⁠I Nyoman Sudiana
Universitas Pendidikan Ganesha, Singaraja, Indonesia

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Role Play Learning-Based Indonesian Language Instruction as a Strategy to Enhance Speaking Skills I Nyoman Surata; I Nyoman Ari Wira Saputra; Ni Wayan Ari Kusuma Dewi; I Putu Arya Wardiana; ⁠I Nyoman Sudiana; Ida Bagus Putra Yasa
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.98446

Abstract

Currently, students' speaking skills are still relatively low, characterized by a lack of courage to express opinions, limited vocabulary, and minimal participation in discussions. Indonesian language learning still relies on the lecture method, resulting in students being passive and less engaged. Therefore, learning innovation is needed. Therefore, this study aims to analyze the effectiveness of Role Play Learning in improving Indonesian language speaking skills. The method used is a One-Shot case study with 30 students from class VI B as research subjects. The research instruments were a linguist-validated speaking skills test and observations of the learning process. The test data were analyzed descriptively and quantitatively using SPSS software version 25, with a focus on changes in speaking skill scores before and after the implementation of the Role Play Learning method. The results of the study showed a significant increase in students' speaking skills, with an average score increasing from 65.40 in pre-learning to 81.75 in post-learning. In addition, this increase was supported by teacher observations of students' attitudes, courage, and verbal interactions during the learning process. The implementation of Role Play Learning has been proven effective in creating an active, enjoyable learning atmosphere and encouraging maximum student participation.
Discovery Learning-Based Indonesian Language Teaching Using Digital Comics as a Means of Boosting Interest in Reading Ni Rai Tikayani; Luh Putu Susilawati; Dina Fitri Rahayu; Ni Wayan Meilyana Ari Savitri; ⁠I Nyoman Sudiana; Ida Bagus Putra Yasa
International Journal of Language and Literature Vol. 9 No. 3 (2025): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i3.98448

Abstract

Many students experience low reading motivation due to learning methods that are less interesting and less relevant to the needs of the digital age. This study aims to examine the effectiveness of Indonesian language learning based on Discovery Learning, assisted by digital comic media, in increasing reading interest among fifth-grade elementary school students. The research method is a one-shot case study involving 30 fifth-grade students. The research instruments were reading interest tests and observations of learning activities. Data were analyzed using descriptive and inferential statistics in SPSS version 25.0. The results showed a significant increase in reading interest after the implementation of Discovery Learning-based instruction using digital comics. The average reading interest score increased from 62.40 to 81.23 with a standard deviation of 7.85. These findings indicate that digital comic media can facilitate a more interactive learning process and motivate students to be active in reading activities. In addition, the Discovery Learning approach provides space for students to learn independently, critically, and creatively, so that reading interest develops sustainably. This study has implications for teachers to integrate innovative learning methods and digital media into Indonesian language learning to foster a culture of literacy in elementary schools.