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Website learning media development in the subject of pancasila education students of class iia of elementary school pengadegan 07 south jakarta Ritonga, Rudi; dwika, Dwika
Jurnal Pendidikan PKN (Pancasila dan Kewarganegaraan) Vol 6, No 1 (2025): Mei 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppkn.v6i1.83970

Abstract

This research aims to develop website learning media for the subject of Pancasila Education of Class IIA Students of SDN Pengadegan 07 South Jakarta. The method in this research is Research and Development (R&D), Dick and Carey development model with 10 stages used. This media was tested by several experts, namely media, language experts, material experts, students and teachers of class IIA. Data collection was done through interviews and observations. Validation results media by media experts get 85% with very valid qualifications, material experts on this media obtaining a very valid qualification with a percentage of 92%, language experts in this media obtained percentage 88%. In addition to validation by experts, website media has been implemented on teachers and students of class IIA SDN Pengadegan 07 South Jakarta. The results of this study show that development of website learning media for Pancasila Education subjects for grade students IIA at SDN Pengadegan 07 South Jakarta is suitable for use by teachers and class II students of the School Base
Development of Humor Learning: Learning Strategy Increasing Learning Result of Student Class IV Primary School Ritonga, Rudi; Marhadi, Hendri; Antosa, Zariul; Mulyani, Eva Astuti
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 1 No. 1 (2018): February 2018
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

Learning by using learning strategies that have been adapted to thecharacteristics of teachers and students, of course have more value.This study aims to develop a humor based learning strategy that creates active learning, creative and fun, is the goal of the research undertaken. This research is RnD (Research and Development ) which use 4- D development model (Define, Design, Develope, and Disseminate ). However, this stage of research has not yet done the dissemination of learning device development outcomes. The research instruments are questionnaires of teacher and student needs, observation sheet, interview, validation sheet, teacher and student response questionnaire, and science learning result test . Product from research in the form of Learning Implementation Plan (RPP), learning module, and Student Worksheet (LKS). The result of the research shows that 1) learning tools that refer to humor based learning strategy include learning implementation plan, learning strategy, and LKS according to expert judgment in general are included in good category, 2) student and teacher response to learning based on humor based learning strategy generally show senan g to the learning process using anew strategy of learning based on humor and has never been used before, and tersikrik with performance LKS learning, and 3) Strategy learning based humor is effectively used in distance learning in space. From the results of these studies, it can be concluded that the development of learning strategies based on humor, practical, and effective.
Pengembangan Perkalian Wordwall Berbasis Website Pada Mata Pelajaran Matematika Kelas II SD Negeri Grogol 2 Depok Meilani, Sarah; Ritonga, Rudi
Academy of Education Journal Vol. 16 No. 2 (2025): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v16i2.3048

Abstract

This research uses a website-based wordwall learning model, a technology-based learning model that utilizes touchscreen technology as the primary medium in the teaching and learning process. The objectives of this research are: 1) To explain the steps for developing a website-based multiplication wordwall for second-grade mathematics at SD Negeri Grogol 2 Depok, 2) To describe the validation of the website-based multiplication wordwall for second-grade mathematics at SD Negeri Grogol 2 Depok, and 3) To describe the effectiveness of the website-based multiplication wordwall for second-grade mathematics at SD Negeri Grogol 2 Depok. This research was conducted using the Research and Development (R&D) method, implemented over two cycles, one on a small scale and one on a large scale, using the Dick and Carey Model. The results of this study indicate that in cycle 1, student learning outcomes in multiplication increased by 85%, categorized as sufficient. The average score was only 85 out of all students' scores. Meanwhile, in cycle II, the implementation of the website-based wordwall media achieved a 90% improvement, categorized as very high. The average student learning achievement for cycle II was achieved. Based on these two cycles, it can be concluded that the implementation of the website-based wordwall media in Mathematics, particularly in the Multiplication subject, can improve student learning outcomes in Grade 2 of SDN Grogol 2 Depok.
Pengembangan Media “Papan Tempel Data” Pada Pembelajaran Matematika Materi Diagram Kelas 1 SDN 03 Jembatan Lima Syahwa, Artha Mahira; Ritonga, Rudi
Academy of Education Journal Vol. 16 No. 2 (2025): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v16i2.3076

