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Pengembangan Model Pembelajaran Blended Learning Berbantuan Aplikasi Sevima Edlink Marlina, Emas
Jurnal Padegogik Vol 3 No 2 (2020): Jurnal Padegogik: Juli 2020
Publisher : LPPM Universitas Advent Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35974/jpd.v3i2.2339

Abstract

Abstract: The background of the research is emerged by the importance to develop an appropriate learning model in realizing the Ministry of Education and Culture policy in 2020 on Merdeka Belajar-Merdeka. The objective of the research is to adapt and to transform the policy of Merdeka Learning-Merdeka into pratical use by developing a learning models Blended Learning aided by an application of Sevima Edlink in Mathematics classrooms. The research was conducted from April to June 2020. The research method used were literature study and observation. The participants were six students of Mathematics in their 4th semester. The finding showed that after the use of Blended Learning with Sevima Edlink, the average 90,83. Thus, is it cloncluded that Blended Learning using Sevima Edlink is appropriate in Mathematics learning process in order realize Merdeka Belajar-Kampus Merdeka policy. Keyword: Merdeka Belajar-Kampus Merdeka, Blended Learning, Sevima Edlink.
MULTIPLICATION AND DIVISION LEARNING ASSISTANCE USING THE FUN LEARNING METHOD ASSISTED BY RECYCLING TEACHING AIDS AT KOBER BINA WARGA MEKARJAYA Marlina, Emas; Mahesa, Windra Tasya; Julianti, Ade Rukmana; Cahayati, Neneng Bernika
Inaba of Community Services Journal Vol. 2 No. 1 (2023): Volume 2 No. 1, June 2023
Publisher : Universitas INABA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56956/inacos.v2i01.193

Abstract

Education is instrumental in shaping individuals and societies, with mathematics education serving as the foundation for critical thinking and problem-solving skills. Understanding multiplication and division concepts is crucial for young learners, as it provides the groundwork for advanced mathematical concepts. To enhance the learning experience and make it enjoyable, innovative teaching methods and creative teaching aids are essential. This abstract focuses on the implementation of a fun learning method, supported by recycling teaching aids, for multiplication and division learning assistance at Kober Bina Warga Mekarjaya. Kober Bina Warga Mekarjaya is a renowned educational institution committed to providing quality education to young learners. Recognizing the importance of engaging teaching techniques, the institution has adopted a fun learning approach to enhance students' understanding of multiplication and division. This approach integrates playfulness and creativity into the learning process, fostering an enjoyable environment and facilitating a deeper comprehension of mathematical concepts. One innovative strategy employed in this learning approach is the use of recycling teaching aids. These aids are created from recyclable materials, promoting sustainability and environmental awareness among students. By incorporating recycling into the learning process, students not only gain mathematical knowledge but also develop a sense of responsibility toward the environment. This approach encourages active engagement and nurtures ecological consciousness among young learners.
PENGEMBANGAN MODUL PEMBELAJARAN MATEMATIKA BERBASIS STEAM PROJECT BASED LEARNING DALAM MENINGKATKAN KOGNITIF SISWA SEKOLAH MENENGAH PERTAMA Emas Marlina
Jurnal Ilmu Pendidikan dan Kearifan Lokal Vol. 5 No. 3 (2025): IN PRESS JUNI
Publisher : CV. ADIBA ASIHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This article reviews the literature on module development in mathematics learning. The purpose of this development is to review the literature on the preparation of mathematics learning models for junior high school students using the STEAM Project Based Learning learning model in improving students' cognitive abilities. This development method uses a literature review that discusses the development of teaching material modules by raising cognitive elements in the learning process. This module can be implied in mathematics learning in junior high schools, one of which is in the material of spatial structures with simple building designs (integrating geometry and art concepts). Mathematics learning modules based on STEAM project based learning in junior high schools need to be used and designed to improve students' cognitive abilities by involving four dimensions of knowledge in the development of cognitive psychology consisting of four types of knowledge, namely Factual, Conceptual, Procedural, and Metacognition.