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Eksplorasi Tuturan dan Dinamika Bahasa Remaja di Dunia Game Online: Perspektif Psikolinguistik Ninah Hasanah; Eldi Mulyana; Husna Epril Qinantri
JURNALISTRENDI : JURNAL LINGUISTIK, SASTRA, DAN PENDIDIKAN Vol 10 No 2 (2025)
Publisher : Universitas Nahdlatul Wathan Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51673/jurnalistrendi.v10i2.2646

Abstract

This study explores adolescents' speech and language dynamics in the context of online gaming from a psycholinguistic perspective. Linguistic variation in this digital space is viewed as a unique reflection of cognitive processes, language production, and social affiliations. The primary objective is to analyze how adolescents construct, process, and use non-standard language, slang, and code-switching and code-mixing patterns for effective communication and the construction of group identity in a fast-paced gaming environment. The case study method used was a descriptive qualitative approach. Data were obtained from participant observation of game interactions and in-depth interviews with adolescent participants (aged 15–20 years). Data were transcribed and analyzed using a social psycholinguistic framework, focusing on aspects of language production and comprehension (language processing), as well as lexical variation. The results show that adolescent speech is dominated by extreme lexical creativity, including novel slang, acronyms, and game-specific lexis. This phenomenon serves as a marker of cognitive processing speed and social boundaries. Code-switching and code-mixing patterns, especially between Indonesian and English, frequently occur for time efficiency and emotional expression. Psycholinguistic, these dynamics reflect high linguistic flexibility and rapid cognitive adaptation to real-time communication. The study concludes that the online gaming world plays a vital role as a language incubation arena, providing in-depth insights into the mechanisms of adolescent language adaptation in the evolution of digital communication.
KAJIAN TINDAK TUTURI ILOKUSI DALAM PODCAST MATA NAJWA EPISODE “KISAH DARI POSKO PENGUNGSIAN BANJIR ACEH” Nadya Puspa, Desilva; Sahidin, Didin; Ninah Hasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53609

Abstract

This study aims to analyze the forms, functions, and contexts of illocutionary speech acts found in the Mata Najwa podcast episode entitled Kisah dari PoskoPengungsian Banjir Aceh. This study used a descriptive qualitative method with a pragmatic approach. According to Searle (1979), illocutionary speech acts consist of assertive, directive, expressive, commissive, and declarative, acts. The result indicatethat assertive and eskpresive speech acts are the dominat forms found in the podcast. The speech acts function to provide information, express emotions, criticize social conditions, and build public empathy toward flood victims The findings also show that digital media such as podcasts have an important role in shaping social awareness and humanitarian solidarity.
BAHASA GAUL SEBAGAI STRATEGI KOMUNIKASI INTERAKTIF DALAM SINIAR DEDDY CORBUZIER: KAJIAN PRAGMATIK Shandy Shofary; Encep Suherman; Ninah Hasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59616

Abstract

This study examines the use of slang language as an interactive communication strategy in Deddy Corbuzier’s podcast from a media pragmatics perspective. The study aims to describe the forms of slang language and explain its role in supporting communication within digital media. This research employed a qualitative descriptive method. The data consisted of utterances containing slang expressions in the podcast episode entitled “REZA: VIDI, KAMU DIEM DULU!! AKU DARAH TINGGI INI” published in November 2025. Data were collected through observation and note-taking techniques and analyzed using the interactive model of Miles and Huberman, including data reduction, data display, and conclusion drawing. The findings reveal that slang language appears in various forms, including non-standard words, Indonesian–English code-mixing, popular expressions, and spontaneous emotional utterances. The use of slang functions not only as an informal language variety but also as a communication strategy that facilitates information exchange, strengthens audience engagement, builds social closeness, and supports emotional expression among participants. Furthermore, slang language contributes to creating a more relaxed, interactive, and contextual communication atmosphere. These findings indicate that slang language has become an important element of digital communication practices and plays a significant role in shaping communication patterns in contemporary podcast media.