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Implementation of a 3D Animation Production Pipeline for a Psychological Well-Being Trailer : Visualizing Self-Acceptance Using Autodesk Maya Yoseph Satria Praka; Rifki Setiawan; Syasya Amalia; Annisa Eka Danti; Candi Rahayu Tri Prameswari; Desna Romarta Tambun; Indah Sari Mukkaramah
Intechno Journal : Information Technology Journal Vol. 7 No. 2 (2025): December
Publisher : Universitas AMIKOM Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24076/intechnojournal.2025v7i2.2485

Abstract

Purpose: This study aims to investigate the implementation of a structured 3D animation production pipeline in the creation of a 3D animation trailer themed around psychological well-being with a self-acceptance dimension. The research addresses the lack of academic studies that specifically discuss the technical and procedural aspects of 3D animation trailer production, as most previous works emphasize narrative messages or educational outcomes rather than the production workflow itself.Methods: A practice-based research approach was applied by implementing a three-stage animation production pipeline consisting of pre-production, production, and post-production. Pre-production included concept development, scriptwriting, storyboard and concept art creation, and dubbing. The production stage involved material collecting, studio setup, and keyframe-based animation using Autodesk Maya. Post-production comprised frame-by-frame rendering using Arnold, compositing and editing with Adobe After Effects, internal evaluation, expert-based beta testing, and publishing via YouTube. All stages were systematically documented to ensure clarity and reproducibility.Result: The results show that the implemented pipeline enabled efficient task distribution, consistent visual quality, and accurate synchronization between animation and audio across 15 scenes with a total duration of 97 seconds. Internal evaluation confirmed that all scenes met predefined technical, visual, and narrative standards. Furthermore, expert-based evaluation by media professionals yielded a feasibility score of 92% across five aspects: animation quality, camera movement, lighting, sound design, and narrative timing. These findings indicate that the proposed pipeline effectively supports short 3D animation trailer production by reducing workflow ambiguity and improving coordination between visual and audio components.Novelty: The novelty of this research lies in its detailed and reproducible documentation of a 3D animation trailer production pipeline that integrates a fantasy-based narrative as a conceptual foundation for self-acceptance. This study provides a practical workflow reference that can be adapted for future academic, educational, and creative animation projects.
Produksi Animasi 2D “First Steps in Navy and Gray” Tentang College Adjusment Dimensi Sosial Untuk Mahasiswa Baru Yoseph Satria Praka; Rifki Setiawan; Muhammad Ibnu Rosyid; Fahrur Ryu Pambudi; Fitria Nugrahani
Gameology and Multimedia Expert Vol. 3 No. 3 (2026): Gameology and Multimedia Expert - July 2026
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v3i3.27956

Abstract

Higher education represents a transitional phase that requires freshmen to adapt academically and socially. However, many new students experience anxiety and difficulties in social adjustment during the early stages of college life. This study aims to develop a 2D animation as an informative and communicative educational medium addressing the social dimension of college adjustment for freshmen. The research employed an animation production method consisting of pre-production, production, and post-production stages, followed by alpha and beta testing. The beta testing results showed an actual score of 229 out of a maximum score of 280, with an overall evaluation index of 81.7%, indicating positive responses to the animation's visual quality, storytelling, and message delivery. The findings suggest that the developed 2D animation was well received by the respondents and has the potential to serve as an educational medium to support freshmen in understanding the process of social adjustment in the university environment.