Abstract

This study aims to develop a learning medium called the Data Pin Board to enhance students’ understanding of diagrams in mathematics for first-grade elementary students. The research employed the Research and Development (R&D) method using the Borg and Gall model, which consists of ten stages of development. The medium was designed as a magnetic board with movable pins and integrated QR codes that link to instructional videos and educational games. Validation results showed high feasibility, with scores of 90% from media experts and 94% from content experts. Field testing involving 32 students showed an increase in average scores from 62.8 to 81.5, with an N-Gain score of 0.56 (moderate category), and a very positive student response rate of 91%. This study offers novelty by integrating concrete and digital tools into an interactive medium tailored to the characteristics of young learners. These results demonstrate that the Papan Tempel Data is a feasible and effective instructional tool that enhances conceptual understanding of diagrams through an engaging, interactive, and concrete learning experience.
Pengembangan Media Puzzle Akrilik Untuk Meningkatkan Kreativitas Siswa Kelas IV SDN Jembatan Lima 03 Jakarta Pada Materi Bangun Datar Sulistia, Aulia Feidah; Ritonga, Rudi
Academy of Education Journal Vol. 16 No. 2 (2025): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v16i2.3100

Abstract

This study aims to develop an Acrylic Puzzle-based learning media and determine its effectiveness in improving the creativity of fourth-grade elementary school students in learning about plane shapes. The research was motivated by the lack of concrete and interactive media in mathematics learning, which often results in passive student participation and difficulty in understanding geometric concepts. The Acrylic Puzzle was designed to allow students to physically assemble and deconstruct two-dimensional shapes, making the learning process more enjoyable and meaningful. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The participants were fourth-grade students at SDN Jembatan Lima 03 Jakarta. Data were collected through observation, documentation, interviews, and pretest-posttest assessments of student creativity. The results showed that the Acrylic Puzzle media was both feasible and effective. Average creativity scores increased significantly, from 65.62 to 86.56 in the small-scale trial and from 69.69 to 92.18 in the large-scale trial. These findings suggest that the Acrylic Puzzle can serve as an effective interactive learning tool to support students’ creativity and understanding of two-dimensional shapes.
Pengembangan Media Komik Audio Digital Untuk Meningkatkan Keterampilan Membaca Pemahaman Pada Mata Pelajaran Bahasa Indonesia Kelas V SDN Larangan 1 Utara Salsabil, Zahra; Ritonga, Rudi
Academy of Education Journal Vol. 16 No. 2 (2025): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v16i2.3101

Abstract

This research aims to develop a digital audio comic as a learning media for the topic of facts and opinions in Indonesian language subject for fifth-grade students at SDN Larangan 1 Utara. The method used is Research and Development (R&D) with the ADDIE development model, consisting of five stages: Analyze, Design, Develop, Implement, and Evaluate. The media integrates visual elements in the form of digital comics and audio narration to enhance students' engagement and reading comprehension. Validation results from media experts, material experts, and language experts indicate that the developed media is appropriate for use. Small and large-scale trials show improvements in students' learning outcomes, proven by the comparison of pretest and posttest scores. Additionally, students responded positively to the media, stating it was interesting, easy to understand, and helpful in distinguishing between facts and opinions. Based on these findings, it can be concluded that the digital audio comic media is effective in improving elementary students’ reading comprehension skills.
Peningkatan Hasil Belajar Matematika Siswa Kelas III SD Melalui Model Pembelajaran Kooperatif Tipe Teams Games Tournament Eltina, Tina; Ritonga, Rudi
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 2 No. 2 (2023): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 2 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0202.01

