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Halimah Halimah
Universitas Pendidikan Indonesia, Indonesia

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Transferring Randasitagi and Wairiwondu Folktales into Video Storytelling Content as Literacy Learning Media for Junior High School Students in Buton Islands Nurul Hafidzah Asra; Sumiyadi Sumiyadi; Halimah Halimah
KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 11 No. 2 (2025): October
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kembara.v11i2.41072

Abstract

The low interest and critical literacy skills of students in the archipelago, especially the Buton Islands, are a serious challenge in literacy education. This problem is exacerbated by the limited learning media contextual and relevant to the local culture. This research aims to shift the form of Randasitagi and Wairiwondu folklore from traditional narrative texts to video storytelling content as an interactive and culture-based literacy learning medium. The method used is qualitative descriptive with a case study approach. Data was collected through interviews with teachers and students, learning observations, and documentation of junior high school students' learning outcomes. The study results show that converting folklore into videos can increase students' attraction to literacy materials, encourage active cognitive engagement, and stimulate critical and argumentative thinking skills in debate and discussion sessions. Video storytelling based on local stories has proven more effective than conventional text media in bridging students' cultural context with learning content. This study concludes that transforming local narratives into multimodal visual formats serves as cultural preservation and a pedagogical strategy relevant to the literacy needs of the 21st century. These findings open up opportunities for further development in folklore-based interactive media from various other regions to be applied in school contextual learning.
Middle Eastern and Indonesian Folktales as BIPA Teaching Materials: Structural Analysis and Cultural Values Elvi Zurviana; Halimah Halimah; Yulianeta Yulianeta; Isah Cahyani
KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 11 No. 2 (2025): October
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kembara.v11i2.41153

Abstract

Folktales are a cultural heritage that can be used as intercultural teaching materials in BIPA (Indonesian Language for Foreigners) 4 learning. This study aims to integrate Indonesian and Middle Eastern cultures in BIPA learning through a structural analysis of folktales from the two countries. The background of this study is based on the urgency of introducing cultural values ​​in language learning. The context of language teaching does not only emphasize linguistic aspects, but also it requires sociocultural aspects. Using qualitative descriptive methods and AJ. In Greimas' structural analysis, this study examined the story content, narrative structure, and cultural values ​​in Middle Eastern folktales: Ali Baba and the Forty Thieves, Aladdin and the Magic Lamp, and Sinbad the Sailor. And Indonesian folktales: Si Pitung, Timun Mas, Keong Mas. The research findings showed that both groups of folktales have relevant cultural values ​​to be internalized in the reading and cultural insight aspects of BIPA 4 learners. Cultural values such as courage, hard work, and ingenuity appear consistently in the characters and storylines. This study contributes to strengthening cultural education through language learning as an attempt to internalize Indonesian through a culture-based approach, and becoming a medium for cross-cultural teaching.
Analysis of the need for gamification in writing fantasy texts at state Islamic Junior High Schools Maudina Lutfiyani; Yeti Mulyati; Rudi Adi Nugroho; Khaerudin Kurniawan; Halimah Halimah
KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 12 No. 1 (2026): April
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kembara.v12i1.42855

Abstract

This study was motivated by the low motivation and ability of junior high school students to write fantasy texts, which require a high degree of imagination and narrative skills. Students struggle to express their ideas, develop a plot, and write coherently, while teachers' teaching methods tend to be conventional and lack interactivity. This study aims to analyze the need for gamification in fantasy writing instruction to enhance students' motivation, creativity, and writing skills. The study employs a qualitative descriptive method with a needs analysis approach. Data were collected through classroom observations, semi-structured interviews, and questionnaires involving 29 students and two Indonesian language teachers. Data analysis was conducted using the Miles and Huberman model, which includes data reduction, data presentation, and conclusion drawing. The results of the study indicate that most students experienced difficulties in developing ideas and had relatively low writing motivation, despite demonstrating a high level of imaginative interest in the world and characters of fantasy. These findings underscore the need for instructional materials that provide structured support and offer engaging learning experiences as a foundation for designing gamification-based fantasy text instructional materials in subsequent development stages.