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Developing Video-Based Learning Media Through Role Play Strategy in Teaching Speaking of Recount Text Wardatul Halwah; Alimin
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

This research focuses on the development of video-based learning media through role-play strategies in teaching speaking of recount text for the tenth graders. This research was carried out to address students' problem in speaking skills by developing appropriate, interesting, and contextual learning media based on the curriculum and the needs of teachers and students. This research used the Research and Development (R&D) method with the ADDIE model, which consists of five stages, there were analysis, design, development, implementation, and evaluation. The subjects of this research were an English teacher and tenth graders at SMA ASSA'ADAH Bungah. The data collection instruments used in the needs analysis stage included questionnaires and interviews. In addition, the instruments used in the evaluation stage included questionnaires for students and teacher to respond the developed media, observation sheets, and field notes. All data obtained were analyzed descriptively. The final product of this research is video-based learning media in MP4 format with a duration of 8 minutes and 10 seconds. The media was developed based on the Merdeka Curriculum and student needs. This learning video encourages active student participation, increases confidence in speaking, and creates a more interactive learning atmosphere.
Designing Web-Based Materials for Descriptive Writing at The Tenth Grade Level Putrisabila Fitalia; Alimin; Happy Kusuma Wardani
PROJECT (Professional Journal of English Education) Vol. 9 No. 4 (2026): VOLUME 9 NUMBER 4, JULY 2026
Publisher : IKIP Siliwangi

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Abstract

This research aims to develop web-based materials for teaching writing of descriptive text. This research uses the ADDIE Model of research and development (R&D). The subjects of this research were 36 students in class X-6 at SMAN 1 Dukun. The needs analysis stage involve analyzing the needs for web- based materials. The design stage consist of arranging learning objectives, model texts, grammar support, interactive exercises, and writing activities. The development stage involve validating the learning media by several experts and English teachers. The implementation stage involve implementing the web-based materials to engage student response to the learning media. Finally, the evaluation stage show that the results of the learning media development, specifically the web-based materials were positively received, showing that the media was suitable for use and was able to motivate students in web-based teaching of writing descriptive texts.
Developing an AI-Assisted Project-Based Learning Model Integrating Pedagogical Deep Learning Principles for Tenth-Grade Students’ Writing Skills Alimin; Faqihatin; Happy Kusuma Wardani; M. Shofi Udin
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 12 No. 3 (2026): September (IN PRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v12i3.19897

Abstract

This study aims to develop and evaluate an AI-assisted project-based instructional model for teaching descriptive text writing and to examine its feasibility and effectiveness in improving students’ writing performance. Employing a mixed-methods Research and Development (R&D) design based on the ADDIE framework, the study involved 36 tenth-grade students and one English teacher. Data were collected through questionnaires, interviews, expert validation sheets, observations, and pretest and posttest assessments. Quantitative data were analyzed using descriptive statistics and paired-samples t-tests, while qualitative data were examined through thematic analysis. The results indicated improvements in students’ writing performance across all assessed components, with the overall mean score increasing from M = 12.85 on the pretest to M = 15.68 on the posttest. The findings also showed high levels of student participation and positive evaluations of the instructional materials in terms of practicality and suitability. The structured use of ChatGPT, Grammarly, QuillBot, DeepL, Hemingway Editor, Wordtune, and Scribbr AI Proofreader provided scaffolding within the project-based framework and supported students’ writing development while remaining feasible for classroom implementation. This study contributes to the growing body of literature on technology-enhanced language learning by providing empirical evidence of an instructional model that integrates AI tools with sound pedagogical design and offers practical guidance for EFL educators.