Muhammad Ibnu Rosyid
Politeknik Negeri Jakarta

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Produksi Animasi 2D “First Steps in Navy and Gray” Tentang College Adjusment Dimensi Sosial Untuk Mahasiswa Baru Yoseph Satria Praka; Rifki Setiawan; Muhammad Ibnu Rosyid; Fahrur Ryu Pambudi; Fitria Nugrahani
Gameology and Multimedia Expert Vol. 3 No. 3 (2026): Gameology and Multimedia Expert - July 2026
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v3i3.27956

Abstract

Higher education represents a transitional phase that requires freshmen to adapt academically and socially. However, many new students experience anxiety and difficulties in social adjustment during the early stages of college life. This study aims to develop a 2D animation as an informative and communicative educational medium addressing the social dimension of college adjustment for freshmen. The research employed an animation production method consisting of pre-production, production, and post-production stages, followed by alpha and beta testing. The beta testing results showed an actual score of 229 out of a maximum score of 280, with an overall evaluation index of 81.7%, indicating positive responses to the animation's visual quality, storytelling, and message delivery. The findings suggest that the developed 2D animation was well received by the respondents and has the potential to serve as an educational medium to support freshmen in understanding the process of social adjustment in the university environment.
IMPLEMENTASI TAHAP PRA-PRODUKSI DALAM PEMBUATAN ANIMASI 2D “THE TALE OF FRIENDSHIP” Yoseph Satria Praka; Muhammad Ibnu Rosyid; Tegar Adhitya Febriansyah; Noorlela Marcheta
Anima Rupa Vol 4 No 2 (2026): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/vs39jz88

Abstract

Animation is an effective visual medium for conveying messages and social values, including friendship. However, most animation studies focus on narrative meaning, while research on character creation as the main message carrier remains limited. This study examines the preproduction stage in the creation of the 2D animation “The Tale of Friendship”, with an emphasis on character design. A creation-based method using the animation pipeline is applied, focusing on preproduction. The process includes concept development, scriptwriting, storyboarding, character design, and lip sync creation. Evaluation is conducted through alpha testing. The results show that well-developed character design in pre-production can effectively represent the values of friendship.
Pengembangan Media Pembelajaran Bangun Ruang Berbasis Website Interaktif dengan Visualisasi 3D Malisa Huzaifa; Yoseph Satria Praka; Muhammad Ibnu Rosyid; Tegar Adhitya Febriansyah
Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI) Vol. 7 No. 04 (2026): Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
Publisher : Program Studi Teknik Informatika, FTIK, Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jrami.v7i04.1931

Abstract

Learning about three-dimensional shapes still faces challenges because most learning media only present two-dimensional representations, causing students to tend to memorize formulas without fully understanding geometric concepts. This research aims to develop interactive website-based learning media for spatial shapes with 3D visualization to help students understand the concepts in a more engaging way. The method used is the Web Development Life Cycle (WDLC). The website was developed using React, Tailwind CSS, and React Three Fiber and is equipped with 3D object visualizations, learning materials, information on elements and properties of three-dimensional shapes, a geometry calculator, and interactive exercises. Testing was conducted using Black Box Testing on 95 test scenarios and Beta Testing by a mathematics teacher with 17 years of experience. The test results showed that all scenarios were successfully executed with a success rate of 100%, while beta testing received an average score of 4.71 in the material aspect and 4.71 in the media aspect. The results indicate that the developed website has functioned well and is suitable for use as a learning medium for spatial structures.