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EVALUASI PEMAHAMAN SISWA MAN 1 BANYUMAS TERHADAP ANCAMAN PHISHING, MALWARE, DAN EVIL TWIN PASCA SOSIALISASI Alviendra Putra Setiawan; Aziz Saputra Ramadon; Isma Bela; Rizqi Gilang Saputra; Nihlatul Jannah; Darso
Abdi Jurnal Publikasi Vol. 4 No. 6 (2026): Juni
Publisher : Abdi Jurnal Publikasi

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Abstract

The growth of internet technology in Indonesia has been accompanied by a significant rise in cybercrimes, such as online fraud, phishing, and data breaches. High school students are a particularly vulnerable group due to their limited understanding of digital security. To mitigate these risks, a community service program featuring interactive digital security education was conducted for 10th-grade students at MAN 1 Banyumas on April 29, 2026, comprising three main stages: preparation, implementation, and evaluation. The material was presented through a combination of theory and illustrative practical demonstrations covering threats—such as phishing, "evil twin" Wi-Fi networks, and malware—as well as preventive measures. A mixed-methods approach was used for evaluation, incorporating post-test questionnaires and field observations. The event proceeded smoothly and was met with great enthusiasm by the 30 participating students. Overall evaluation results indicated that student understanding and performance fell into the following categories: "Very Good" (65%), "Good" (34%), and "Adequate" (1%). These findings demonstrate an improvement in digital literacy and a shift in student attitudes toward greater vigilance regarding fake networks and manipulative links, alongside an increased ability to implement preventive measures to protect devices from malware.
PENGENALAN DASAR PEMROGRAMAN MENGGUNAKAN WEBSITE CODECOMBAT UNTUK MENINGKATKAN LITERASI DIGITAL Feronata Kholda Sahillah; Nadhifah Azzahra Putri; Afrikhna Aqilatul Hamidah; Unna Alifa Askya; Maylinda Eka Saputri; Darso
Abdi Jurnal Publikasi Vol. 4 No. 6 (2026): Juni
Publisher : Abdi Jurnal Publikasi

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Abstract

The rapid development of information technology requires every generation to have digital literacy skills from an early age. This community service activity aims to introduce basic programming to children using the CodeCombat website to improve their digital literacy. The activity was conducted at SD Negeri 1 Banteran, Banyumas, involving 28 students from grades 4. The method used was Action Research, dividing the activity into four sessions: unplugged activity, guided exploration, creative challenges, and reflection. The evaluation was carried out using pre-tests, post-tests, and Likert scale observation sheets. The results showed a significant increase in students' understanding of basic programming concepts, with an average increase of 45.75%. The highest improvement was seen in writing basic syntax (47%), understanding sequential concepts (46%), and simple debugging skills (44%). Furthermore, students' motivation and enthusiasm for learning coding increased by 46%. It is concluded that the gamification approach using CodeCombat is highly effective in introducing computational thinking and improving digital literacy among elementary school students.
ANALISIS TINGKAT KEPUASAN PENGGUNA WEBSITE FORUM ASISTEN MENGGUNAKAN METODE END USER COMPUTING SATISFACTION (EUCS) Agung Prayoga; Darso
Jurnal Sistem Informasi, Teknologi Informatika dan Komputer Vol 16 No 1 (2025): September
Publisher : Universitas Muhammadiyah Jakarta

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Website Forum Asisten sangat penting untuk memudahkan interaksi antara pengguna dan asisten Amikom Purwokerto. Oleh karena itu, penting bagi pihak pengelola untuk meningkatkan kualitas pengalaman pengguna dan memenuhi ekspektasi pengguna dengan memahami elemen-elemen yang memengaruhi kepuasan pengguna terhadap situs web. Tujuan penelitian untuk menilai tingkat kepuasan pengguna terhadap situs website Forum Asisten Amikom Purwokerto. Metode penelitian yang diterapkan yakni End User Computing Satisfaction (EUCS) Content, Accuracy, Format, Ease of Use, dan Timeliness adalah lima variabel yang membentuk End User Computing Satisfaction (EUCS). Memilih judul, merumuskan masalah, perumusan hipotesis, pengumpulan data, analisis, dan pengambilan kesimpulan merupakan tahapan krusial dalam proses penelitian. Jika pengujian reliability setiap variabel memiliki nilai Cronbach's Alpha lebih dari 0,6, maka kesimpulan menunjukkan bahwa masing-masing variabel adalah reliabel atau konsisten. Menurut uji asumsi klasik, variabel konten  (Content) , akurasi (Accuracy),Format (Format), Kemudahan pengguna (Ease of Use), dan ketepatam waktu (Timeliness) berdistribusi normal. Dalam uji multikolinieritas, tidak ada gejala yang menunjukkan multikolinieritas. Selain itu, variabel konten  (Content) , akurasi (Accuracy),Format (Format), Kemudahan pengguna (Ease of Use), dan ketepatam waktu (Timeliness) memiliki pengaruh yang signifikan terhadap kepuasan pengguna, dengan tingkat hubungan yang kuat sebesar 88,1%. Nilai persentase ini menunjukkan bahwa pengguna merasa puas dengan website Forum Asisten.Kata Kunci: EUCS, Forum Asisten, Kepuasan Pengguna, Kuantitatif, Perkembangan Teknologi