Jaja
Universitas Swadaya Gunung Jati

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REFRAMING SHORT STORY WRITING INSTRUCTION IN INDONESIAN SENIOR HIGH SCHOOLS THROUGH 6C-BASED DIGITAL MATERIALS Galih Ramadhan; Jaja; Yusida Gloriani
English Review: Journal of English Education Vol. 14 No. 2 (2026)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/englishreview.v14i2.186

Abstract

This study aims to develop digital teaching materials for writing short stories based on 6C skills for high school students. 6C skills are 21st-century skills that include critical thinking, creativity, communication, collaboration, character, and citizenship skills developed through the learning process. The research method used is research and development (R&D) using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The analysis stage is carried out through a study of the content of 6C skills in six short story texts as a basis for developing teaching materials. The developed digital teaching materials were then validated by validators who include material experts, language experts, digital media experts, and practicing teachers. The validation results show that the digital teaching materials based on 6C skills in learning to write short stories are very feasible. Implementation of the teaching materials was carried out on grade XI students at SMA Negeri 1 Kadugede and SMA Negeri 1 Kawali. The evaluation results showed an average classical learning completion rate in both schools of 92.32%, with an average score above 81. Analysis of students' short story texts showed that the 6C skills were contextually integrated, comprehensive, and evenly distributed in students' narrative construction. The integration was internalized in the interactions between characters, the context of social reality, character, creativity, and was reflective.
CONTEXTUAL LEARNING MODEL USING DIGITAL COMICS AND HEYZINE FLIPBOOK TO PERSONAL EXPERIENCE WRITING Nisa Nurlaeli; Jaja; Jimat Susilo
English Review: Journal of English Education Vol. 14 No. 2 (2026)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/englishreview.v14i2.198

Abstract

Writing personal experience texts is essential for elementary students, yet many struggle with idea generation and text organization due to conventional instruction methods. This study developed and evaluated a contextual learning model using digital comics assisted by Heyzine Flipbook for teaching personal experience writing to fourth-grade students. Employing Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), data were collected from 60 students across two elementary schools through interviews, questionnaires, and writing tests. Validation by four experts (model expert, content expert, two practitioner teachers) yielded a very high feasibility rating (average 96.45%). Implementation results showed improved writing quality, with classical learning mastery reaching 87% and 90% in the two schools, exceeding the 75% minimum threshold. The findings indicate that the integrated contextual-digital comic model is feasible and effective for teaching personal experience writing. Limitations include the single-grade focus and the absence of long-term retention measurement. The study contributes a practical, empirically validated instructional model integrating contextual learning principles with digital comic media for elementary writing instruction.