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PELATIHAN MEDIA PEBELAJARAN FELIZ DALAM MENINGKATKAN KEMAMPUAN LITERASI DIGITAL MAHASISWA UNIVERSITAS ASAHAN Hanina; Heni Subagiharti; Diah Syafitri Handayani; Anita Purba; Tuti Herawati
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol. 6 No. 1 (2026): April 2026
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpstm.v6i1.6696

Abstract

This community service program aimed to improve the digital literacy skills of Universitas Asahan students through the use of Feliz as an interactive learning media. The activity responded to students’ difficulties in evaluating digital information, using digital tools, understanding digital ethics, and creating digital content. The program used a training method supported by material presentation, media demonstration, direct practice, mentoring, and evaluation. The participants were 50 students of the Faculty of Teacher Training and Education, Universitas Asahan. Data were collected through observation, pretest, and posttest, then analyzed using descriptive quantitative analysis. The results showed an increase in all dimensions of digital literacy. Information evaluation increased by 33.5%, digital tools usage increased by 36%, digital ethics and security increased by 51%, and content creation increased by 67%. The average student understanding also increased from 51.5% to 85%. These results indicate that Feliz effectively supports interactive, practical, and engaging learning. Therefore, Feliz can be used as a digital learning media to strengthen students’ digital literacy in higher education.
PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING TERHADAP PEMAHAMAN KONSEP BARISAN DAN DERET BERBANTUAN BATERIKA Amelia Putri; Syahriani Sirait; Hanina
Diskrit: Jurnal Inovasi Pendidikan Matematika Vol. 4 No. 1 (2026): Januari 2026
Publisher : Program Studi Pendidikan Matematika, Universitas Asahan

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Abstract

The purpose of this study was to determine the effect of the Game Based Learning (GBL) learning model on the understanding of the concept of sequences and series assisted by BARETRIKA at XIth class students of SMA Swasta Daerah Air Joman in 2024/2025 Academic Year. This type of research is a quasi-experimental study with a random subject research design (pretest-posttest group design). The population in this study are all classes XIth-1 and XIth-2) which are taken by property random sampling.  XIth-1classs as an experimental class uses the Game Based Learning (GBL) learning model and XIth-2 clss as a control class with a direct learning model. After completing the learning, a posttest is obtained with an average result of the experimental class of 78.39 and the control class of 67.78. The results of the t-test obtained = 4.18 = 1.67 then accepted, thus it is obtained that there is an influence of the Game Based Learning (GBL) model on the understanding of the concept of sequences and series assisted by BARETRIKA at XIth class students of SMA Swasta Daerah Air Joman in 2024/2025 Academic Year.
Pengaruh Model Pembelajaran RADEC terhadap Kemampuan Menulis Teks Eksplanasi Siswa Kelas XI SMA Negeri 1 Bandar Pulau Siti Marpaung; Hanina; Muhammad Ikhsan
Jurnal Komunitas Bahasa Vol 14 No 1 (2026): April 2026
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/cz2wt254

Abstract

This study aims to determine the effect of the RADEC (Read, Answer, Discuss, Explain, Create) learning model on the explanatory text writing ability of eleventh-grade students at SMA Negeri 1 Bandar Pulau. The background of this research is based on the low ability of students in writing explanatory texts and the need for innovative, student-centered learning models. This study employed a quantitative approach using a quasi-experimental method with a posttest-only control group design. The study population consisted of 118 eleventh-grade students, with a sample of 57 students selected through purposive sampling, comprising 27 students in the control class (IPS 1) and 30 students in the experimental class (IPS 2). Data were collected through an explanatory text writing test assessed using a rubric covering text structure, linguistic conventions, and content appropriateness. Data analysis was performed using the Liliefors normality test, F-test for homogeneity, and an independent sample t-test for hypothesis testing. The results showed tcount = 5.83 > ttable = 1.67 at a 5% significance level with df = 55, indicating that H0 was rejected and Ha was accepted. The mean score of the experimental class (82.00) was significantly higher than that of the control class (63.04). Therefore, the RADEC learning model has a significant effect on students' explanatory text writing ability.