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Implementasi Permanan Playmate Karpet Edukatif Jejak Kaki dan Tangan Dalam Meningkatkan Motorik Kasar Anak Usia Dini 5-6 Tahun Sipa Lestari; Elnawati Elnawati; Ibnu Hurri
Alahyan Jurnal Pengabdian Masyarakat Multidisiplin Vol. 3 No. 2 (2025): Nopember
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/ecos-preneurs.v3i1.278

Abstract

This study aims to analyze the implementation of the foot-and-hand educational carpet playmate game in improving early childhood gross motor skills in the age group of 5-6 years. Gross motor skills are abilities that involve the coordination of large muscles such as hands, feet, and the body as a whole, which is very important to support the physical development of children. This research is motivated by the need for fun, interactive, and effective learning strategies to develop early childhood gross motor skills. The research method used is Classroom Action Research with the Kemmis and McTaggart model which consists of planning, action, observation, and reflection. The subject of the study is 5-6 years old children at KB Al Mahmudin, with a total of 20 students. Data was collected through observation, interviews, documentation, and field notes. Data analysis techniques were carried out in a qualitative and quantitative descriptive manner to see the improvement of children's gross motor skills. The results of the study show that the implementation of the foot-and-hand educational carpet playmate game can significantly improve children's gross motor skills. Children showed improvements in aspects of balance, coordination of movements, agility, and muscle strength. The learning process becomes more interesting because this game provides a hands-on experience that involves active physical movements of the child. In addition, teachers and parents responded positively to this method because it was able to create a fun and interactive learning atmosphere. This study concludes that the foot-and-hand educational carpet playmate game is an effective learning medium to improve early childhood gross motor. This study recommends the use of this game in daily learning activities in early childhood education institutions.
Pengaruh Media Flashcard Untuk Meningkatkan Kemampuan Pengenalan Huruf Pada Anak Usia 4–5 Tahun di Taman Kanak-Kanak Al Ajra Siska Anggraeni Dewi; Ibnu Hurri; Indra Zultiar
Bageur: Jurnal Ekonomi, Sosial, dan Pendidikan Vol. 2 No. 2 (2026): Oktober
Publisher : PT Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/bageur.v2i2.571

Abstract

The ability to recognize letters is one of the important aspects in early childhood language development which is the basis for reading and writing skills at the next level of education. This study aims to determine the effect of the use of flashcard media on the ability to recognize letters in children aged 4–5 years at Al Ajra Kindergarten. The study used a quantitative approach with a quasi-experimental design method using the One Group Pretest-Posttest design. The research sample amounted to 20 group A children who were selected using saturated sampling techniques. The research instrument was in the form of an observation sheet on the ability to recognize letters that had been validated. The data were analyzed using the normality test, homogeneity test, and paired sample t-test. The results showed that there was an increase in letter recognition ability after being treated using flashcard media. The average pretest score of 58.25 increased to 84.70 in the posttest. The results of the t-test showed a significance value of 0.000 (<0.05), so that H₀ was rejected and H₁ was accepted. Thus, it can be concluded that flashcard media has a significant effect on improving the literacy skills of children aged 4–5 years at Al Ajra Kindergarten.