Abstract

Abstract This research aims to enhance the mathematics learning outcomes of third-grade students through a cooperative approach at Elementary School. The researcher chose the cooperative approach as it allows students to learn in a more relaxed environment while fostering responsibility, confidence, respect for others, discipline, competitiveness, sportsmanship, teamwork, and overall student engagement. The research method employed in this study is Classroom Action Research (CAR) using the Kemmis and Tagart model. Data collection techniques involve both tests and non-tests. The research consists of three cycles, and the results are analyzed qualitatively. The students' activity results in applying the cooperative approach are 68% in cycle I, 77% in cycle II, and further improvement in cycle III to 89%. There is also an increase in teacher activity with the same approach, namely 67% in cycle I, 86% in cycle II, and further improvement in cycle III to 93%. Based on this data, it is evident that students' mathematics learning outcomes can be enhanced through the cooperative approach. These findings are expected to provide a solution to the issue of students' mathematics learning outcomes in elementary schools. It is recommended to establish good cooperation among the school, parents, the community, and relevant institutions to improve students' learning outcomes. Abstrak Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar matematika siswa melalui pendekatan kooperatif pada siswa kelas III di Sekolah Dasar (SD). Pendekatan kooperatif dipilih oleh peneliti mengingat dapat memungkinkan siswa dapat belajar lebih rileks disamping menumbuhkan tanggung jawab, percaya diri, menghargai sesama, disiplin, kompetitif, sportif, kerja sama dan keterlibatan belajar seluruh siswa. Metode penelitian yang digunakan pada penelitian ini adalah Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan Tagart. Teknik pengumpulan data menggunakan tes dan non tes. Penelitian dilakukan sebanyak 3 siklus dan hasilnya dianalisis secara kualitatif. Perolehan hasil aktivitas siswa dalam menerapkan pendekatan kooperatif pada siklus I sebesar 68%, siklus II 77% dan bertambah pada siklus yaitu III 89%. Peningkatan juga terjadi pada aktivitas guru dengan pendekatan yang sama, yakni siklus I sebesar 67%, siklus II 86% dan bertambah pada siklus yaitu III 93%. Berdasarkan data tersebut, terbukti bahwa hasil belajar matematika siswa dapat meningkat melalui pendekatan kooperatif. Temuan tersebut diharapkan bisa menjadi solusi dalam masalah hasil belajar matematika siswa di sekolah dasar. Disarankan untuk menjalin kerja sama yang baik antara pihak sekolah, orang tua, lingkungan masyarakat, dan instansi terkait meningkatkan hasil belajar siswa.
Peningkatan Kemampuan Membaca Permulaan Menggunakan Metode Multisensori Siswa Kelas I Sekolah Dasar Surtikayati, Yeni; Ritonga, Rudi
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 2 No. 2 (2023): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 2 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0202.02

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Abstract This research aims to enhance early reading skills in first-grade students at SDN Sindangsari, Tasikmalaya, by implementing the multisensory method. This method engages the senses of sight, hearing, movement, and touch to create a dynamic learning environment. The action research was conducted in two cycles, focusing on both the process and outcomes of the intervention. Process aspects encompassed introductory, core, and closing activities, while outcome aspects were measured through performance tests. The results indicated a significant improvement, with the percentage of students possessing reading skills increasing from 15% at the initial stage to 90% in Cycle II. However, one student still required assistance, highlighting the need for a differentiated approach. Continuous evaluation and adjustments are essential to maximize the effectiveness of the learning process. Abstrak Penelitian ini bertujuan untuk meningkatkan keterampilan membaca permulaan pada peserta didik kelas I SDN Sindangsari, Kecamatan Tasikmalaya, dengan menerapkan metode multisensori. Metode ini melibatkan indra penglihatan, pendengaran, gerak, dan perabaan untuk menciptakan lingkungan belajar yang dinamis. Penelitian tindakan dilaksanakan dalam dua siklus dengan fokus pada proses dan hasil pemberian tindakan. Aspek proses mencakup kegiatan pendahuluan, inti, dan penutup, sementara aspek hasil diukur melalui tes unjuk kerja. Hasil menunjukkan peningkatan yang signifikan dari 15% peserta didik yang memiliki keterampilan membaca pada kondisi awal menjadi 90% pada siklus II. Meskipun demikian, satu peserta didik masih memerlukan pendampingan, menunjukkan perlunya pendekatan diferensiasi. Evaluasi dan penyesuaian terus menerus perlu dilakukan untuk memaksimalkan efektivitas pembelajaran
Peningkatan Minat Membaca Siswa Dengan Menggunakan Media Buku Cerita Bergambar Siswa Kelas III Rizaldi, Ahmad; Ritonga, Rudi
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 2 No. 2 (2023): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 2 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0202.03

