Rubby Syihabuddin
Universitas Pendidikan Indonesia

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Deep Learning as Artificial Intelligence Technology in Physical Education: A Literature Review Based on Bloom's Taxonomy Rubby Syihabuddin; Indra Safari; Dewi Susilawati
Journal of Physical Education Health and Sport Vol. 13 No. 1 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v13i1.43856

Abstract

Technological advancements necessitate a shift in education, especially in physical education, which sometimes remains confined to gross motor skills without enhancing cognitive processes. This study seeks to analyze and assess the role of Deep Learning (DL) technology within Artificial Intelligence (AI) in enhancing the quality of physical education instruction based on Bloom's Taxonomy framework. The method used is a Systematic Literature Review (SLR) following the PRISMA standards. Data were collected through the Google Scholar, Scopus, and Elsevier databases using the Publish or Perish tool, which produced 10 selected articles to be synthesized after undergoing a rigorous selection process. The study's results indicate that the incorporation of Deep Learning can elevate learning from simple imitation of movement to profound analytical comprehension. The use of algorithms such as ResNet-101 and 3D pose estimation enables precise biomechanical analysis and objective performance evaluation that supports higher-order thinking skills (HOTS). In conclusion, this technology acts as a catalyst in achieving physical literacy and student learning independence. The integration of AI with student-centered pedagogical strategies is the key to the future of holistic physical education.
The Effect of Parkour Exercise in Athletics Training on Locomotor Skills in Elementary School Students Rubby Syihabuddin; Indra Safari; Dewi Susilawati
Journal of Physical Education Health and Sport Vol. 13 No. 1 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v13i1.45727

Abstract

The advancement of digital technology has induced a sedentary lifestyle in youngsters, adversely affecting the deterioration of fundamental motor abilities, particularly locomotor motions. On the other hand, conventional athletic training in schools is often considered uninteresting for students. The purpose of this study is to evaluate the impact of using parkour in athletic training on enhancing elementary school children' locomotor skills and to compare its efficacy with traditional training methods. This research employed an experimental methodology with a pretest-posttest control group design. The research sample comprised kids from Mandalaherang Elementary School, categorized into an experimental group (parkour-based learning) and a control group (traditional learning). The TGMD-2 (Test of Gross Motor Development - Second Edition) was employed to assess locomotor skills. Data analysis was conducted using normality tests, homogeneity tests, and N-Gain assessments. The findings indicated a notable enhancement in the locomotor abilities of the experimental group. The experimental group attained an average N-Gain score of 0.5031 (moderate category), but the control group achieved just 0.2065 (poor category). Alongside physical attributes, observations indicated an enhancement in students' self-confidence and problem-solving abilities when confronted with challenges. The integration of parkour into the elementary school athletics curriculum has proven to be more effective in enhancing students' locomotor skills compared to conventional teaching methods. Parkour can serve as an innovative learning medium that is interesting, challenging, and suited to the developmental characteristics of elementary school students.