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Mapping Irrigation Networks with Geographical Information Systems Using Satelite Imagery Data: A Case of Brebes Regency, Indonesia Abdurachman, Aulia Azhar; Arsyad, Muhammad Fahmi; Abdurahman, Edi; Napitupulu, Togar Alam; Legowo, Nilo
CommIT (Communication and Information Technology) Journal Vol 13, No 1 (2019): CommIT Vol. 13 No. 1 Tahun 2019
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v13i1.5075

Abstract

Water resources are important factors in food production. Those are very vital and strategic to meet food needs and food security. As water is scarce both in terms of volume and distribution throughout the year, reliable water management is needed. To support this water management, the accurate data is needed. However, the complete tabular data is not enough. It is because the existing tabular data does not provide the various activities and events based on time and place spatially and detail enough for planning purposes at the sub-district level. The researchers use high-resolution satellite imagery data that have been pre-processed with the geometric and radiometric corrections. They are used as one of the layers in the working map, so it is easier to provide the depiction of irrigation network objects, to find out the location of rice fields that have not been irrigated and the location of damaged irrigation networks. The depiction of the working map can also be used to map irrigation networks and their network conditions. Through this work, it has been shown that the researchers can map irrigation networks in detail for operational planning at a sub-district level with the help of technology, in particular for developing countries that is difficult or even impossible to do in the past.
Conjoint Analysys Preferences of Milenial or Gen Z in Selecting Online Marketplace Attributes (Adiraku Study Case) Supardi, Deppy; Napitupulu, Togar Alam
Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Vol. 17, No 4 : Al Qalam (Juli 2023)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (STIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/aq.v17i4.2346

Abstract

In this globalization era, the online marketplace business is a very appealing business. For example, one of the emerging applications is Adiraku. The goal of this study is to determine what attribute preference factors from Millennials or Gen Z influence users in doing online shopping through Adiraku in Jakarta, as well as the contribution of each Adiraku factor. The data analyzed and collected is about Millennials or Gen Z, called The Socializer, and was obtained by means of an online survey focused on Millennials or Gen Z who live in Indonesia. The method used is the conjoint analysis method, which requires quantitative research methods using a descriptive approach to research. Overall, Millennials or Gen Z choose delivery speed as their main preference when using the Adiraku app, which has a vehicle delivery speed of less than 1 day.
Analisa Faktor Yang Mempengaruhi Loyalitas Pengguna Aplikasi Streaming Musik Widiagusti, Dito; Napitupulu, Togar Alam
Economics and Digital Business Review Vol. 5 No. 1 (2024): Agustus - January
Publisher : STIE Amkop Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37531/ecotal.v5i1.856

Abstract

Tujuan penulisan adalah untuk mengetahui faktor apa saja yang mempengaruhi loyalitas pengguna aplikasi streaming musik dan untuk mengetahui besaran pengaruh antar variabel bebas terhadap variabel terikat. Penelitian dilakukan dengan metode Kuantitatif dan pengumpulan data dengan cara menyebarkan kuesioner secara online. Dalam penelitian yang akan dilakukan, peneliti menggunkan rumus slovin untuk menentukan jumlah sampel yang di butuhkan yaitu kepada 336 responden yang tersebar di provinsi DKI Jakarta, Jawa Barat, Jawa Tengah, DI Yogyakarta, Jawa Timur, Banten, Bali, Nusa Tenggara Timur dan Nusa Tenggara Barat yang mewakili 78.58%. Analisa dilakukan menggunakan metode Struktural Equation Modeling (SEM) dengan aplikasi SmartPLS 4.0. hasil dari penelitian yang sudah dilakukan adalah variabel Perceived Security dan Satisfaction,  memiliki pengaruh langsung yang signifikan terhadap Loyalty. Sedangkan varibael yang mempunyai pengaruh tidak langsung terhapad Loyalty adalah variabel turst, information quality dan Percevied Security. Sedangkan age sebagai variable yang memoderasikan Trust, Satisfaction dan Perceived Security tidak memiliki pengaruh terhadap loyalitas pengguna aplikasi streaming music di Indonesia.
THE IMPACT OF SOCIAL INFLUENCE FACTORS IN ACCEPTANCE RATE OF VALORANT GAME Herdiansyah, Firman; Napitupulu, Togar Alam
Jurnal Cahaya Mandalika ISSN 2721-4796 (online) Vol. 4 No. 1 (2023)
Publisher : Institut Penelitian Dan Pengambangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jcm.v4i1.1305

Abstract

VALORANT is an online team-based first-person shooter game developed by Riot Games. Currently VALORANT is popular among gamers because the game is similar to the Counter Strike but is given a skill set like the Overwatch. Now players on Indonesia are 560k player which so big and interesting to know the factors of this phenomenon. This study aims to determine the factors of social influence impacted the acceptance rate. The research model used in this study is TAM which is then modified as needed by using 6 constructs, namely Perceived Usefulness, Perceived Ease of Use, Social Influence, Attitude Toward Use, Intention to Use and Actual Usage as representatives of acceptance. The method of data collection in this study was to distribute surveys to 105 respondents in Jakarta. The results show that all variables affect Actual Usage except Perceived Ease of Use, although most respondents feel that this game is easy to understand. The results that have been discussed can be used as empirical recommendations to developers who want to make similar games.