Ratna Susi Riyanti
Universitas Muhammadiyah Purwokerto

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PENGEMBANGAN SISTEM MANAJEMEN KARAKTER SEKOLAH MELALUI PROGRAM KARSA PADA SEKOLAH DASAR BINAAN DI KECAMATAN KROYA Dwi Angga Ningsih; Wildan Nurul Fajar; Ratna Susi Riyanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16577

Abstract

Character education strengthening underpins this study, as its implementation in elementary schools continues to face challenges related to systematic, data-based, and sustainable management. This study aimed to describe the initial implementation of the KARSA Program (Reflective Character, Voice, and Action), analyze early changes in teachers’ practices, school culture, and students’ character, and identify supporting and inhibiting factors in the program implementation. This qualitative study employed a case study design involving 13 elementary schools under the Muhammad Syafei Cluster in Kroya District, Cilacap Regency. The informants included 13 principals, 109 teachers, members of the School Character Team, and students. Data were collected through observation, interviews, documentation, and program monitoring records. Data were analyzed using the interactive model of Miles, Huberman, and Saldaña, comprising data condensation, data display, and conclusion drawing. The findings showed that the KARSA Program developed a school character management system through the establishment of School Character Teams, data-based principal leadership strengthening, In-House Training on Character Management, the development of character standard operating procedures, character portfolios and dashboards, as well as reflection activities and the strengthening of student voice. Early changes were evident in increased teacher reflective practices, the use of character journals, and observations of student behavior. School culture shifted toward a more systematic, collaborative, and data-based approach to character education management. Students demonstrated initial development in responsibility, social awareness, self-reflection, and initiative. Supporting factors included principals’ commitment, an established culture of character habituation, teacher training, the use of character data, and school community collaboration. Obstacles included variations in teachers’ competence in facilitating reflection, limited time, administrative workloads, limited mentoring, and uneven family support.
DEVELOPMENT OF VALUE-BASED INTERACTIVE LEARNING MEDIA “PETIK LIDI” IN INFORMATICS TO ENHANCE STUDENTS' DIGITAL LITERACY Ratna Susi Riyanti; Ana Andriani; Subuh Anggoro; Wakhudin
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.7871

Abstract

Rendahnya literasi digital siswa dan terbatasnya variasi media pembelajaran interaktif menjadi latar belakang dari penelitian ini. Tujuan penelitian adalah mendiskripsikan kondisi awal pembelajaran informatika, mengembangkan media pembelajaran interaktif berbasis nilai “PETIK LIDI”, menganalisis respon guru, respon siswa serta efektifitas produk pengembangan media pembelajaran di SMP Negeri 2 Binangun. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang terdiri dari lima tahap: Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian adalah siswa kelas IX G sebagai kelas eksperimen (32 siswa) dan kelas IX F sebagai kelas kontrol (32 siswa) di SMP Negeri 2 Binangun, Cilacap. Observasi, wawancara, angket, validasi ahli, dan tes hasil belajar (pretest dan posttest) adalah teknik untuk mengumpukan data. Analisis data menggunakan teknik deskriptif kuantitatif dan kualitatif, uji N-Gain Score, serta uji Independent Sample t-test. Keabsahan data dijamin melalui triangulasi sumber dan metode. Hasil penelitian menunjukkan bahwa kondisi awal pembelajaran masih menggunkan media yang kurang inovatif, pengembangan produk menunjukkan valid, praktis, efektif berdasarkan, sebagai praktisi pembelajaran respon guru menunjukkan hasil validasi 96%. Respon siswa terhadap kepraktisan mencapai 94,46% (sangat praktis). Efektifitas penggunaan produk media pembelajaran interaktif siswa mencapai rata-rata 91,03% (sangat baik) hasil menunjukkan nilai signifikansi 0,000 < 0,05, yang berarti terdapat perbedaan yang signifikan.