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PELATIHAN PENGENALAN ALGORTIMA DAN PEMROGRAMAN VISUAL SISWA SMP DENGAN SCRATH Faroh Ladayya; Dian Handayani; Siti Rohmah Rohimah; Nilam Novita Sari; Vera Maya Santi; Erin Naudy Kemalasari; Zahra Ayu Rahmadani
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2025): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2025
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Perkembangan teknologi di abad ke-21 menuntut generasi muda untuk memiliki keterampilan berpikir komputasional, pemecahan masalah, dan dasar pemrograman. Namun, di daerah pedesaan seperti Kabupaten Sukabumi, pemanfaatan teknologi dalam proses pembelajaran masih terbatas. Kegiatan pengabdian ini bertujuan untuk mengenalkan dasar-dasar algoritma dan pemrograman visual kepada siswa SMP Negeri 1 Kabupaten Sukabumi melalui media Scratch. Scratch adalah software pemrograman berbasis visual yang mudah digunakan bagi pemula, serta mampu menstimulasi kreativitas siswa dalam membuat animasi dan permainan sederhana. Kegiatan ini sejalan dengan Sustainable Development Goals (SDGs) pada poin Quality Education dengan membekali siswa keterampilan algoritma dan pemrograman dasar agar lebih siap menghadapi tantangan era digital. Metode pelaksanaan kegiatan meliputi penyampaian materi, serta praktik langsung menggunakan modul pembelajaran yang telah disusun. Hasil kegiatan menunjukkan bahwa siswa antusias mengikuti pelatihan dan mampu memahami konsep dasar algoritma melalui praktik pemrograman visual. Analisis kuesioner pendahuluan dan akhir menunjukkan adanya peningkatan motivasi, wawasan, serta keterampilan siswa dalam memahami algoritma dan pemrograman visual. Dengan demikian, pelatihan ini berkontribusi positif dalam memberikan bekal awal literasi digital dan pemrograman bagi siswa SMP, yang diharapkan dapat menjadi fondasi untuk pembelajaran teknologi lebih lanjut. Abstract The development of technology in the 21st century requires young generations to possess computational thinking, problem-solving skills, and basic programming literacy. However, in rural areas such as Sukabumi Regency, the integration of technology into the learning process remains limited. This community service activity aims to introduce the fundamentals of algorithms and visual programming to students at SMP Negeri 1 Sukabumi Regency, through the use of Scratch. Scratch is a visual-based programming software that is easy for beginners to use and encourages students’ creativity in creating simple animations and games. This activity aligns with the Sustainable Development Goals (SDGs), particularly Goal 4: Quality Education, by equipping students with basic algorithmic and programming skills to prepare them for the challenges of the digital era. The implementation method included material delivery, and hands-on practice using a specially designed learning module. The results showed that students were enthusiastic during the training and successfully understood basic algorithmic concepts through visual programming practice. Analysis of pre- and post-questionnaires indicated an increase in students’ motivation, knowledge, and skills in understanding algorithms and visual programming. Therefore, this training contributed positively by providing an initial foundation in digital literacy and programming for junior high school students, which is expected to serve as a stepping stone for more advanced technology learning in the future.
ENHANCING THE NUMERACY SKILL OF THE PRE-SERVICE TEACHERS THROUGH STEM DESIGN-BASED LEARNING Khaola Rachma Adzima; Puspita Sari; Nilam Novita Sari; Tiara Husnul Khotimah
JP2MS Vol 10 No 1 (2026): April
Publisher : Program Studi S1 Pendidikan Matematika FKIP Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jp2ms.10.1.117-125

Abstract

Based on the 2018 PISA results, Indonesian students' numeracy skills remain low, with the majority not reaching the basic proficiency level. One innovative approach is STEM design-based learning, which integrates aspects of Science, Technology, Engineering, and Mathematics into the learning process. While STEM has often been implemented in schools, its application in higher education remains limited. This study aims to analyze the effectiveness of the STEM design-based learning in enhancing the numeracy skill of pre-service teachers. The research population comprised sixth-semester students of the Mathematics Education undergraduate program at Universitas Negeri Jakarta, with a sample of 25 students. Data were collected through numeracy tests administered before (pre-test) and after (post-test) the implementation of the STEM design-based learning. Data analysis using a t-test, t(25) = 6.3189 with a p-value = 7.818 × 10⁻⁷ (p < 0.05), indicating that the null hypothesis (H₀) is rejected and the alternative hypothesis (H₁) is accepted, it means that the post-test scores were significantly higher than the pre-test scores. Then, the Cohen’s d-value was 1.26, indicating that the treatment had a very large effect on improving the numeracy skill of the pre-service teachers.