Rahmy Zulmaulida
Universitas Islam Negeri Sultanah Nahrasiyah Lhokseumawe

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PENGEMBANGAN MEDIA LITERASI DIGITAL MELALUI CERITA RAKYAT DALAM MENINGKATKAN DAYA INGAT SISWA PADA KELAS IV MADRASAH IBTIDAIYAH Nisfhu Siregar; Baiquni; Rahmy Zulmaulida
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15112

Abstract

This study aims to create digital literacy media based on folklore, evaluate its feasibility, and measure the impact of its use on the memory of fourth-grade students at Madrasah Ibtidaiyah. The methodology applied is Research and Development (RandD) with the ADDIE model which includes the steps of analysis, design, development, implementation, and evaluation. The subjects involved in this study include material experts, media experts, and fourth-grade students at MIN 3 Lhokseumawe. Data were obtained through interviews, questionnaires, tests, and documentation, then analyzed using quantitative descriptive methods, N-Gain tests, and simple linear regression. The research findings show that the media created has a very good level of feasibility with validation results from media experts reaching 100% and from material experts 87.5%. Student responses to the media reached 94.34% which is included in the very good category. In addition, there was a jump in the average student score from 65.00 in the pretest to 91.79 in the posttest with an N-Gain score of 0.77, which is considered high. The results of the simple linear regression test show a significance value of 0.000.
Penguatan Literasi Digital, Sains, dan Kesadaran Cyberbullying bagi Siswa TK, SD dan SMP serta Pengembangan Kompetensi Guru Berbasis Teknologi di Sekolah Alam Bireuen (SABIR) Rahmy Zulmaulida; Khairiani; Nurul Akmal; Hasna Tuddar; Rahima Nurviani; Mutia Sari; Nurasiah; Mutia; Edy Saputra; Yusra
Catimore: Jurnal Pengabdian Kepada Masyarakat Vol 5 No 2 (2026): Catimore: Pengabdian kepada Masyarakat
Publisher : LSM Catimore dan Sahabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/cpkm.v5i2.500

Abstract

Indonesia’s national digital literacy score continues to decline despite rising technology access, while cases of online gender-based violence, cyberbullying, and school violence among students keep increasing. Sekolah Alam Bireuen (SABIR), a nature-based school, faces particular challenges integrating digital competence into its curriculum without abandoning its exploration-based philosophy. This community service program targeted kindergarten, elementary, and junior high school students and teachers at SABIR, aiming to implement an integrated multi-level, multi-theme mentoring model grounded in digital literacy theory and Technological Pedagogical Content Knowledge (TPACK). The program combined pedagogical training for kindergarten teachers, play-based educational games for kindergarten students, coding and astronomy training for elementary students, cyberbullying awareness for junior high students, and technology-based competency training for elementary and junior high teachers, using a participatory approach adapted to each group’s developmental stage. Results, evaluated through pretest-posttest, observation, and product assessment, show all six programs met or exceeded their targets: kindergarten teachers’ pedagogical competence rose 24.3%, kindergarten students’ active participation reached 100%, elementary students’ coding comprehension rose 32.2%, astronomy comprehension rose 31.0%, junior high students’ cyberbullying awareness rose 27.1% with high protective attitudes, and teachers’ TPACK competence rose 30.2%. These findings confirm that integrated multi-level mentoring can be effectively implemented within a single nature-based school ecosystem.