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Penguatan Literasi Teknologi dan Inovasi Pembelajaran Berbasis AI Bagi Guru Sekolah Dasar di KKG Dabin 2 Jepara Kukuh Dwi Wijanarko; Alzena Dona Sabilla; Hamidaturrohmah Hamidaturrohmah; Santi Andriyani; Noor Azizah; Azzah Noor Laila
Jurnal Pengabdian Pada Masyarakat IPTEKS Vol. 3 No. 3 (2026): Jurnal Pengabdian Pada Masyarakat IPTEKS, Juni 2026
Publisher : CV. Global Cendekia Inti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71094/jppmi.v3i3.240

Abstract

Technology literacy and understanding of artificial intelligence have become essential competencies for elementary school teachers in creating innovative and relevant learning experiences in today’s rapidly evolving era. This community service activity aimed to improve digital literacy, understanding of artificial intelligence, and skills in utilizing digital learning media among teachers who are members of the Dabin 2 Teacher Working Group in Jepara District. The activity was conducted at Jobokuto Elementary School, Jepara, through seminars, interactive discussions, workshops, and hands-on practice in the use of artificial intelligence, Augmented Reality-based learning media, and simple programming introduction using Scratch. Evaluation using a Likert-scale questionnaire completed by 64 participants showed highly positive responses. Most participants stated that the activity was beneficial in improving teachers’ professional competence. The results indicated that the training enhanced teachers’ readiness to utilize digital technology as a learning medium and should be followed up through continuous mentoring to optimize classroom implementation
PENGEMBANGAN MEDIA INTERACIVE STORY BOOK SEBAGAI EDUKASI PEMAHAMAN NILAI PANCASILA PESERTA DIDIK SDN KARANGKEBAGUSAN Miratus Shoofiyah; Hamidaturrohmah Hamidaturrohmah
Inteligensi : Jurnal Ilmu Pendidikan Vol 8, No 2 (2025)
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v8i2.7581

Abstract

The rapid development of science and technology in this era of globalization makes it necessary to instill the values of Pancasila. This study aims to develop an interactive storybook learning media, measure the feasibility and practicality of the media, as well as assess students' understanding of Pancasila values. The research uses the Research and Development (RnD) method with the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation. This study was conducted in the fifth grade at SDN Karangkebagusan. Data collection techniques included interviews, needs analysis, validation by media and material experts, responses from teachers and students, and tests. The research instruments consisted of a needs analysis questionnaire, media and material expert validation sheets, teacher and student response questionnaires, and test questions. The results show that the development of the interactive storybook media is feasible to use, with media validation showing an average percentage score of 94%, and material validation obtaining an average percentage score of 90%, both categorized as very feasible. Teacher responses to this media reached an average percentage score of 96%, while student responses reached 93%. The students' understanding, measured through the administered test, achieved an average score of 80, with the highest score of 90 and the lowest score of 75. This indicates that the use of the Interactive Storybook media can help students understand the values of Pancasila in a more interactive and engaging way.