Tio Gusti Satria
PGSD, Universitas PGRI Silampari

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Implementation of the Canva-Based Picture and Picture Learning Model in Social Studies Learning for Grade V Students of SD Negeri 22 Lubuklinggau Helia Fitra; Tio Gusti Satria; Tidi Maharani
Jurnal Profesi Pendidikan Vol. 4 No. 2 (2025): December
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i2.28064

Abstract

This study aims to determine the completeness of social science (IPS) learning outcomes of fifth-grade students of SD Negeri 22 Lubuklinggau, after the implementation of the Canva-based picture and picture learning model. The background of this study is based on the low criteria for achieving learning objectives (KKTP) of students as indicated by the results of many tests that are still below standard. This study uses quantitative with a pre-experimental design of one-group pre-test and post-test. The population in this study were all fifth-grade students of SD Negeri 22 Lubuklinggau and the research sample was class V.A, totaling 22 students. The instrument used was a multiple-choice test that had gone through a validation process and reliability testing. The results of data analysis showed a significant increase in learning outcomes after the implementation of the Canva-based picture and picture learning model, with a significance level of α = 5% obtained t count = 4.31 and t table = 1.720 (t count < t table). These findings demonstrate that the use of interactive learning models, such as Canva-based picture and picture, can help students understand and motivate them in social studies. Therefore, it can be concluded that after implementing the Canva-based picture and picture learning model, significant improvements were achieved.
The Implementation of Smart Box Media on The Learning Outcomes of Social Sciences Students in Grade IV of State Elementary School 31 Lubuklinggau Putri Melati; Tio Gusti Satria; Sujarwo
Jurnal Profesi Pendidikan Vol. 4 No. 2 (2025): December
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v4i2.28931

Abstract

This study aims to determine how the learning outcomes of fourth-grade students of SD Negeri 31 Lubuklinggau social studies after the implementation of smart box learning media significantly completed. The research method uses a pre-experimental research method that only involves one class as an experimental class without a control class with a one-group pretest-posttest design, in this design there is a pre-test before treatment and a post-test after treatment so that the conditions after treatment can be compared. The population in this study is fourth grade totaling 42 students. The sampling technique used is a purposive sampling technique, a sampling technique used if the author has certain considerations in sampling or determining samples for certain purposes. Data collection techniques use interview sheets, observation sheets, and written tests. Data analysis techniques use data normality tests and hypothesis tests. The instrument used by the author is in the form of essay questions totaling 10 questions and then after being analyzed, 8 (eight) valid questions are obtained. The data is analyzed using the "t" test. Based on the results of the t-test analysis, t count = 5.08 and ttable 1.73. So tcount (5.08) > ttable (1.72) with this, Ha is accepted and Ho is rejected. Thus, it is concluded that the results of social studies learning of grade IV students of SD Negeri 31 Lubuklinggau after the application
Development of CTL-based e-comic learning media assisted by Canva AI for Pancasila education in fourth-grade elementary school Choirul Jariyah; Dodik Mulyono; Tio Gusti Satria
Jurnal Profesi Pendidikan Vol. 5 No. 1 (2026): June
Publisher : PPG IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpp.v5i1.31522

Abstract

The present study was conducted in response to the low learning outcomes of students in understanding Pancasila Education content, particularly in applying Pancasila values in everyday life. This problem was related to the use of learning media that were still limited and less engaging, as well as learning activities that tended to be conventional. One way to improve students’ understanding is through the use of interesting, contextual learning media supported by Artificial Intelligence, such as CTL-based e-comics. This study aimed to develop an e-comic, identify its validity, and examine students’ knowledge acquisition outcomes after using the developed e-comic. This research adopted the Research and Development (R&D) method based on the ADDIE framework. The study involved 20 fourth-grade students of SD Negeri 23 Lubuklinggau as research participants. The findings indicated that the developed e-comic obtained validity scores of 0.96 from the material expert, 0.85 from the media specialist, and 0.87 from the linguistics specialist, all of which were categorized as highly valid. The practicality test results showed percentages of 94.2% in the individual trial, 91.08% in the small-group trial, and 97.3% in the product trial, which were categorized as highly practical. The pre-test and post-test results indicated an increase in students’ academic performance after using the developed e-comic. The mean N-gain value was 0.52, which was categorized as medium. Based on the results of the study, the AI-assisted CTL-based e-comic developed using Canva is feasible for use in Pancasila Education learning at primary schools.