Suhardiman Suhardiman
Program Studi Pendidikan Bahasa Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Bone, Jalan Abu Dg. Pasolong Nomor 62, Bone, Sulawesi Selatan 92716, Indonesia

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Penerapan Model Pembelajaran Kooperatif Tipe Think, Talk, Write (TTW) dalam Meningkatkan Keterampilan Menulis Berita pada Siswa Kelas VII F SMPN 4 Watampone Nita Juliana; Andi Tenri Sua; Suhardiman Suhardiman
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.776

Abstract

This study aims to improve the writing skills of news texts for grade VII students of SMPN 4 Watampone through the application of the Think, Talk, Write (TTW) learning model. The background of this study is the low skill of writing students' news texts as shown by the average score that is below the Minimum Completeness Criteria (KKM), which is 70. The research method used is Class Action Research (PTK) which is carried out in two cycles. The research subjects consisted of 32 students in grade VII F SMPN 4 Watampone for the 2024/2025 school year. The research instruments include test instruments in the form of news text assessment aspects, and non-test instruments in the form of observation sheets. The data collection techniques used are test and non-test techniques to identify improvements in student learning outcomes. The data analysis techniques used are quantitative and qualitative analysis. The results of the study showed an increase in the ability and skills to write news texts from cycle I to cycle II. In the first cycle, the number of students who achieved the KKM score was 9 people (28%), while in the second cycle it increased to 28 students (78%). Thus, the application of the Think, Talk, Write (TTW) learning model has proven to be effective in improving students' news text writing skills.
Peningkatan Communication Skills Siswa SMP melalui Media Ethnogames 3D Berbasis Permainan Tradisional Bugis Mabombo-Bombo A. Sindi Cristina; Andi Muhammad Irfan Taufan Asfar; Andi Muhamad Iqbal Akbar Asfar; Suhardiman Suhardiman; Muhammad Idris
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 2 (2026): April
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i2.1188

Abstract

This study aims to analyze the improvement of students’ communication skills through the implementation of the Bugis traditional game Mabombo-Bombo integrated with 3D Ethnogames-based learning media. The research employed a quasi-experimental method with a non-equivalent control group design. The subjects were 9th-grade students of SMP Negeri 2 Salomekko, consisting of 30 students in the experimental class and 30 students in the control class selected through purposive sampling. The research instrument was a communication skills test based on three indicators: differentiating ideas, organizing arguments, and attributing reasoning. Data were analyzed using normality test, homogeneity test, and N-gain analysis. The results showed that the experimental class achieved a higher N-gain score (0.7613, high category) compared to the control class (0.3135, medium category). This indicates that integrating the Mabombo-Bombo game into 3D Ethnogames-based learning is more effective in improving students’ communication skills than using Ethnogames 3D alone.