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Development of Articulate Storyline 3-based learning media to improve students’ critical thinking and learning interest in junior high school statistics Putri Puspita Sari; Anton Nasrullah; Sarah Caesarani; Mira Marlina; Silvia Ratnasari; Nguyen Tan Huynh
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 3 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i3.21931

Abstract

Statistics learning at the junior high school level requires students to develop critical thinking ability and learning interest; however, in practice, both aspects remain relatively low due to the dominance of conventional instruction and the limited use of interactive learning media. This study aims to develop interactive learning media based on Articulate Storyline 3 and to examine its validity, practicality, and effectiveness in improving students’ critical thinking ability and learning interest in junior high school statistics. The study employs a Research and Development (R&D) method using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The research subjects include 30 eighth-grade students divided into an experimental class and a control class. The research instruments comprise expert validation sheets, student response questionnaires, learning interest questionnaires, and critical thinking ability tests. The results indicate that the developed learning media demonstrate very high validity, excellent practicality, and effectiveness in enhancing students’ critical thinking ability and learning interest. Therefore, interactive learning media based on Articulate Storyline 3 are feasible as an innovative alternative for junior high school statistics learning. This study contributes to mathematics education by refining the integration of interactive digital media within statistics learning, offering an ADDIE-based development framework that informs future instructional design research while providing practical guidance for teachers in fostering student-centered learning and critical thinking.
Pemberdayaan Masyarakat melalui Integrasi Quizizz dalam Pembelajaran Qurrotul Aini; Putri Puspita Sari; Sarah Caesarani; Mira Marlina; Enjum Jumhana; Anton Nasrullah
Journal of Community Service (JCOS) Vol. 3 No. 3 (2025)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/jcos.v3i3.1583

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan keterampilan guru dalam memanfaatkan aplikasi Quizizz sebagai media pembelajaran interaktif di SMKN 7 Kota Serang, Banten. Latar belakang kegiatan ini didasari oleh kurangnnya pemanfaatan aplikasi pembelajaran berbantuan teknologi di sekolah, padahal penggunaan aplikasi seperti Quizizz berpotensi meningkatkan partisipasi aktif dan motivasi belajar siswa. Kegiatan ini dilaksanakan dalam bentuk pelatihan dan pendampingan yang mencakup analisis kebutuhan, sesi pelatihan, praktik langsung, evaluasi, dan pengumpulan umpan balik. Berdasarkan hasil pelaksanaan, peserta menunjukkan keaktifan yang baik dan peningkatan keterampilan dalam menggunakan aplikasi Quizizz. Hasil evaluasi menunjukkan bahwa keaktifan peserta mencapai 95%, kemampuan membuat kuis mencapai 92%, kesiapan mengintegrasikan Quizizz dalam pembelajaran sebesar 90%, dan kepuasan peserta terhadap pelatihan mencapai 93%. Guru-guru peserta pelatihan berhasil menghasilkan rancangan pembelajaran berbantuan Quizizz yang kreatif dan layak diterapkan di kelas. Kegiatan ini berhasil memberdayakan guru menghadapi tantangan pembelajaran abad ke-21, memberikan kontribusi nyata dalam menciptakan pembelajaran lebih menarik, aktif, dan kolaboratif di lingkungan sekolah.