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IMPLEMENTATION OF STEAM IN PLAY ACTIVITIES ON THE DEVELOPMENT STUDENTS IN THE PRE-OPERATIONAL STAGE Azka 'Afifah; Yeyen Febrilia; Sindy Sataroh; Ulyma Tahara Arisandi
As-Sulthan Journal of Education Vol. 3 No. 1 (2026): Januari
Publisher : As-Sulthan Journal of Education

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Abstract

The purpose of this qualitative study is to describe the implementation of STEAM education through play-based activities, especially making a fan from origami paper in the pre-operational stage. This study not only focus in outcomes but also in the learning process. This study showed the integration of each elements in STEAM based on play activity. The subject of this study are students in Grade 1 from one of the national school in Pangkalpinang who is in pre-operational stage. The data collected by observation, interview, and documentation. The researchers are in the class to observe the implementation. The interview conducted to students during the class. The documentation are the photos and videos of learning process. The data analyzed using Miles & Huberman Model such as data reduction, data display, conclusion. The results showed that implementation of STEAM through origami paper effectively bridges the gap between abstract mathematical concepts and concrete play. This study concludes that play-based STEAM implementation is effevtive in stimulating the cognitive and sensory motor of pre-operational stage.
Pelatihan Pemanfaatan Kecerdasan Buatan (AI) untuk Pengembangan Media Pembelajaran bagi Guru Sekolah Dasar Abdulah; Ulyma Tahara Arisandi; Azka 'Afifah; Hairul; Rahma Aini; Ravinda Aris Munandar
Jurnal Pengabdian Kepada Masyarakat Al-Amin Vol. 4 No. 1 (2026): January
Publisher : STAI Al-Amin Gersik Kediri Lombok Barat-NTB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54723/jpa.v4i1.580

Abstract

The use of artificial intelligence (AI) in education has significant potential to improve the quality of learning, particularly in the development of creative and innovative instructional media. However, many elementary school teachers still face limitations in knowledge and skills related to the pedagogical use of AI. Therefore, this community service activity aimed to enhance the competence of teachers at SD Negeri 18 Pangkalpinang in developing AI-based learning media that align with the characteristics of elementary school students. The activity was conducted on December 9, 2025, involving all teachers through training sessions, hands-on practice, mentoring, and reflection. The success of the program was measured through observations, interviews, and assessment of the learning media products developed by the teachers. The results indicate an improvement in teachers’ understanding and skills in selecting and utilizing AI applications, as well as increased creativity in producing more varied and relevant learning media aligned with instructional objectives. In addition, teachers demonstrated a more positive attitude and greater openness toward the use of technology in learning. This activity highlights the importance of practical and contextual AI utilization training in supporting learning transformation in elementary schools and contributing to sustainable improvement in educational quality.