Ramadhani, Zahrotul Luthfina
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PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA INTERAKTIF BERBASIS KETERAMPILAN ABAD 21 PADA MATERI ARITMATIKA SOSIAL Ramadhani, Zahrotul Luthfina; Napfiah, Siti
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 5 No. 1 (2022): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

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Abstract

Research on the development of interactive mathematics learning media based on 21st century skills, namely using the google sites application on social arithmetic material aims to: 1) Produce interactive mathematics learning media on Social Arithmetic concepts that are suitable for use 2) Find out how the results of developing 21st century skills-based interactive mathematics learning media in the form of a google sites application. This research is a type of development research using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The sample of this research is the seventh grade students of MTs Sunan Bonang Pujon, Malang. The data collection process uses an instrument in the form of a validation sheet with the aim of measuring the validity of the Google Sites Learning Media, a test to determine student learning outcomes and student responses to the Google Sites Learning Media which was developed to determine the effectiveness of Google Sites. The results of the material expert test obtained a score of 90% which showed valid criteria and the results of the media expert test obtained a score of 90% which showed valid criteria. Student test results obtained an average value of 82,5 where the value has met the minimum completeness criteria (KKM). Based on these results, it can be said that students have good mastery of Social Arithmetic material. Student response questionnaire data obtained a percentage of 89% which indicates a good category. Overall, Google Sites interactive learning media is effectively used in the learning process in order to increase students' understanding of Social Arithmetic material and can motivate students in the learning process.
PENGEMBANGAN EXCITED MATH GAMES UNTUK MENINGKATKAN PEMAHAMAN KONSEP HIMPUNAN SISWA SMP Ramadhani, Zahrotul Luthfina; Cipta, Dyah Ayu Sulistyaning; Kartika, Era Dewi
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

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Abstract

The aim of the research is to develop interactive learning media Excited Math Games on set material for class VII junior high school students. The research method used is development research referring to the ADDIE model. The research instruments were media development sheets and student learning outcomes tests. The results of the research are based on the design carried out (1) analysis: needs analysis which shows that the use of learning media is still limited, and students have not been actively involved in the learning process, technology analysis, a combination of Power Point and iSping Suite 10 used as the main software, and curriculum analysis according to with the 2013 curriculum; (2) design: collecting references, designing material content according to aspects of understanding concepts, preparing stoyboards and flowcharts to make it easier to create learning media; (3) development; creating learning media, expert validation to determine the validity of learning media, and revising phase I products based on validator input; (4) implementation: trial to obtain data on students' level of understanding of concepts after applying learning media; (5) evaluation: analyzing student learning test results to determine the level of understanding of concepts. The quality of the learning media developed meets the very valid criteria based on the assessment of media experts and material experts with scores of 3.8125 and 3.65 respectively. Meanwhile, the level of understanding of students' concepts after applying the Excited Math Games learning media obtained very high criteria based on student learning outcomes tests with a completeness percentage of 86.67% and an average score of 88 or above the students' completeness score, namely > 70.