatmawan; Ni Putu Artila Dewi; Kadek Lina Kurniawati; Isyarotullatifah
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.5992

Abstract

This study aims to develop an English folklore comic strip as an interactive learning medium for students of SMPN 2 Negara by utilizing Gemini and Canva in the development process. This study used the Research and Development (R&D) method which includes the stages of needs analysis, design, development, implementation, and product evaluation. Data were collected through observation, interviews, documentation, and questionnaires to obtain information on user needs and the quality of the developed media. Data were analyzed descriptively qualitatively and quantitatively to evaluate the feasibility and characteristics of the product. The results showed that Gemini helped generate story ideas, dialogue, and narratives, while Canva supported the systematic arrangement of comic panels, illustrations, captions, and speech bubbles. The resulting comic strip integrated local folklore, moral values, and environmental themes, making it more contextual and culturally relevant. Furthermore, the combination of visual and verbal elements can increase student motivation, engagement, understanding, and creativity. Thus, English-language folklore comic strips have the potential to be an effective interactive learning medium while also supporting the preservation of local culture.
THE The Implementation of Text-Based Teaching to Enhance Students' Reading Skills at Senior High School Ida Bagus Gede Setia Manuaba; Kadek Lina Kurniawati; Isyarotullatifah
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6150

Abstract

This study aims to evaluate the effectiveness of the Text-Based Teaching (TBT) method in enhancing the recount text reading skills of 11th-grade students at SMK TP 45. The research employs a quantitative approach with a quasi-experimental, post-test only control group design. The population consists of all 11th-grade vocational students at the school, with two classes selected via purposive sampling: an experimental group and a control group. Data was collected using a validated 25-item multiple-choice test and structured interviews. Data analysis involves descriptive statistics, normality and homogeneity tests, and an independent sample t-test. The implementation of TBT is expected to significantly improve students' reading comprehension by focusing on text structure and linguistic features.
Designing Context-Based Digital Comic Video for English for Specific Purposes (ESP) at Vocational High School Tourism Students Anisa Pinkan Aulia; Ni Putu Artila Dewi; Isyarotullatifah; Kadek Lina Kurniawati
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6249

Abstract

This study aimed to design and develop a context-based digital comic video as an English for Specific Purposes (ESP) learning medium to enhance speaking skills among Grade 11 Tourism students at SMK TP 45 Negara, Jembrana, Bali. The research employed a Design and Development (D&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through needs analysis questionnaires, expert validation instruments, teacher response forms, and student practicality questionnaires. The developed media integrates ESP principles, Contextual-Based Learning (CBL), and local Jembrana tourism content. Validity assessment by two material experts yielded a combined score of 85.00% ("Valid, can be used with revision") with a Gregory’s content validity coefficient of 1.00 ("Very High Validity"). Media design validation by two media experts produced a combined average of 91.43% ("Very Valid"). Practicality evaluation by the English teacher resulted in 74.00% and by 31 students resulted in 80.26% ("Good"), giving a total practicality average of 77.13% ("Valid, can be used with revision"). These results confirm that the context-based digital comic video is valid, practical, and suitable for use in vocational tourism ESP classrooms.
Designing Vocabulary-Based Picture Flashcards to Support Seventh Grade Students’s Vocabulary Writing at Junior High School Ziyan Putri Meliani; Isyarotullatifah; Ni Putu Artila Dewi; Kadek Lina Kurniawati; Aditya Ridho Fatmawan
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 3 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i3.6410

Abstract

This study aimed to design and develop vocabulary-based picture flashcards as a learning medium for seventh-grade students at junior high school. The study employed the Research and Development (R&D) method using the ADDIE model, limited to the Analysis, Design, and Development stages, followed by expert validation and students’ responses. Data were collected through observation, interviews, questionnaires, and expert validation. The participants consisted of two material experts, two media experts, one English teacher, three students in the individual trial, sixteen students in the large-group trial, and thirty-three students in the field trial. The findings showed that the developed flashcards obtained a score of 87.67% from material experts, 96.67% from media experts, and 94.00% from the English teacher. Furthermore, students’ responses reached 87.33% in the individual trial, 78.75% in the large-group trial, and 83.15% in the field trial. These results indicate that the developed flashcards are highly appropriate and suitable for vocabulary writing activities among seventh-grade students.