Razak H. Umar
Institut Agama Islam Negeri Sultan Amai Gorontalo

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STRATEGI PEMBELAJARAN MICRO LEARNING BERBASIS INQUIRYI LEARNING DALAM MENINGKATKATKAN KEMAMPUAN BERFIKIR KRITIS PESERA DI KELAS V PADA MATA PELAJARAN MULOK Fatmala I. Bumbuluto; Razak H. Umar; Aris Iskandar
Al-mujahidah Vol 7 No 2 (2026): Mei-Oktober
Publisher : Institut Agma Islam Hamzanwadi NW Lombok TImur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/al-mujahidah.v7i2.441

Abstract

Penelitian ini bertujuan untuk mengetahui cara meningkatan kemapuan Berpikir Kritis peserta didik melalui penerapan model pembelajaran Micro Learning Berbasis Inquiry Learning pada mata pelajaran muatan lokal DAS dan Danau di kelas V SDN 17 Limboto. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus, di mana setiap siklus terdiri atas tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah 20 peserta didik kelas V SDN 17 Limboto. Teknik pengumpulan data yang digunakan meliputi observasi, tes, dan dokumentasi. Data dianalisis menggunakan teknik statistik deskriptif. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran Micro Learning Berbasis Inquiry Learning dapat meningkatkan kemampuan berpikir kritis peserta didik. Hal ini terlihat dari peningkatan ketuntasan belajar pada setiap siklus. Pada tahap pra siklus, peserta didik yang mencapai ketuntasan sebanyak 6 orang (30%). Pada siklus I meningkat menjadi 11 orang (55%), dan pada siklus II meningkat menjadi 17 orang (85%). Dengan demikian, dapat disimpulkan bahwa model pembelajaran Micro Learning Berbasis Inquiry Learning efektif dalam meningkatkan kemampuan berpikir kritis peserta didik kelas V SDN 17 Limboto.
IMPLEMENTASI PEMBELAJARAN MULOK DAS DAN DANAU BERBASIS STEAM UNTUK MENINGKATKAN KREATIVITAS SISWA KELAS V SDN 16 LIMBOTO Siti Utari Mokoagow; Razak H. Umar; Aljunaid Bakari
Al-mujahidah Vol 7 No 2 (2026): Mei-Oktober
Publisher : Institut Agma Islam Hamzanwadi NW Lombok TImur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/al-mujahidah.v7i2.446

Abstract

This study starts from the main problem, namely "Can the implementation of STEAM-based local content learning of watersheds and lakes improve the creativity of fifth-grade students of SDN 16 Limboto?" The purpose of this study is to determine the extent to which the implementation of STEAM-based learning can improve students' creativity in the local content subject of watersheds and lakes. This study uses a classroom action research (CAR) method, with data collection techniques in the form of observation, student creativity assessment, and documentation. The results of the study showed that there was an increase in student creativity in each cycle. In cycle I, the percentage of student creativity was 44.75% with a sufficient category, then in cycle II it increased to 84.37% with a good category and had achieved the established success indicators. Based on these results, it can be concluded that the implementation of STEAM-based local content learning of watersheds and lakes can improve the creativity of fifth-grade students of SDN 16 Limboto.
MENUMBUHKAN SIKAP KEPEDULIAN LINGKUNGAN MELALUI MODEL PEMBELAJARAN PJBL BERBASIS STEAM PADA MATA PELAJARAN MUATAN LOKAL DAS & DANAU KELAS V Alya Datunsolang; Razak H. Umar; Aris Iskandar
Al-mujahidah Vol 7 No 2 (2026): Mei-Oktober
Publisher : Institut Agma Islam Hamzanwadi NW Lombok TImur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/al-mujahidah.v7i2.447

Abstract

This research is motivated by the main problem, "Can the application of the STEAM-based PjBL learning model foster environmental awareness among fifth-grade students of SDN 24 Limboto?" The purpose of this study is to determine whether the application of the STEAM-based PjBL model can foster environmental awareness among fifth-grade students of SDN 24 Limboto. This study uses the classroom action research (CAR) method, with data collection techniques in the form of observation, questionnaires, and documentation. The object of this study is the environmental awareness of students, which is to be fostered through the application of the STEAM-based Project Based Learning (PjBL) learning model in the Local Content subject of DAS & Danau. The subjects of this study were 14 fifth-grade students of SDN 24, consisting of 9 boys and 5 girls. The results of the study showed that an increase in the percentage of students who reached the caring category when carrying out actions in cycle I, the percentage value was 79.28% and in cycle II, there was an increase with a percentage value of 99.40% and had reached the desired level of success. Based on these findings, it can be concluded that the application of the STEAM-based PjBL model can foster an attitude of environmental concern among fifth-grade students of SDN 24 Limboto.
PENERAPAN MEDIA KARTU BERGAMBAR DIGITAL UNTUK MENINGKATKAN KEMAMPUAN SISWA DALAM MENGIDENTIFIKASI JENIS EKOSISTEM HUTAN DULAMAYO MATA PELAJARAN MULOK KELAS V Rawida M.T; Razak H. Umar; Inka Rizkyani Akolo
Al-mujahidah Vol 7 No 2 (2026): Mei-Oktober
Publisher : Institut Agma Islam Hamzanwadi NW Lombok TImur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/al-mujahidah.v7i2.456

Abstract

This study aims to improve students' ability to identify the types of Dulamayo Forest ecosystems through the application of digital picture card media in Local Content (Mulok) subjects in grade V of SDN 16 Limboto. The problem in this study is the low ability of students to recognize and understand the types of ecosystems found in Dulamayo Forest due to the lack of use of interesting and interactive learning media in the teaching and learning process. This study uses the Classroom Action Research (CAR) method which is implemented in two cycles. Each cycle consists of planning, action implementation, observation, and reflection stages. The research subjects were 17 grade V students of SDN 16 Limboto. Data collection techniques were carried out through observation, tests, and documentation. The data obtained were analyzed descriptively quantitatively and qualitatively. The results of the study indicate that the application of digital picture card media can improve students' ability to identify the types of Dulamayo Forest ecosystems. This can be seen from the increase in student learning outcomes in each cycle. In the initial stage, the level of student learning completeness was still low, then increased in cycle I, and increased significantly in cycle II until it reached the predetermined success indicators. In addition, the use of digital picture card media also increases students' interest, attention, and activeness in the learning process.