Yoseph Satria Praka
Politeknik Negeri Jakarta

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Implementation of Multimedia Development Life Cycle in Short Film Production: A Case Study of “Bipol in Love” Yoseph Satria Praka; Rifqy Arifin Atthalah; Sonia Juni Arta Simare Mare; Bramantya Destalenta; Mira Rosalina
Jurnal Ilmiah Multimedia dan Komunikasi JIMK Vol. 11 No. 1, June 2026
Publisher : Sekolah Tinggi Multi Media "MMTC" Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jimk.v11.i1.667

Abstract

The development of multimedia technology has encouraged the increasing use of short films as an effective medium for delivering information, entertainment, and social messages. This study aims to analyze the implementation of the Multimedia Development Life Cycle (MDLC) method in the production process of the short film “Bipol in Love.” The film tells the story of student life and romance inspired by the Bus Poltek transportation facility at Politeknik Negeri Jakarta. This research applied a qualitative creation-based approach using six MDLC stages: concept, design, material collecting, assembly, testing, and distribution. The concept stage determined the film objectives, target audience, and storyline, while the design stage focused on scriptwriting and storyboard creation. Material collecting involved filming and gathering multimedia assets from several locations, followed by the assembly stage using multimedia editing software to produce the final video. The testing stage was conducted through internal alpha testing to evaluate the quality of the film. The results showed that the MDLC method supported the production process of the short film “Bipol in Love” systematically and efficiently. The final output was a 16-minute and 12-second short film distributed through YouTube and promoted via Instagram. Therefore, the study concludes that the MDLC method was effective in organizing and managing the production activities of the short film “Bipol in Love.”
Produksi Animasi 2D “First Steps in Navy and Gray” Tentang College Adjusment Dimensi Sosial Untuk Mahasiswa Baru Yoseph Satria Praka; Rifki Setiawan; Muhammad Ibnu Rosyid; Fahrur Ryu Pambudi; Fitria Nugrahani
Gameology and Multimedia Expert Vol. 3 No. 3 (2026): Gameology and Multimedia Expert - July 2026
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v3i3.27956

Abstract

Higher education represents a transitional phase that requires freshmen to adapt academically and socially. However, many new students experience anxiety and difficulties in social adjustment during the early stages of college life. This study aims to develop a 2D animation as an informative and communicative educational medium addressing the social dimension of college adjustment for freshmen. The research employed an animation production method consisting of pre-production, production, and post-production stages, followed by alpha and beta testing. The beta testing results showed an actual score of 229 out of a maximum score of 280, with an overall evaluation index of 81.7%, indicating positive responses to the animation's visual quality, storytelling, and message delivery. The findings suggest that the developed 2D animation was well received by the respondents and has the potential to serve as an educational medium to support freshmen in understanding the process of social adjustment in the university environment.