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Pengembangan Media Video Animasi Berbasis Kearifan Lokal pada Materi Keberagaman Makhluk Hidup di Lingkunganku Siswa Sekolah Dasar Kelas IV Gultom, Anisah; Satriyani, Febrianti Yuli
BASICA Vol. 3 No. 1 (2023)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v3i1.3685

Abstract

Learning Natural Sciences (IPA) on the diversity of living things in an elementary school environment is learning that can develop logical, rational, systematic and critical thinking skills through the development of the concept of the diversity of living things in the environment. Students can build meaning from the messages generated in communication on learning activities, such as oral, written, graphic. However, learning Natural Sciences (IPA) is still very difficult for elementary school students to understand, this is a concept because Natural Sciences (IPA) is still abstract. it is still difficult to understand the explanation of the material from "Diversity of Living Things in the Environment". This study aims to provide learning media for Natural Sciences (IPA) that can assist students in understanding the material on the Diversity of Living Creatures in the Environment. This study uses the ADDIE Research method (Analysis, Design, Development, Implementation and Evaluation). The media developed can be declared feasible and valid based on the average score of the language validator who gets a score of 96%, media validator 83% and material validator 96%, results students' understanding of the Diversity of Living Things in the Environment experienced an increase with an average score of 52.35 to 82.35%.
Peningkatan Kemampuan Kognitif Siswa Kelas V pada Muatan IPA Materi Ekosistem Melalui Penerapan Media Mystery Box Berbantuan Video Animasi Deswanda, Febrina; Satriyani, Febrianti Yuli
BASICA Vol. 3 No. 1 (2023)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/basica.v3i1.3686

Abstract

Natural Science Cognitive Understanding is an ability to learn new skills and concepts, skills to understand what is happening in their environment, as well as skills to use memory and solve simple problems. This study aims to find out whether this Mystery Box media can help improve cognitive abilities in Natural Sciences material ecosystem in class V C students at SDN Aren Jaya 01 Bekasi. The research strategy used in this research is the classroom action research (CAR) design from Kemmis and Taggart. The results of the study were that the use of Mystery Box media could increase students' cognitive understanding of science in the Science subject Ecosystem Theme 5 Sub-theme 1. It was known from the results of the written test in cycle I of 59%, increasing 32% to 91% in cycle II. And the number of students who have completed the KKM is more than 75% in accordance with the specified success criteria, namely 91% or as many as 29 students out of 32 students who have completed the KKM.
Pengembangan Media Pembelajaran Ular Tangga Pada Mata Pelajaran Matematika Materi Pecahan Campuran Di Kelas VB SDN PANCORAN 07 PAGI JAKARTA Fitri Noviana; Satriyani, Febrianti Yuli
Jurnal Pendidikan Dasar Vol. 16 No. 1 (2025): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v16i1.53560

Abstract

The research method used is the research and development method (Research and Development) which refers to the formulation of Dick and Carey with stages: 1) Identifying instructional needs and writing general instructional objectives 2) Instructional analysis 3) Identifying behavior and initial learner characteristics 4) Writing specific instructional objectives5) Developing learning outcomes assessment tools 6) Developing instructional strategies 7) Develop instructional materials 8) Design and carry out formative evaluation 9) Instructional System 10) Implementation of Summative Evaluation and Diffusion of Innovation. character is carried out by distributing questionnaires to expert validators and respondents. The results obtained from the design expert get a percentage of 82% "Good and feasible", the results obtained from the material expert get a percentage of 91% "Good and feasible". In the small-scale trial, the percentage was 66%, while in the field trial, the presentation increased to 88%.
Pengembangan Media Monopoli Bahasa Berbantuan Flash Card Digital Revana Azizah; Satriyani, Febrianti Yuli
Jurnal Pendidikan Dasar Vol. 16 No. 1 (2025): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v16i1.53546

Abstract

This study aims to develop, assess the feasibility, and test the effectiveness of the Monosa (Language Monopoly) learning media supported by Digital Flash Cards to improve emergent reading skills of first-grade students at SDN Kayu Putih 03. The research employed a Research and Development (R&D) method using the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. Validation results indicate that the Monosa media was rated "very good" by media, content, and language experts. Furthermore, trials with students showed a significant improvement in emergent reading skills, as evidenced by the increase in average scores between the pretest and posttest. Therefore, the Monosa media supported by Digital Flash Cards is proven to be effective as a learning aid for teaching emergent reading to first-grade elementary students.
PENGEMBANGAN BUKU DIGITAL BERBASIS KEARIFAN LOKAL JAWA MENGGUNAKAN APLIKASI CANVA PADA MATA PELAJARAN PENDIDKAN PANCASILA MATERI KERAGAMAN BUDAYA DI KELAS IV SDN DEPOK 01 Assyifa, Zahra; Satriyani, Febrianti Yuli
Jurnal Pendidikan Dasar Vol. 16 No. 1 (2025): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v16i1.53554

Abstract

This research aims to develop digital book media based on local Javanese wisdom using the Canva application on Pancasila education subjects on cultural diversity. This research uses the Research and Development or RnD method. The results of this research are based on validation which obtained an average value of 89.33%. With 88% of language experts, 94% of material experts and 86% of media experts. Judging from the calculation of students' response questionnaires, they got a total score of 1406 points out of 1755 points or 80.11%. The results of student scores experienced a significant increase of 12%, namely from the average percentage of pretest scores before using learning media of 71% where only 12 students out of 27 students succeeded in passing the KKM and the average percentage of student scores during the posttest or after using the product was 83% where students experienced an increase in scores.
PENGEMBANGAN VIDEO ANIMASI BERBASIS APLIKASI ANIMAKER PADA TEMA KEBERSAMAAN DALAM KELUARGA UNTUK SISWA KELAS I SDN MAKASAR 07 PAGI Rida, Arida Manurung; Satriyani, Febrianti Yuli
JURNAL MAHASISWA PENDIDIKAN Vol 6, No 1 (2025)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jmapen.v5i1.5854

