Claim Missing Document
Check
Articles

Found 3 Documents
Search

THE EFFECT OF COMPUTER SELF-EFFICACY AND MODERNIZATION OF THE TAX ADMINISTRATION SYSTEM ON THE USE OF E-FILING IN REPORTING ANNUAL SPT OF INDIVIDUAL TAXPAYERS Ahmad Junaidi; Putri Wahyuni; Yudi Partama Putra; Hesti Setiorini
Jurnal Akuntansi, Keuangan dan Teknologi Informasi Akuntansi Vol. 7 No. 1 (2026): Edisi Juni 2026
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jakta.v7i1.8978

Abstract

This study aims to determine the effect of Computer Self-Efficacy and Modernization of the Tax Administration System on the use of e-Filing in reporting Annual Tax Returns (SPT) by Individual Taxpayers at the Bengkulu Satu Pratama Tax Service Office. The research method used was a quantitative survey approach using primary data obtained through questionnaires distributed to 397 individual taxpayer respondents who used e-Filing. The data analysis technique used was multiple linear regression analysis with the assistance of SPSS version 25 through descriptive statistical testing, data quality testing, classical assumption testing, and hypothesis testing. The results showed that Computer Self-Efficacy had a positive and significant effect on the use of e-Filing, and Modernization of the Tax Administration System had a positive and significant effect on the use of e-Filing. Simultaneously, Computer Self-Efficacy and Modernization of the Tax Administration System had a significant effect on the use of e-Filing in reporting Annual Tax Returns by Individual Taxpayers. The conclusion of this study indicates that improving taxpayers' ability and confidence in using technology and implementing increasingly modern tax administration systems can increase the use of e-Filing services in fulfilling tax obligations. Keywords: Computer Self-Efficacy; E-Filing; Modernization of the Tax Administration System; Tax; Individual Taxpayers
VISUALISASI ANIMASI 2D SEBAGAI MEDIA INFORMASI MITIGASI BENCANA KEBAKARAN HUTAN Putri Wahyuni; Dandi Sunardi
Jurnal Multimedia dan Teknologi Informasi (Jatilima) Vol. 7 No. 07 (2026): Jatilima : Jurnal Multimedia Dan Teknologi Informasi
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jatilima.v7i07.2289

Abstract

Kebakaran hutan merupakan bencana alam yang sulit dihindari dan memerlukan upaya mitigasi melalui edukasi yang efektif. Namun, penyampaian materi yang kurang menarik menjadi kendala dalam proses mitigasi. Penelitian ini fokus pada pembuatan dan penilaian efektivitas media pembelajaran yang berbentuk video Animasi 2D yang ditujukan untuk siswa sekolah dasar guna mengurangi risiko kebakaran hutan di masa mendatang. Metode yang diterapkan adalah penelitian dan pengembangan (R&D) menggunakan model 4D yang meliputi tahap mendefinisikan, merancang, mengembangkan, dan menyebarkan. Media yang dibuat telah diuji oleh para ahli media serta dinyatakan layak digunakan. Uji evektifitas dilakukan dengan menggunakan desain one group pretest-posttest. Temuan penelitian menunjukkan bahwa terdapat kemajuan dalam nilai rata-rata siswa dari 63,63 menjadi 85, dengan nilai N-Gain mencapai 0,63 yang termasuk dalam kategori sedang. Oleh karena itu, media Animasi 2D terbukti efektif dalam meningkatkan pemahaman siswa mengenai mitigasi kebakaran hutan.
Literasi Pemanfaatan Teknologi Digital “Canva” bagi Siswa di SDN 57 Pasar Bengkulu dan SMPN 7 Pasar Bengkulu Ardeya Wulandari; Putri Wahyuni; Mellysa Pratama; Khairul Bahrun
Indonesia Berdampak: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 2 (2026): JULI-DESEMBER
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/0wqnem07

Abstract

The development of digital technology provides opportunities for students to use technology as a means of learning and producing creative works. One technology that can be utilized is Canva, a design platform that allows students to create various digital works in a simple and attractive way. This activity aimed to provide students with an understanding of the use of Canva as a digital technology and to encourage them to use technology wisely, creatively, and productively. The activity was conducted with students at SDN 57 Pasar Bengkulu and SMPN 7 Pasar Bengkulu through material presentation, discussion and question-and-answer sessions, demonstrations of Canva use, digital work creation practices, and simple evaluations. The materials covered the use of technology in everyday life, digital information selection, personal data security, digital ethics, and the use of Canva as a medium for creative work. The results showed that students responded positively and actively participated throughout the activities, particularly during the Canva practice session. Students were able to explore basic Canva features, such as selecting templates, adding text and design elements, and creating digital works based on their own ideas and creativity. These activities demonstrate that the use of Canva can provide students with experience in utilizing technology not only for entertainment but also as a means of learning and producing creative and educational works. Therefore, the use of Canva as a digital technology can be one of the activities that supports the development of students' technology literacy in schools.