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Etika Penggunaan Data dalam Penelitian Mahasiswa PGSD: Pencegahan Pelanggaran Privasi Anak Dinda Ramadhani; Dichi Akbar Wahyudi
Jurnal Intelek Dan Cendikiawan Nusantara Vol. 3 No. 01 (2026): Februari - Maret 2026
Publisher : PT. Intelek Cendikiawan Nusantara

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Abstract

Penelitian ini bertujuan untuk mengevaluasi pemahaman dan praktik mahasiswa Pendidikan Guru Sekolah Dasar (PGSD) Universitas Battuta mengenai etika penggunaan data anak dan perlindungan privasi dalam riset pendidikan. Di era digital, mahasiswa PGSD sering berinteraksi dengan subjek rentan, sehingga pemahaman terhadap UU No. 27 Tahun 2022 tentang Perlindungan Data Pribadi (UU PDP) menjadi sangat krusial. Penelitian ini menggunakan desain survei deskriptif dengan pendekatan kuantitatif. Sampel penelitian terdiri dari 40 mahasiswa semester 5 dan 7 yang dipilih melalui teknik purposive sampling. Data dikumpulkan menggunakan kuesioner skala Likert dan dianalisis menggunakan statistik deskriptif melalui program SPSS. Hasil penelitian menunjukkan bahwa secara teoritis pemahaman mahasiswa berada pada kategori "Tinggi" dengan skor rata-rata 42,2, namun terdapat kesenjangan antara pemahaman normatif dan sikap praktis. Temuan. "paradoks etika" pada indikator praktis, di mana responden cenderung mentoleransi pengambilan data tanpa izin selama dianggap tidak membahayakan (skor rata-rata 2,3). Hal ini mengindikasikan bahwa prinsip kehati-hatian belum sepenuhnya terinternalisasi. Penelitian ini merekomendasikan revitalisasi kurikulum metodologi penelitian yang mengintegrasikan modul perlindungan data pribadi untuk memperkuat integritas profesional calon guru.
THE IMPACT OF GAMIFICATION BASED INTERACTIVE SCIENCE LEARNING MEDIA ON STUDENT ENGAGEMENT AND PROBLEM SOLVING SKILLS AMONG ELEMENTARY SCHOOL STUDENTS Muhammad Dekar; Fahmy Armanda; Yudi; Dinda Ramadhani; Dinda Widyastika
International Journal of Social Science, Educational, Economics, Agriculture Research and Technology (IJSET) Vol. 5 No. 9 (2026): AUGUST
Publisher : RADJA PUBLIKA

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Abstract

This study aims to develop valid, practical, and effective gamification-based interactive science learning media using the Wordwall platform to enhance elementary school students' engagement and problem-solving skills. Employing a Research and Development (R&D) approach, this research combined the ADDIE model with a pre-experimental One-Group Pretest-Posttest Design at SD Negeri 060970 Medan Belawan during the even semester of the 2025/2026 academic year, involving 25 fourth-grade students. Data were collected using expert validation sheets, teacher and student response questionnaires, learning observation sheets, and essay tests. Expert validation confirmed the media's high validity, scoring 89.60% from material experts and 92.30% from media experts. Practicality assessments reached 92.66% from teachers and 87.06% from students. Cognitive test results showed a significant increase from a pretest mean of 60.94 to a posttest mean of 83.11 (a 36.4% gain), supported by a paired sample t-test (, ), a moderate average N-Gain score of 0.57, and an increase in active student engagement from 62% to 88%. Consequently, Wordwall-based learning media is valid, practical, and effective for elementary science education.