Abstract

Pemanfaatan teknologi dalam pendidikan semakin menjadi fokus penelitian, dengan tujuan untuk meningkatkan minat, pemahaman, dan partisipasi aktif siswa. Salah satu pendekatan yang menarik adalah penggunaan video animasi sebagai media pembelajaran. Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi efektivitas video animasi silsilah keluarga sebagai media pembelajaran alternatif. Responden penelitian adalah siswa sekolah dasar. Hasil penelitian adalah memahami konsep silsilah keluarga dan memperoleh respon positif dari siswa dalam hal minat belajar dan keterlibatan. Implikasi dari penelitian ini adalah video animasi silsilah keluarga dapat dijadikan sebagai salah satu alternatif media pembelajaran yang menarik dan efektif dalam menyampaikan informasi tentang silsilah keluarga. Penelitian selanjutnya mengeksplorasi lebih lanjut penggunaan media ini dalam konteks pendidikan formal dan informal.Kata Kunci : video animasi, silsilah keluarga, media pembelajaran
PENGEMBANGAN BUKU DIGITAL CERITA BERGAMBAR UNTUK PEMBELAJARAN TEMATIK SISWA SD Wulandari, Meli; Satriyani, Febrianti Yuli
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 10 No. 3 (2023)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v10i3.1463

Abstract

Penelitian ini dibuat berdasarkan kebutuhan dan karakteristik siswa SD. Penelitian ini dilaksanakan dengan tujuan menghasilkan buku digital cerita bergambar untuk pembelajaran Tematik yang valid secara teoretis dan efektif untuk digunakan dalam pembelajaran. Penelitian dilakukan menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Buku digital cerita bergambar untuk pembelajaran tematik memperoleh nilai rata-rata dari ahli bahasa sebesar 82%, ahli media 96%, ahli materi 86%, dan ahli praktisi 90%. Dari rata-rata skor yang dihasilkan maka produk dapat dikategorikan sangat valid atau sangat layak untuk digunakan. Hasil penelitian yang diberikan kepada siswa berupa angket penilaian pada 3 tahap uji coba media dan pada uji coba skala besar memperoleh nilai 95% yang dikategorikan sangat menarik. Penggunaan buku digital cerita bergambar untuk pembelajaran Tematik terbukti memenuhi aspek kelayakan untuk digunakan dalam pembelajaran dan berhasil meningkatkan hasil belajar siswa SDN Kuningan Barat 01 Pagi Jakarta. Hal tersebut dapat dibuktikan dari hasil nilai post test siswa saat uji coba. Hasil nilai siswa mengalami peningkatan sebanyak 22,05% yaitu dari persentase rata-rata nilai pre test sebelum penggunaan produk sebesar 68% dimana hanya 11 dari 23 siswa yang lulus standar KKM dan persentase rata-rata nilai siswa saat post test atau setelah menggunakan produk sebesar 83% dimana seluruh siswa lulus standar KKM.
Pengembangan Media Pembelajaran Matematika Berbasis Android Pada Materi Komposisi dan Dekomposisi di Kelas IV B SDN Tebet Timur 07 Jakarta Az-Zahra, Lamda Diva; Satriyani, Febrianti Yuli
EDU SOCIATA ( JURNAL PENDIDIKAN SOSIOLOGI ) Vol 8 No 2 (2025): Edu Sociata : Jurnal Pendidikan Sosiologi
Publisher : EDU SOCIATA ( JURNAL PENDIDIKAN SOSIOLOGI )

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/es.v8i2.3514

Abstract

This study aims to develop an Android-based mathematics learning media on the topic of composition and decomposition for Frade IV students at SDN Tebet Timur 07 Jakarta, which is theoretically valid, highly feasible, and implementable, thus effective in achieving learning objectives. The research was conducted using the ADDIE development model (Analysis, Design, Development, Implementation, And Evaluation). The media validation result indicate a high level oh feasibility: 84,4% from the design expert (categorized as very feasible), 98,5% from the IT expert (very feasible), and 100% from the language expert (very feasible). All four expert provided scores within the 81-100% range, which, based on table 3.10, is categorized as “very feasible” for use. The effectiveness level of the Android-based mathematics learning media on the topic of composition and decomposition achieved an average test score of 83.3 in the small-scale trial. This increased to a score of 90 in the large-scale trial, showing an improvement of 6.7 points. Furthermore, the student response questionnaire results received a "very good" rating in terms of reaction and usage, with a score of 92.1% in the small-scale trial. This further increased to 92.8% in the large-scale trial, still in the "very good" category. The student response score thus increased by 0.7 points between the small and large-scale trials, indicating that the learning media was rated as "very good" in terms of implementation. Additionally, the teacher response showed a "very practical" rating with a score of 96.9% based on the teacher response questionnaire, indicating that the learning media is highly practical in terms of usability. Therefore, it can be concluded that the Android-based mathematics learning media on the topic of composition and decomposition for Grade IV B students at SDN Tebet Timur 07 Jakarta has proven to meet high eligibility standards for use in the learning process and has successfully improved student learning outcomes