Abstract

Abstract This study aims to enhance reading interest through illustrated storybooks among third-grade students at SD Bunayya Islamic School Jakarta. This research is an action research or Classroom Action Research (CAR). The subjects of this study are third-grade students at SD Bunayya Islamic School Jakarta, totaling 24 children consisting of 8 boys and 16 girls. The object of this research is reading interest, including pleasure, interest, initiative, and attention to illustrated storybooks. The research instruments used are observation sheets and documentation. Data analysis technique employs quantitative descriptive percentage technique. The results show that the initial reading interest of third-grade students at SD Bunayya Islamic School Jakarta can be improved by using illustrated storybooks as media. This is evidenced by an increase from pre-action to cycle II, where the pre-action result reached 28%, cycle I result reached 49%, and cycle II result reached 79%. The research was stopped after cycle II because it already met the success criteria of the indicators. The process of teaching and learning activities using illustrated storybooks involves the teacher showing the books to the children to be discussed that day according to the theme, the teacher engages the children in discussion by asking stimulating questions about the story, the teacher also introduces new vocabulary accompanied by meanings or definitions, and lastly, the teacher provides encouragement and motivation through expressions of encouragement or praise. Abstrak Penelitian ini bertujuan untuk meningkatkan minat membaca melalui media buku cerita bergambar pada siswa kelas III SD Bunayya Islamic School Jakarta.Penelitian ini merupakan penelitian tindakan kelas atau PTK. Subjek dalam penelitian ini adalah siswa kelas III SD Bunayya Islamic School Jakarta, dengan jumlah 24 anak yang terdiri dari 8 anak laki-laki dan 16 anak perempuan. Objek penelitian ini berupa minat membaca meliputi rasa senang, ketertarikan, berinisiatif dan perhatian pada buku cerita bergambar. Instrumen penelitian menggunakan lembar observasi dan dokumentasi. Teknik analisis data menggunakan deskriptif kuantitatif teknik persentase. Hasil penelitian menunjukkan bahwa minat membaca permulaan pada siswa kelas III SD Bunayya Islamic School Jakarta dapat ditingkatkan dengan menggunakan media buku cerita bergambar. Hal ini dapat dibuktikan dengan adanya peningkatan dari pra tindakan sampai dengan siklus II yaitu hasil pra tindakan mencapai 28%, hasil siklus I mencapai 49% dan hasil siklus II mencapai 79%. Penelitian dihentikan sampai siklus II karena sudah memenuhi kriteria keberhasilan indikator. Proses pelaksanaan kegiatan belajar mengajar menggunakan media buku cerita bergambar yaitu guru menunjukkan buku cerita bergambar kepada anak yang akan disampaikan pada hari itu sesuai dengan tema, guru mengajak anak-anak untuk bercakap-cakap dengan memberikan rangsangan melalui beberapa pertanyaan mengenai cerita bergambar, guru juga memperkenalkan kosakata baru yang disertai arti atau pengertiannya, tidak lupa guru memberikan dorongan dan motivasi berupa ungkapan penyemangat atau pujian.
Penerapan Metode Eksperimen untuk Meningkatkan Aktivitas Pembelajaran dan Hasil Belajar Siswa pada Mata Pelajaran IPA Tentang Rangkaian Listrik di Kelas VI SD Ismi, Nurul; Ritonga, Rudi
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 2 No. 2 (2023): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 2 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0202.05

Abstract

Abstract Education plays a crucial role in developing individual potential. This research aims to enhance the learning outcomes of science for sixth-grade students at SD Bunayya Islamic School by implementing the experimental method. The research method used is Classroom Action Research (CAR) with four stages: planning, implementation, observation, and reflection. The results of the research show an improvement in student activity and learning outcomes from cycle I to cycle II. Student learning activities have significantly increased, such as the percentage of students paying attention to teacher explanations and successfully conducting experimental activities. Student learning outcomes have also improved, as evidenced by the increased percentage of students achieving mastery learning. From this research, it can be concluded that the use of the experimental method is effective in enhancing student activity and learning outcomes in science. The experimental method provides direct experiences to students, enhancing their understanding of science concepts. Therefore, the application of the experimental method is recommended in science education to improve student learning outcomes. Abstrak Pendidikan berperan penting dalam mengembangkan potensi individu. Penelitian ini bertujuan untuk meningkatkan hasil belajar IPA siswa kelas VI di SD Bunayya Islamic School dengan menerapkan metode eksperimen. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan empat tahapan: perencanaan, pelaksanaan, pengamatan, dan refleksi. Hasil penelitian menunjukkan peningkatan aktivitas dan hasil belajar siswa dari siklus I ke siklus II. Aktivitas belajar siswa mengalami peningkatan signifikan, seperti meningkatnya persentase siswa yang memperhatikan penjelasan guru dan mampu melaksanakan kegiatan eksperimen. Hasil belajar siswa juga meningkat, terbukti dari peningkatan persentase siswa yang mencapai ketuntasan belajar. Dari penelitian ini, dapat disimpulkan bahwa penggunaan metode eksperimen efektif dalam meningkatkan aktivitas dan hasil belajar siswa dalam IPA. Metode eksperimen memberikan pengalaman langsung kepada siswa, meningkatkan pemahaman mereka terhadap konsep-konsep IPA. Oleh karena itu, penerapan metode eksperimen dapat direkomendasikan dalam pembelajaran IPA untuk meningkatkan hasil belajar siswa.