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Conceptual Design of Umrah Learning Media Based on Augmented Reality (AR) Mohammad 'Ulyan; Ni'matu Sholikhah; Khusnin Najwa; Ahmad Khoirurrozikin
Jurnal Progress: Wahana Kreativitas dan Intelektualitas Vol. 14 No. 1 (2026)
Publisher : Universitas Wahid Hasyim Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31942/pgrs.v14i1.15617

Abstract

The background of this research is due to the lack of understanding of prospective Umrah pilgrims, which is a challenge in carrying out the Umrah pilgrimage for first-time pilgrims. The relatively high cost of travel and accommodation makes it important for prospective pilgrims to prepare thoroughly so that their worship is valid and in accordance with Islamic law. Furthermore, technological changes can be an opportunity to develop learning media that remain relevant to current conditions. Currently, Umrah learning is carried out through conventional manasik (rituals) by manually constructing the Kaaba. This study aims to formulate a basic concept for developing Augmented Reality (AR)-based Umrah learning media. This research method uses the DDR (Design and Development Research) method, which is a systematic study of the design, development, and evaluation processes with the aim of establishing an empirical basis for the creation of products and learning tools, as well as new or improved models that govern their development. The novelty in this study contributes to Augmented Reality-based Umrah learning media. The novelty of this research lies in the design of an Augmented Reality-based learning media concept for Umrah rituals, which can interactively depict each series of Umrah rituals in the form of 3D objects on the device, thus providing a more immersive, flexible, and easy-to-understand learning experience compared to conventional learning methods.
Peningkatan Keterampilan dan Kompetensi Siswa SMK dalam Menghadapi Era Revolusi Industri 4.0 melalui Pelatihan 3D Printing Sigit Mujiarto; Ikhwan Taufik; Muhammad Ja'far Ahsinul Rokhmat; Nurbaity Khoirun Nissa; Mohammad 'Ulyan
JURPIKAT Vol 6 No 4 (2025)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v6i4.2801

Abstract

The Industrial Revolution 4.0 requires Vocational High Schools (SMK) to master key technologies such as 3D Printing. SMK Negeri 1 Windusari, the service partner, faces technology gaps, characterized by limited equipment and a lack of practical (hands-on) knowledge regarding FDM 3D Printing. The objective of this service is to enhance the knowledge and understanding of students, teachers, and lab assistants regarding 3D Printing (Additive Manufacturing) as a core pillar of Industry 4.0. The methodology involved integrating knowledge transfer and practical skills (learning by doing) using FDM machines. The service emphasized a participatory and community-driven relevance approach. Evaluation was conducted quantitatively using pre-test and post-test comparisons. Results showed a significant increase in competence, with the participants’ average score rising from 50.67 to 74. This strengthens the competence of the Machining Engineering Department, preparing adaptive graduates in the field of Additive Manufacturing.