Bunda Halang
Department of Biology Education, Faculty of Teacher Training and Education, Universitas Lambung Mangkurat, Banjarmasin, South Kalimantan, 70123

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The validity of the popular science book on Rubiaceae in the Special Purpose Forest Area of Lambung Mangkurat University Hendra Hendra; Mochamad Arief Soendjoto; Bunda Halang
Practice of The Science of Teaching Journal: Jurnal Praktisi Pendidikan Vol. 4 No. 2 (2025): November
Publisher : HAFECS PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58362/hafecspost.v4i2.143

Abstract

Popular science books (PSB) on Rubiaceae in the Special Purpose Forest Area of ​​Lambung Mangkurat University (KHDTK ULM) are not available, let alone validated. PSB is a form of teaching material that supports critical thinking skills. This study aims to test the validity of the PSB on the Rubiaceae Family in KHDTK ULM as a learning resource in the Phanerogamae course. PSB contains 15 species of the Rubiaceae family as learning objects. The subjects were three experts (validators). They work as ULM lecturers and one of them teaches the Phanerogamae course. Validation was carried out on eight linguistic aspects with 14 assessment criteria. The average scores for the aspects of coherence (89.6%), readability (91.7%), use of vocabulary (100%), understanding of sentence meaning (83.3%), use of doubtful words (91.7%), application and implication (91.7%), use of definitions or explanations (83.3%), and other styles (83.3%). The PSB is categorized as highly valid and can be used as teaching material or a learning resource for the Phanerogamae course. Practicality and effectiveness tests are recommended to ensure the PSB is truly suitable for use. Abstrak. Buku sains popular (BSP) tentang Rubiaceae di Kawasan Hutan Dengan Tujuan Khusus Universitas Lambung Mangkurat (KHDTK ULM) tidak tersedia, apalagi tervalidasi. BSP merupakan salah satu bentuk bahan ajar yang mendukung keterampilan berpikir kritis. Penelitian ini bertujuan untuk menguji validitas BSP tentang Famili Rubiaceae di KHDTK ULM sebagai sumber belajar pada mata kuliah Phanerogamae. Buku ini mengandung 15 spesies famili Rubiaceae sebagai obyek pembelajaran. Subjeknya tiga ahli (validator). Mereka berprofesi sebagai dosen ULM dan salah satunya pengampu mata kuliah Phanerogamae. Validasi dilakukan terhadap delapan aspek kebahasaan dan 14 kriteria penilaian. Nilai rerata aspek koherensi (89,6%), keterbacaan (91,7%), penggunaan kosa kata (100%), pemahaman atas makna kalimat (83,3%), penggunaan kata-kata meragukan (91,7%), aplikasi dan implikasi (91,7%), penggunaan definisi atau penjelasan (83,3%), serta gaya lain (83,3%). BSP tersebut terkategori sangat valid, sehingga dapat digunakan sebagai bahan ajar atau sumber belajar pada mata kuliah Phanerogamae. Uji kepraktisan dan uji keefektifan direkomendasikan untuk dilaksanakan sehingga BSP tersebut benar-benar layak digunakan.
Opportunities for integrating gamification and emerging technologies with direct observation in biology education: A bibliometric analysis Hery Fajeriadi; Aminuddin Prahatama Putra; Bunda Halang; Gt. Muhammad Irhamna Husin; Nurul Aulia; Muhammad Naufal Azzam; Muhammad Abdi Gusti; Hanisa Hanisa
Practice of The Science of Teaching Journal: Jurnal Praktisi Pendidikan Vol. 5 No. 1 (2026): May
Publisher : HAFECS PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58362/hafecspost.v5i1.164

Abstract

Digital transformation in higher education has led to the emergence of gamification, direct observation, and new technologies in biology learning, but previous studies have discussed them separately. To date, there has been no bibliometric study that systematically maps the integration of these three approaches. This study aims to analyze global research trends, thematic gaps, and potential integration across topics using a bibliometric approach. Data were retrieved from Google Scholar through the Publish or Perish application using the keywords “gamification,” “emerging technology,” and “biology,” covering publications from 2020 to 2024. A total of 207 relevant articles were analyzed and visualized using VOSviewer to map bibliometric relationships based on keyword co-occurrence, citation networks, and topic evolution. The results indicate a significant increase in publication growth over the past five years, with dominant themes such as artificial intelligence, deep learning, and virtual simulation, reflecting a shift toward emerging and adaptive learning models. Cluster mapping identified four major research groups: digital gamification, data-driven learning, virtual simulation, and implementation-based studies. These findings confirm that international research in biology education is moving toward the synergy of interactivity, analytics, and technology-based experiential learning. Nevertheless, the integration of gamification and direct observation with emerging technologies remains limited, representing a strategic opportunity for future empirical exploration. This study reinforces experiential learning and situated cognition as the basis for integrating interactive digital technology and direct observation practices. These findings also provide strategic direction for the design of adaptive, evidence-based pedagogical innovations in biology education. Abstrak. Transformasi digital dalam pendidikan tinggi mendorong munculnya gamifikasi, pengamatan langsung, dan teknologi baru dalam pembelajaran biologi, namun kajian sebelumnya masih membahasnya secara terpisah. Hingga kini, belum ada studi bibliometric yang memetakan secara sistematis integrasi ketiga pendekatan tersebut. Penelitian ini bertujuan untuk menganalisis tren penelitian global, kesenjangan tematik, serta potensi integrasi antartopik melalui pendekatan bibliometrik. Data diperoleh dari basis Google Scholar menggunakan aplikasi Publish or Perish dengan kata kunci “gamification”, “emerging technology”, dan “biology”, mencakup publikasi tahun 2020–2024. Sebanyak 207 artikel yang relevan dianalisis dan divisualisasikan menggunakan VOSviewer untuk menggambarkan keterkaitan bibliometrik berdasarkan jejaring kata kunci, sitasi, dan evolusi tren riset. Hasil analisis menunjukkan peningkatan publikasi yang signifikan dalam lima tahun terakhir, dengan dominasi tema artificial intelligence, deep learning, dan virtual simulation yang mencerminkan pergeseran riset menuju integrasi teknologi imersif dan pembelajaran adaptif. Pemetaan klaster mengidentifikasi empat kelompok utama, yaitu gamifikasi digital, pembelajaran berbasis data, simulasi virtual, dan penelitian implementatif. Temuan ini menegaskan bahwa riset internasional dalam pembelajaran biologi bergerak ke arah sinergi antara interaktivitas, analitik, dan pengalaman belajar berbasis teknologi. Kajian ini juga mengungkap bahwa integrasi gamifikasi dan pengamatan langsung dengan teknologi baru masih terbatas, sehingga menjadi peluang strategis untuk penelitian lanjutan. Penelitian ini memperkuat dasar experiential learning dan situated cognition sebagai landasan integrasi antara digital interaktif dan praktik observasi langusng. Temuan ini juga memberikan arah strategis bagi perancangan inovasi pedagogis yang adaptif dan berbasis bukti dalam pembelajaran biologi.